Game designer/Speldesigner

Sök bland 15 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!

Game Product Owner

Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative! Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds. As a Game Product Owner, you will be in the center of the action in producing the next generation of high-quality Casino games. You will have end-to-end ownership of new Game productions under the Relax brand. You will be essential in providing the vision of the game. Both in terms of game mechanics, features, and math profile and as well as the visual direction, theme, narrative, and animation flow - making sure that the high quality expected of all Relax products is exceeded. Your knowledge, passion, and attention to detail will be fully utilized and as a Game Product Owner, you will be the “go-to” person in more ways you can imagine. Responsibilities Create the vision for new casino games Provide requirements for Game Studios and work together with the Game Studios in everything from the right prioritization to execution Focusing on the player journey, managing the overall UX - overseeing the design, mechanics, flow, and delivery of the end game products Communicating and maintaining project-related documentation including proof-of-concept presentations, high-level design summaries, and detailed design schematics and presenting the product features that match the Relax Gaming Strategic ambitions Requirements Must have: Extremely good casino game knowledge. You should know slots inside out - from the mechanical, psychological, and mathematical perspectives. Your role is to understand what players will feel about the product and why it will be successful Previous experience working with gambling games. A proven ability to work on a team level as well as on a studio level, taking the bigger picture into account Being great at communicating feedback - The ability to present plans, ambitions, and potential product features while understanding and explaining adaptations needed Proactive can-do attitude, with the ability to take initiative and accountability Highly proficient in spoken and written English Bonus points for… Minimum 2 years experience working in a similar role Extra bonus points for an Art + Math background About Relax Gaming Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here. Life at Relax This role is placed in Malta, Stockholm, or Malmö. Relax is at a very exciting growth stage as a company; however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development. We are starting with interviews right away, so be quick to apply! All applications are handled in full confidentiality.

22 april 2024
Sista ansökan:
22 maj 2024
Utbildare som Speldesigner sökes

Vi söker utbildare inom Speldesign som vill undervisa Vi söker erfarna speldesigner som vill arbeta som utbildare. Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Speldesign. Omfattning Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt. Kvalifikationer: Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet. Dokumenterad erfarenhet av arbete som speldesigner. Stark kommunikationsförmåga och förmåga att inspirera och motivera elever. Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom speldesign. Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande. Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov. Ansökan: Skicka in ditt CV och ett personligt brev på svenska. Vänta inte med att ansöka då vi anställer omgående. Skicka ansökan till: [email protected]

9 april 2024
Sista ansökan:
1 maj 2024
Senior Level Designer

Om jobbet IO Interactive is currently looking for a Senior Gameplay Producer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Work with our Executive Producer in defining the goals for the gameplay teams and break down the necessary milestones into realistic, achievable goals. Work closely with the Game Director, gameplay and AI programmers, game and level designers and gameplay animators to build an experience. Defining, planning, and executing milestones in line with the project’s overall milestone and release schedule. Creating, updating, and tracking goals, schedules, and budgets in Jira. Controlling and reporting progress for the teams involved in the development of gameplay experiences. You will determine the development of prototypes, review prototypes, ensure deliverables according to time plan and quality benchmark. Work together with the game management team to get approvals at studio and publisher green light meetings. Who you are: You have worked as a Gameplay Producer, on a mission team, gameplay team or both, for at least 2 AAA games. You have a deep understanding of the production process and working with different teams, from technical to creative. What you will be driving is not the building of an asset, but the building of an experience. That is why it is important that you understand the nuances of bringing an in-game experience together, at AAA standard. Very strong workflow development and documentation skills. Strong budgeting, controlling, and reporting skills. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

