Level designer/Leveldesigner
Sök bland 4 lediga jobb som Level designer/Leveldesigner och börja ditt nya yrkesliv idag!
As a Senior Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including, for example, destruction, vehicles, character abilities, weapons and items, the game modes and their rules. As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences. In this role, you will work on ARC Raiders and as a senior member of the team, you will collaborate closely with the directors and leads of the project, in refining concepts and ideas into tangible designs, prototypes and features. As well as Production leadership helping in articulating and establishing estimates, project scope and timelines. Example of responsibilities Be the gameplay champion for your levels and environments Widen the pool of player/world interactivity from a level design perspective Design, present, mock-up and iterate on levels and ideas for levels Work closely with the artists and tech to drive the aesthetics and performance of your levels Scripting and setting up game modes and other gameplay components on your levels Help to identify areas in which workflows or tools can be improved Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels We would love if you have A creative and curious mind! 4+ years of experience in similar role. Passion for and experience with high quality hands-on 3D game building. Proficiency with the Unreal Engine, level building and some blueprint/scripting experience. Experience from AAA live service and/or F2P games. Advocacy for the player experience and their creative involvement. Enjoyment of creative collaboration - eager to design and share with others. Some familiarity with coding practice, art pipelines and systems design. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Roll: Level Designer Plats: Remote/Distans eller på plats i Stockholm Omfattning: Heltid Varaktighet: 6 månader eller längre Anställningsform: Tillsvidare- eller tidsbegränsad anställning Om oss Perfect Random är en oberoende spelstudio med fokus på att skapa innovativa och utmanande spelupplevelser. Vi är teamet bakom SULFUR, ett snabbfotat FPS med roguelike-inslag, där procedurellt genererade nivåer spelar en avgörande roll i spelets design och återspelningsvärde. Nu letar vi efter en Level Designer som kan hjälpa oss ta spelets nivåer till nästa nivå. Om rollen Som Level Designer på SULFUR kommer du att ha en nyckelroll i att utforma och förbättra spelets nivådesign. Vi arbetar i Unity och med procedurellt genererade miljöer, och vi söker någon som kan balansera designmässig kreativitet med systemtänkande. Du kommer att samarbeta nära med vårt team för att skapa engagerande och dynamiska banor som ständigt överraskar spelaren. Dina arbetsuppgifter inkluderar: Designa och implementera spännande, spelmässigt rika nivåer i en procedurellt genererad spelvärld (chunks) Arbeta med system och regler för hur nivåerna byggs upp och förändras Skapa miljöer som stödjer spelets actiontempo, loot-loop och spelmekanik Samarbeta med artister, programmerare och designers för att säkerställa en hög nivå av spelbarhet och variation Analysera och iterera på leveldesign baserat på speltest och feedback Kvalifikationer Krav: Minst 5 års erfarenhet av level design inom spelutveckling Erfarenhet av procedurell nivådesign eller arbete med modularitet i level design Starkt spelmekaniskt tänk och förmåga att designa banor med flow, pacing och variation God förståelse för first-person shooters och roguelike-genren Erfarenhet av att arbeta i Unity Flytande engelska i tal och skrift Meriterande: Erfarenhet av att arbeta med generativa system och skriptning Kunskap i svenska är ett plus, men inget krav Vad vi erbjuder Möjlighet att arbeta med ett passionerat och erfaret team på ett unikt och utmanande spel Stor frihet och kreativt ansvar i din roll Flexibelt arbete – remote eller på plats i Stockholm Konkurrenskraftig lön och villkor Låter det intressant? Hör av dig!
As a Multiplayer Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including destruction, vehicles, character abilities, weapons and items, the game modes and their rules. As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences. Example of responsibilities Be the gameplay champion for your levels Widen the pool of player/world interactivity from a level design perspective Design, present, mock-up and iterate on levels and ideas for levels Work closely with the artists and tech to drive the aesthetics and performance of your levels Some amount of scripting and setting up game modes on your levels Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels We would love if you have Passion for and experience with high quality hands-on 3D game building Proficiency with the Unreal Engine 5, level building and some blueprint/scripting experience Experience from AAA live service and/or F2P games Advocacy for the player experience and their creative involvement Enjoyment of creative collaboration - eager to design and share with others Some familiarity with coding practice, art pipelines and systems design Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
IO Interactive is currently looking for a Level Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Level Designer at IO Interactive, you'll play a key role in shaping immersive experiences in the world of 007. From initial layouts and gameplay prototypes to final in-game implementation, you'll own and refine your levels, ensuring high-quality standards and pushing the boundaries of entertainment in gaming. What you will do: Design captivating levels with a focus on delivering an exceptional experience. Craft engaging missions that integrate gameplay, narrative, and environmental storytelling. Take a holistic approach to level design, balancing mechanics, progression, and overall experience. Collaborate with diverse teams, including game designers, artists, animators, programmers, as well as dialogue and sound designers, to deliver cohesive and immersive levels. Own the player experience in your levels and strive for excellence at every stage. Document your designs and communicate them clearly with the team. Playtest, review, and iterate on levels to refine gameplay and improve quality. Who you are: Have 5+ years of relevant experience in level design with a robust portfolio showcasing your work. Possess a holistic understanding of level design, from layout and mechanics to crafting memorable player experiences. Proficient with 3D level editors and visual scripting tools. Experienced in working with proprietary game engines. A strong team player with excellent collaboration and communication skills. Driven and passionate about creating innovative and engaging gameplay moments. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007. #LI-GK1
Välj ett jobb för att visa detaljer
Visar 1 till 4 av 4 jobb