3D artist/3D-grafiker

Sök bland 11 lediga jobb som 3D artist/3D-grafiker och börja ditt nya yrkesliv idag!

Associate Art Director

Starbreeze Entertainment is looking for an Associate Art Director to refine and lead the artistic vision of a new unannounced project. This role will require you to inspire others, both as a leader and as an artist. You will report to our Studio Art Director. As a key production member, you’ll serve as a motivational catalyst and conduit of communication for all departments. As an artist and visionary, your concepts, guidance and support will define the look and ensure that all teams are creating a cohesive game experience. The ideal candidate will have experience developing AAA games in an Art Director role. With a deep understanding of art pipelines and look development, you will be adept at facilitating cross-team development and collaboration. Our team is ripe with opportunities to take on and this candidate must possess a desire to embrace new challenges and nurture a fun and inspiring environment! This role is open to applications onsite in Stockholm, or remote in Europe. Responsibilities: Collaborate closely with the Studio Art Director to help develop the artistic vision of the game; Create and champion visual direction and serve as an ambassador for our new brands; Assist the Studio Art Director in setting the creative vision, including style, tone and visual language across all facets of our games and universes; Create concepts and other benchmark assets that inspire, and set the bar for production; Collaborate with functional Leads to facilitate and manage alignment between our departments and project needs; Compile or produce reference material which shapes the visual narrative and guides content teams in it’s execution; Make presentations regarding art direction, process, goals and results; Organize with other directors reviewing and validating in-game assets to guarantee consistency and quality; Manage overall progress of our project’s development, assuring that all disciplines support each other. Requirements: A strong track record working in art leadership as Art Director A strong art portfolio, with particular emphasis on conceptual design; Proven capacity to visualize and evolve existing brands, and successfully delivering them from concept to execution; Strong inter-departmental communication skills with a deep understanding of how all disciplines collaborate on a production pipeline (narrative, programming, design, animation, etc); Broad-mindedness, you’re open to new ideas following established art direction; Excellent written, verbal and visual communication skills in English. Desirables: A background in or strong knowledge of 3D modeling and sculpting pipelines, with a willingness to teach through doing. To be successful in this position you are: An experienced people leader and follower, who understands the competencies of your team, what they and you need to excel, and how to inspire great performance. Still reading? Good, because here’s the best part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. What more do we offer? Competitive salaries with annual reviews Private medical insurance Annual wellness benefit Referral bonuses Long term incentive bonus scheme Pension on top of salary (≈50% above collective agreement standard for Sweden employees) Relocation support if you move from abroad to Stockholm Ideal office location in central Stockholm Massage sessions once a month in the Stockholm office Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English. Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know. Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

11 april 2024
Sista ansökan:
11 maj 2024
Senior 3D Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: Several years of experience within the field and shipped at least one AAA title Experience with outsourcing Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims Proficiency in Substance Painter Solid understanding of the texture mapping and material setups Good sense of form, shape, silhouette, and proportion in regard to objects Solid understanding of PBR workflows Experience with mentoring others Solid English and communication skills Focus on architectural/structural assets i.e. Large scale buildings Focus on destruction That Little Extra: Experience with Unreal Engine 5 in particular Experience with photogrammetry Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 april 2024
Sista ansökan:
25 juli 2024
Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content. This opportunity offers a hybrid work environment in one of our studios. What you will do: Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.) Take ownership of creating destructible setups and content. Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team. Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts. Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team. Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art. Coordinate with other studio groups to achieve project objectives. Who you are: Minimum of 2 years of professional experience as a technical artist in the gaming industry. Demonstrated expertise in working with particle effects, optimization techniques, and shader development. Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop. Hands-on experience with proprietary game engines. Strong problem-solving skills and the ability to troubleshoot technical issues effectively. A demonstrated ability to contribute innovative and original ideas across all facets of game production and development. A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance. We would love it if you had: Strong focus on VFX and/or cinematics. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