3 april 2024
Sista ansökan:
3 maj 2024
Game Designer

About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 130 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position As a game designer, your focus is to deliver world-class gameplay experience to our players, including new features, system and content. By seeing the world through our users’ eyes, you are bringing content for a one-of-a-kind game to a unique audience. Since we release weekly, you get almost instant feedback on the players' reaction on the releases. You will collaborate with different parts of your team and craft and coordinate work ensuring cohesive design and implementation. Responsibilities Conceptualize, prototype, test, and implement gameplay experiences. Plan, break down, and estimate your work. Proactively predict risks and opportunities during projects while keeping your stakeholders informed. Balance, test, bug-fix, and otherwise maintain the content you work with. Seek and identify improvements to our ways of working and actively contribute to solutions. Collaborate with your craft and team, as well as other crafts and teams, to develop and implement your work. Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute to a culture of constructive feedback. Strive to understand our players' perspective and learn about the impact our content has on the community through player feedback, KPIs, etc. Follow and stay up to date on guidelines, design pillars, and best practices. Document your work and share your learnings with your peers We think you We think you have a couple of years of experience working with game design for live games, preferably experience working with proprietary game engines or tools. You have a strong understanding of game design principles and how they impact the player experience. You have excellent communication skills in English, verbally and written, and also have a strong collaborative mindset. You have a strong understanding of player behaviors and know how to design for different types of users, and have experience to make informed design decisions based on data. Perks for joining us? A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. 30 vacation days (+ 3 additional squeeze days). A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. Health allowance at 5000 SEK per year. Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) Fitness discount of 18% at SATS gym + company workout classes. A dog room at the office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!

25 mars 2024
Sista ansökan:
11 september 2024
AI Designer

We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Combat and AI sit at the core of the project, and so you will play an integral key role in defining how the game will be played! Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK. Responsibilities: Design, develop, balance and oversee the various AI systems. Drive core AI systems such as combat, navigation, abilities, tactics and senses! Work closely with the combat designer, animators, gameplay programmers, and other teams to prototype and implement combat features. Take designs through a full development cycle from concept to release. Define and shape our enemy gallery of different enemy types in close collaboration with our combat designer. Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design. Requirements: Experience as an AI Designer on 1+ titles, preferably on an action game. Shipped 1+ AAA game where you were heavily involved in AI behaviors or combat. Experience designing AI behaviors for a variety of combat scenarios. Experience with behavior tree development for controlling AI behavior. Experienced with visual scripting languages (Blueprint, Node Graphs, and so on). Have a passion for, and a deep understanding of, AI and have thoroughly played a wide variety of different titles. Like working with hands-on prototypes, documentation and brainstorming. Excellent written and verbal communication skills. Effective and productive in communicating with colleagues in a constructive and collaborative way. Still reading? Good, because here’s the best part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. What more do we offer? Competitive salaries with annual reviews Private medical insurance Annual wellness benefit Referral bonuses Long term incentive bonus scheme Pension on top of salary (≈50% above collective agreement standard for Sweden employees) Relocation support if you move from abroad to Stockholm Ideal office location in central Stockholm Massage sessions once a month in the Stockholm office Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English. Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know. Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. LI-DNI

19 mars 2024
Sista ansökan:
5 september 2024
Senior Tech Artist

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. Your essentials - Ability and willingness to mentor other technical artists - Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs - Extensive production experience with Unreal Engine - Experience with scripting or programming (python, C++, blueprints) - Experience working on a live game is a plus - Shipped at least one previous AAA title - Strong understanding of streaming systems and setups for open-world games. - Strong problem-solving and prototyping abilities What we offer - Competitive salaries aligned with industry and regional levels - 30 days annual leave, in addition to all public holidays - Hybrid work-from-home policy - Bonus and profit sharing - Pension plans and insurance - Private Healthcare 5000 SEK yearly preventative healthcare allowance - 1' wellness hour' to be used per week - VISA sponsorship and relocation assistance - Happy for you to have side projects outside of work Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

8 mars 2024
Sista ansökan:
25 augusti 2024
User Experience Researcher - Games

We are looking for a talented and passionate User Experience (UX) Researcher to join us at Embark. In this role you will work on design, execute research, explore the behavior and motivations of our players to gather insights that inform the design and product decisions. As a User Experience Researcher you will be embedded into game projects and work alongside designers, product managers, and engineers to continuously understand the user experience and to identify and plan impactful user studies to improve the quality of the product. You will be a part of the commercial team where you’ll collaborate with researchers, data scientists, business analysts, and other insights stakeholders to tackle cross-functional insights requests to stakeholders on all levels of the organization. Example of responsibilities - Conduct user research for Embark products using a combination of qualitative and quantitative methodologies, including playtesting, usability evaluations, survey studies, player interviews, and online experiments (A/B testing). - Effectively communicate and share research findings to the product and design teams through written reports and verbal presentations. - Leverage product and domain knowledge to deliver actionable recommendations and user-centric solutions. - Identify root causes behind player needs and behaviors, in order to deliver actionable, reliable, and relevant recommendations for improving the product. We would love if you have - A creative and curious mind with a passion for games and games user experience. - Analytical skills with the ability to take a variety of primary and secondary source materials such as analytics, survey results, user behavior, eye-tracking data, and best practices to craft actionable and unbiased recommendations. - Solid comprehension of the benefits and limitations of different research methods, including when and how to apply them during the product development process. - Knowledgeable about user research in games and user centric development for consumer applications. - 3+ years of experience with a proven track record, preferably from the gaming industry, including experience integrating user research into product design. - Master’s degree or higher in Cognitive Science, Statistics, Human- Psychology, Computer Science, Computer Interaction, another or related field or equivalent working experience. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" LI-ONSITE

