3D artist/3D-grafiker

Sök bland 13 lediga jobb som 3D artist/3D-grafiker och börja ditt nya yrkesliv idag!

Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content. This opportunity offers a hybrid work environment in one of our studios. What you will do: Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.) Take ownership of creating destructible setups and content. Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team. Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts. Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team. Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art. Coordinate with other studio groups to achieve project objectives. Who you are: Minimum of 2 years of professional experience as a technical artist in the gaming industry. Demonstrated expertise in working with particle effects, optimization techniques, and shader development. Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop. Hands-on experience with proprietary game engines. Strong problem-solving skills and the ability to troubleshoot technical issues effectively. A demonstrated ability to contribute innovative and original ideas across all facets of game production and development. A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance. We would love it if you had: Strong focus on VFX and/or cinematics. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

27 mars 2024
Sista ansökan:
13 september 2024
Unreal Artist | Mobility

Do you have a creative mind for design and a passion for overcoming artistic challenges? Join us in a dynamic environment where designer, engineers and developers merge technical expertise with innovation for a sustainable future. As an Unreal Artist you will be at the forefront of creating top notch CGI content for our customers within the automotive industry and you will be focusing on cinematic and imagery projects with your expertise in Unreal. Your work will also encompass optimizing CAD and scene performance. You will work cross projects and play a crucial role in the team, working closely with your team to ensure the best results. Your technical bakgrund - Master's/Bachelor’s degree in Graphic Design, Interaction Design or related field - You're a skilled Unreal with an impressive portfolio - Proficiency in Blueprint and Adobe suite - Proficiency in optimizing CAD and scene performance. - Proficiency in English, knowledge of Swedish is a plus - Previous experience in VRED, 3ds Max, Vray is meritorious - Previous experience in the automotive field and knowledge in C++ is meritorious Your personal characteristics Being a consultant puts extra light on having a flexible and curious mindset, a self-reliant way of working and your capability to build strong relationships with customers and colleagues, while keeping track of the target picture. You stay current with industry trends and emerging technologies and are motivated to develop together with us. Together Tech for sustainability We provide opportunities for development through a variety of assignments in different industries, whether it be client projects or in one of our exciting in-house projects. At Together Tech, you work together with other engineers who are passionate about the environment and sustainability, all with a desire to create lasting solutions using technology - or as we say: Better World Tech! Your development & our support🌱 Your development and well-being are important to us, and Together Tech offers benefits that support you and your career in the best way. We value the importance of secure employment and fixed salary, and we have a collective agreement. We prioritize your health and provide a wellness allowance of 4000 SEK per year. Moreover, we offer health check-ups, contributions to activities, and wellness discounts. We enjoy spending time together through various social activities and team-building activities suitable for everyone! From after-works and sport activities to pentathlons and corporate conferences. Our commitment is to give you great conditions to grow through various assignments and projects as well as individual development plans. We also offer courses in sustainability and other courses within the framework of your role and goals. We take pride in being recognized as one of Sweden's most attractive employers in 2024! 🌟 Learn more about us at www.togethertech.com. (http://www.togethertech.com/) For questions regarding the position, please contact Catherine Frövik (mailto:[email protected]), Business Unit Manager Automotive

26 mars 2024
Sista ansökan:
5 maj 2024
Outsourcing Supervisor - Character Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements  - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Character Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Outsourcing Supervisor - Prop Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Prop Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
3D TECHNICAL DEVELOPER