27 mars 2024
Sista ansökan:
13 september 2024
Unreal Artist | Mobility

Do you have a creative mind for design and a passion for overcoming artistic challenges? Join us in a dynamic environment where designer, engineers and developers merge technical expertise with innovation for a sustainable future. As an Unreal Artist you will be at the forefront of creating top notch CGI content for our customers within the automotive industry and you will be focusing on cinematic and imagery projects with your expertise in Unreal. Your work will also encompass optimizing CAD and scene performance. You will work cross projects and play a crucial role in the team, working closely with your team to ensure the best results. Your technical bakgrund - Master's/Bachelor’s degree in Graphic Design, Interaction Design or related field - You're a skilled Unreal with an impressive portfolio - Proficiency in Blueprint and Adobe suite - Proficiency in optimizing CAD and scene performance. - Proficiency in English, knowledge of Swedish is a plus - Previous experience in VRED, 3ds Max, Vray is meritorious - Previous experience in the automotive field and knowledge in C++ is meritorious Your personal characteristics Being a consultant puts extra light on having a flexible and curious mindset, a self-reliant way of working and your capability to build strong relationships with customers and colleagues, while keeping track of the target picture. You stay current with industry trends and emerging technologies and are motivated to develop together with us. Together Tech for sustainability We provide opportunities for development through a variety of assignments in different industries, whether it be client projects or in one of our exciting in-house projects. At Together Tech, you work together with other engineers who are passionate about the environment and sustainability, all with a desire to create lasting solutions using technology - or as we say: Better World Tech! Your development & our support🌱 Your development and well-being are important to us, and Together Tech offers benefits that support you and your career in the best way. We value the importance of secure employment and fixed salary, and we have a collective agreement. We prioritize your health and provide a wellness allowance of 4000 SEK per year. Moreover, we offer health check-ups, contributions to activities, and wellness discounts. We enjoy spending time together through various social activities and team-building activities suitable for everyone! From after-works and sport activities to pentathlons and corporate conferences. Our commitment is to give you great conditions to grow through various assignments and projects as well as individual development plans. We also offer courses in sustainability and other courses within the framework of your role and goals. We take pride in being recognized as one of Sweden's most attractive employers in 2024! 🌟 Learn more about us at www.togethertech.com. (http://www.togethertech.com/) For questions regarding the position, please contact Catherine Frövik (mailto:[email protected]), Business Unit Manager Automotive

26 mars 2024
Sista ansökan:
5 maj 2024
Outsourcing Supervisor - Character Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements  - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Character Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Outsourcing Supervisor - Prop Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Prop Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities - Props placement, terrain sculpting, and creation of natural biome content - 3D modelling, texturing and shader work - Create moodboard and collect reference material to reach the direction presented by directors - Work with photogrammetry and attend photogrammetry reference trips - Play the game, participate in playtests and provide feedback - Create plans for content production and workflows - Work with and review content from relevant external partners We would love if you have - Excellent visual skillset and deep artistic understanding and knowledge - A portfolio that showcases realistic game art - Great understanding of the technical aspects of the game, memory and performance - Follow directions and deliver to quality from a visual, gameplay and technical perspective - Great communication and collaboration skills - Great understanding of the the gameplay experience of the game - Ability to deliver according to agreed time and budget constraints - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

8 februari 2024
Sista ansökan:
27 juli 2024
Senior Prop Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: - Several years of experience within the field and shipped at least one AAA title - Experience with outsourcing - Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc - Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. - Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims - Proficiency in Substance Painter - Solid understanding of the texture mapping and material setups - Good sense of form, shape, silhouette, and proportion in regard to objects - Solid understanding of PBR workflows - Experience with mentoring others - Solid English and communication skills That Little Extra: - Experience with Unreal Engine 5 in particular - Experience with photogrammetry - Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