26 februari 2024
Sista ansökan:
14 augusti 2024
Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time. You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions. You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game. Example of responsibilities Design and collaborate on metagame and progression systems and features for long term player retention and engagement Articulating, pitching and presenting engagement features and systems for the project to adopt and develop Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service - Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators - Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement. It would be awesome if you - 3+ years or more experience in similar roles - Has shipped games AA, AAA, F2P - Has experience with balancing in-game economies (XP, Reward Frequency, etc.) - Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed - Experience working on live service game - Great cross collaboration skills - Ability to articulate and champion features and initiatives in a diverse group of developers - Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

22 februari 2024
Sista ansökan:
10 augusti 2024
Senior Technical Tools Designer - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Technical Tools Designer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs. With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you! About the role We're seeking a passionate Senior Technical Tools Designer to join our exciting project. We want to create a huge, industry-defining experience and know that we need great individuals to do so! Great products are made by great creators, who are passionate about the projects they’re working on and trying to make everything they touch just right! In this role, you'll design and shape tools for a new User-Generated Content (UGC) product, ensuring that both hobbyist creators and developer teams can contribute effectively. Your proactive feedback and openness to validating assumptions will be essential as you collaborate closely with developers, designers, artists, and the community to develop cutting-edge game development tools. Your day-to-day as a Senior Technical Tools Designer - Developing a deep understanding of how the in-game and editor tools will be used to create experiences - Partnering with other disciplines to design, implement and validate tools and solutions to enable creators to create experiences in the editor - Designing new features in a way that maximizes flexibility and creativity for end users while maintaining accessibility and usability - Working closely with developers to create technical requirements for the various creator features Requirements - 5 years of experience in games or game development tools, coupled with a background or experience in programming - Experience working with popular game engines, like Unreal, Unity or Godot but also other game editors and development tools - Ability to assess systems and features from an end-user perspective, correctly identify the problems that need to be solved and design and implement solutions quickly and effectively - A passion for enabling others to express their creativity through well-designed tools Personal traits - Being quality-oriented and meticulous - Provide realistic time estimates and know your limits and weaknesses - Excellent analytical and problem-solving skills - Excellent communication and teamwork skills - Passion for mobile games and user-generated content products - Good knowledge of games, especially mobile and freemium ones About Ringtail Interactive At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting-edge game development tool that we believe will change the industry forever, and more. The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps in defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

9 februari 2024
Sista ansökan:
28 juli 2024
UI/UX Designer - Games

As a UI/UX Designer you will be working on one of our Game Projects together with other designers, artists and engineers. The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience. You're experienced in user-centered design and have a profound understanding of effective system-oriented design. You've been part of shipping games on platforms such as PC, console or mobile and have a particular interest in live service free-to-play games. You love playing and analyzing games, breaking the design down and understanding the pros and cons of different design choices. You are effective at communicating and collaborating with peers, making sure everyone feels like they can contribute to the design. Example of responsibilities - Design and iterate on the UI of the project - Create wireframes, interactive prototypes, and documentation that clearly convey ideas - Effectively communicate designs to the product and design teams - Work together with designers, engineers, artists, and UX researchers to develop game features - Implement UX features in Unreal engine - User-test on prototypes, other software, and conceptual ideas - Help leveling-up UX understanding and skill at Embark, drive the discipline forward We would love if you have - A creative and curious mind with a passion for games and user experience - Enjoyment of creative collaboration - you want to design and share with others - Background in live service free-to-play games, analytics and A/B testing - 5+ years of experience with a proven track record from the gaming industry - Knowledge of using C++, blueprints and a scripting language called Angelscript - Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

7 februari 2024
Sista ansökan:
26 juli 2024