Job Description Are you passionate about 3D technology and possess solid expertise in Python and back-end development? If so, we have an exciting opportunity for you! The team you will be a part of designs and maintains 3D pipelines and tools, empowering content creators in their quest for excellent and efficient 3D communication. Their mission is to enhance the capabilities of content creators by providing robust pipelines and tools. Through their pipelines, they deliver thousands of 3D models, shaders, and images to various outputs, catering to both real-time applications and offline renderings. Some of your responsibilities will be: - Collaborate with the scrum team and actively participate in agile ceremonies. - Develop technical solutions within sprint timeframes, ensuring timely delivery. - Utilize your strong Python competence to contribute to back-end development. - Apply software design and architecture experience to optimize our solutions. - Demonstrate your passion for 3D technology through innovative approaches and problem-solving. Company Description Our client is a privately held retail and financial company that owns the intellectual property rights to the franchisees' department stores. Their department stores are located around the world and are well known in every household. About JobBusters JobBusters is an authorized staffing and recruitment company targeting white-collar workers and was started in 2011. We at JobBusters care about our consultants and our goal is always to build long-term relationships with both consultants and clients. Our goal is always to match our clients' dream candidates with our candidates' dream jobs! Qualifications - Mid to senior level experience as a software developer. - Proficiency in Python with a focus on back-end development. - Strong passion for 3D technology and its applications. - Knowledge of real-time assets and tools. - Experience with software design and architecture. - Skills in USD, MaterialX, 3dsMax, Vray, Blender, C++, Unreal, Unity are meritorious. - Fluent in English, written and spoken. Other languages is a merit. When you join JobBusters As a consultant at JobBusters, you can feel secure with a collective agreement, available consultant managers and committed recruiters. As a consultant, you also get access to our network of exciting companies and clients! For us, it is important that you as a consultant feel comfortable, feel a sense of security and community with us as an employer. We offer an occupational pension, salary change and the option of flexpension. You also get access to our benefits portal, where in addition to wellness allowance you have access to lots of discounts and offers in wellnes, home and leisure, transport, healthcare and much more! Your well-being is of the highest priority for us and we offer, among other things, a digital solution that helps our employees find tools to deal with all the challenges of everyday life, both at work and in private life. Personal qualities If you are a motivated and technically proficient individual with a passion for 3D technology, we want to hear from you! Join us in shaping the future of 3D innovation. Apply now to be part of our dynamic team. Salary By agreement. Admission and Application Full time, office hours. Our client wishes to start in May and the assignment is expected to run until 2024-08-31 with possibility of extension. You will be employed by JobBusters as a consultant with our exciting client. The office is in Älmhult, but it is possible to work fully remote in this role. At about three occasions per year, our customer has mandatory workshops, on-site, to set their goals. Send in your application in English (preferably in Word format) as soon as possible, as interviews take place continuously. Applications received before 2024-03-13 will be handled in a first selection. Application deadline is 2024-04-10.

11 mars 2024
Sista ansökan:
10 april 2024
Senior Gameplay Animator

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control. Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy? As a Senior Gameplay Animator in our Condor team, you’ll have the chance to be a key influencer in creating something completely new, while helping shape the project from the very beginning. You will create realistic character animations, working on a new multiplayer title as a part of a solid and experienced team. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. What you get to do You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing) You have experience in First Person animations. You have a strong understanding of Motion Builder and mocap data editing techniques for games. You are able to craft appealing animations, having an excellent understanding of shape, composition and layout. You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus). You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible. It's a plus if you have prior experience and interestin understanding multiplayer games, knowledge of scripting or programming languages. What you bring to the role You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing) You have experience in First Person animations. You have a strong understanding of Motion Builder and mocap data editing techniques for games. You are able to craft appealing animations, having an excellent understanding of shape, composition and layout. You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus). You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible. It's a plus if you have prior experience and interest in understanding multiplayer games, knowledge of scripting or programming languages. What is in it for you? At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged. We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better! We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions. We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep. If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else. Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues. To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