6 februari 2024
Sista ansökan:
25 juli 2024
Technical Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Technical Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs. With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you! About the role We are looking for a mid-level to senior Technical Artist with experience in the mobile gaming space. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director and Tech Lead, you will be responsible of building up the pipelines and tools between Art and Tech, shader coding, asset and scene optimizing, and VFX. We are currently on the lookout for two technical artists: one VFX expert and one UI pro. If you think any of these could be the right fit for you, keep reading! Your day-to-day as a Technical Artist - Collaborating with artists and designers to create game assets that are both visually stunning and technically sound - Developing and maintaining art pipelines and tools to ensure efficient workflows for the art team - Working closely with the engineers to integrate art assets into the game engine, optimizing performance and ensuring compatibility across platforms - Developing and maintaining shaders and materials that are efficient, visually compelling, and work seamlessly with the game engine - Creating and implementing visual effects that enhance the game's immersive experience - Identifying and developing tools to support artists and engineers - Providing technical oversight, direction, and mentorship to the team - Staying up-to-date with the latest art and technical trends and techniques and continuously improve our art pipeline Requirements - Experience with building up pipelines and tools for mobile and PC games - Expert knowledge of implementing complex 3D & 2D art assets and optimizing - Clear understanding of modular modelling, procedural modelling, procedural texture generation - Full experience of making new shaders for mobile games - Expert level of Unity3D and Shadergraph, as well as Blender, Substance Designer, Substance Painter, Zbrush, 3D Coat, Spine Animation - Good Understanding of C# and Python - Good artistic eye and imagination to make eye catching VFX and shaders based on limited references - A portfolio that demonstrates and highlights your best work in games Good to have - 2-6 years of mobile game experience with multiple different projects - Willingness to learn new skills, and adopt new software quickly - As a gamer, you bring ideas from your gaming experiences - Start-up game development studio experience Personal traits - Strong communication skills - Capable of working independently with minimum supervision - Open to feedback and iterations - Interested in new gaming fields and trends - Pro-active artist who always takes feedback seriously and loves sharing ideas - Positive attitude towards your general approach to work life About Ringtail Interactive At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more. The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

21 november 2023
Sista ansökan:
9 maj 2024
3D Character Artist - Unannounced Project

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Character Artist to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs. With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you! About the role We are looking for a 3D Character Artist with experience in the mobile gaming space and the ability of an ‘all-rounder’. Our project is ambitious and you will be one of the senior positions in building up the actual 3D world. Working closely with the Art Director, you will be responsible of building up the 3D works of characters and props of the massive world we want to create. This includes modelling, texturing, rigging, animation, lighting, and rendering. Your day-to-day as a 3D Character Artist - Collaborating closely with the Art Director on multiple aspects of game art creation, including modelling, texturing, rigging, animation, lighting, and rendering. - Defining the visual style, design and overall look of the game, creating visually stunning props and characters. - Being a mentor for our junior artists, contributing on their professional journey by giving constructive feedback and helping them grow - Delivering high-quality art assets and ensuring their efficient integration in the game - Helping create and maintain art and technical pipelines Requirements - Experience with providing 3D works in a full cycle - Knowledge of the entire 3D pipeline but have modelling as strongest talent - A love for stylized 3D works (Casual & Mid core) rather than realistic art - Experience in making characters and props with mobile level optimization - Expert level of 3D software like Blender, 3D Coat, Unity3D - Expert level knowledge of Topology and UVmap - Expert level of using Unity3D for implementation, optimization, animation, and lighting - A team player rather than a lone wolf - A portfolio that demonstrates and highlights your best work in game Good to have - Minimum 3 years of mobile game experience with multiple different projects - Willingness to learn new skills, and adopt new software quick - Good artistic eyes and imagination to make 3D models come alive based on limited references - As a gamer, you bring art ideas from your gaming experiences - Start-up game development studio experience Personal traits - Ability to take ownership of responsibilities - Good interpersonal and team-work skills - Open to feedback - Collaborative and consensus-driven approach About Ringtail Interactive At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more. The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

21 november 2023
Sista ansökan:
9 maj 2024