28 februari 2024
Sista ansökan:
29 mars 2024
Digital Sculptor

The Digital Sculpting team is responsible for all the prototype and production surfaces, from exterior panels to interior buttons and leather parts. We are at the center point between design, engineering, aero, and homologation. We provide each of those departments with high quality surfaces that they can evaluate and work with to create ever improving cars. For this role we are searching for someone passionate about cars, design, and 3D. You will have the chance to work on some of the most amazing designs and vehicles. You will work in our concept and design studio together with engineers, designers, and modelers from all horizons. Working in this department is the chance for you to challenge yourself with exciting projects, passionate colleagues, and fast moving processes. We encourage efficiency and rely exclusively on 3D, no clay needed! Responsibilities - Develop new design ideas with our Interior and Exterior designers - Take a project from very early models for proportions checking to final A-Class level - Apply constraints from the different departments onto the surfaces of the car - Manage the development of specific parts and iterate with engineering feedback - Iterate on aero surfaces to meet specific targets Need to have - Experience as a Digital Sculptor - Proficiency in Autodesk Alias - A great understanding of surfaces, quality, and efficiency - Autonomy and rigorous organization Good to have - Polygonal Modeling understanding - Engineering constraint knowledge - Carbon fiber experience - Understanding of homologation constraints Availability - According to agreement - Full time Koenigsegg is most known for building some of the fastest cars in the world; with almost all of our megacar technologies that are patented and made in-house by our almost 500 world-class technicians, engineers, sourcing experts, production craftsmen, and communicators. What we’ve created is a unique proving ground of engineering creativity that makes use of our breakthrough megacar development and legacy to push the boundaries of sustainable mobility technology. So, what’s next? We are on a universe-denting mission to develop the next generation of breakthrough tech and products. We are looking for outstanding, impactful, and authentic individuals to grow with us. Our ambitions are inspiring but will push the limits of what is possible – requiring one to work efficiently amid our cross-functional teams to execute at high-quality levels. The goal is clear: innovate and transform. ** **

23 februari 2024
Sista ansökan:
31 mars 2024
Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities - Props placement, terrain sculpting, and creation of natural biome content - 3D modelling, texturing and shader work - Create moodboard and collect reference material to reach the direction presented by directors - Work with photogrammetry and attend photogrammetry reference trips - Play the game, participate in playtests and provide feedback - Create plans for content production and workflows - Work with and review content from relevant external partners We would love if you have - Excellent visual skillset and deep artistic understanding and knowledge - A portfolio that showcases realistic game art - Great understanding of the technical aspects of the game, memory and performance - Follow directions and deliver to quality from a visual, gameplay and technical perspective - Great communication and collaboration skills - Great understanding of the the gameplay experience of the game - Ability to deliver according to agreed time and budget constraints - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

8 februari 2024
Sista ansökan:
27 juli 2024
Senior Prop Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: - Several years of experience within the field and shipped at least one AAA title - Experience with outsourcing - Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc - Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. - Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims - Proficiency in Substance Painter - Solid understanding of the texture mapping and material setups - Good sense of form, shape, silhouette, and proportion in regard to objects - Solid understanding of PBR workflows - Experience with mentoring others - Solid English and communication skills That Little Extra: - Experience with Unreal Engine 5 in particular - Experience with photogrammetry - Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

6 februari 2024
Sista ansökan:
25 juli 2024
Senior Lighting Artist

Avalanche Studios is looking for a talented Senior Lighting artist to join the team and play a key role in upcoming projects. As a Senior Lighting Artist, you are responsible for owning, innovating and implementing all aspects of our local and global in-game lighting while keeping project priorities and deliverables in sight. You are expected to tackle large and diverse problem sets effectively, autonomously, and with expediency. Furthermore, our ideal candidate is encouraging and contributes to the learning of the rest of the team and colleagues. What you'll do Create and implement real-time dynamic lighting using our proprietary game engine Collaborate closely with the Art Directors, Producers, Leads and other teams to achieve the visual goals of the project Maintain a high visual quality bar for lighting within performance budgets for different platforms Mentor and guide other artists in area of expertise and provide constructive feedback Ability to follow concepts and Art Direction while also able to take on work independently to improve your work further Updating tasks and work using project management software Who you are Substantial experience with lighting techniques within the games industry such as lighting setups for different time of day Excellent knowledge of colors, understanding of light, material authoring in a physically based rendering pipeline and color correction Be proactive about problem-solving during all phases of production You are highly positive and possess a proactive work ethic Experience with related 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent is a plus. Strong portfolio showcasing your artistic skills and examples of your work Proficient verbal and written skills in English We have a hybrid-work setup at Avalanche that enables you to work a few days from home and a few days from the office located in Södermalm, Stockholm. If you are open to relocating for the opportunity, we also offer relocation support from anywhere in the world. The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp. Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

10 januari 2024
Sista ansökan:
30 mars 2024