Lediga jobb hos Machinegames Sweden AB
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our other VO Designer and audio team. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay teams, work with performance capture and VO sessions both internally and with external vendors and in the future be one of our go-to people about all VO related questions in the studio. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Edit, process, implement and mix both placeholder & final asset VO. Organize and maintain structure of the data for VO production - from script through to localized languages. Seek ways to improve and optimize dialogue implementation workflow – for deeper integration and faster iteration. Actively contribute creative and technical ideas to improve VO in our games. Work with the Audio Director to liaise with VO outsource partners and vendors as required. Attend MoCap shoots & VO sessions where required to ensure quality and consistency and collaborate on direction. Work with the Audio Director to define and maintain VO recording and delivery specifications. Work with the Audio and Creative Directors to ensure VO meets project goals. Work with other development disciplines to ensure VO implementation is sympathetic to context. Ensure cohesion between English and localized languages. Engage in the larger audio soundscape and consider the role and effect of VO within it. Qualifications Competent in Reaper. Proven prior industry experience of 1-3 years or equivalent in other industries with a VO focus. Have experience with Wwise or similar middleware. Are comfortable with audio processing, mixing techniques and gain structures. Have good understanding of audio engineering tools & techniques. Are capable of producing a wide range of dialogue processing styles. Have strong technical understanding with ability to communicate ideas. Have strong analytical listening skills. Passionate about games! Work Portfolio with samples within the relevant field. CV in English.
MachineGames is looking for another experienced UI/UX Designer to join our team! In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent position starting as soon as possible. The role is onsite at either our HQ in Uppsala or our satellite office in Sundsvall, Sweden, with a possibility for a hybrid work solution. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Collaborate with game designers to create wireframes and interactive prototypes. Create assets and implement UI in an efficient and maintainable way. Responsible for improving UX and accessibility. Graphic design, logos, and iconography. Motion graphics. Qualifications Experienced at least one full production cycle in a AAA game environment Strong artistic knowledge in iconography, graphic design and HUD visuals. Examples of current and past work demonstrating a strong understanding of usability and composition. Passionate about YX and accessibility. Experience with Motion graphics. Demonstration of significant UI contribution to a shipped videogame title. Self-motivated and able to give and receive feedback. Excellent team player with a strong work ethic and a cooperative attitude. Fluent in English both written and verbal form. CV and Cover Letter in English. Portfolio supporting prior experience in a UI/UX role or similar. Preferred Skills Familiarity with Machinegames, characters, brands, and universes. Passion for games and gaming.
MachineGames is looking for a Senior Tools Programmer to join our team. In this role you will be responsible for the architecture and implementation of tools for the development of our games. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists. The programmers working on our tools are part of the engine team and they consist of a talented and passionate group of programmers. In this role you will report to our Lead Tools Programmer. MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent position starting as soon as possible with the option to work at either our HQ or in our satellite office in Sundsvall. The position is onsite with the option to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience Write clean, professional and maintainable code Create high-quality, performance-minded code Be an active advocate for system features and tools that would improve the production process Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction Identify the need for new tools and functions to improve the workflow Guide and mentor other programmers on the team Qualifications Minimum 1 shipped title in the games industry credited as a Sr Tools Programmer or equivalent Excellent C++ skills Excellent problem-solving skills Excellent 3D math skills Ability to find shortcomings in, and improve tools and designs Excellent ability to work with others Good organization and time management skills Excellent oral and written communication skills in English Self-motivated team player with very strong work ethic and cooperative attitude Passion for making GREAT games CV and Cover Letter in English Preferred Skills BS in Engineering, Computer Science, Mathematics or comparable work experience Prior experience with idTech and Qt
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions. Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'. Work with all disciplines to develop content implementation tools, technology, and workflow. Identify, communicate, and help resolve animation related issues quickly and efficiently. Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs. To do quick blockouts for gameplay tests. Collaborate with animators and other disciplines to create a cohesive vision and experience. Troubleshoot and solve animation issues with all departments. Implement animation assets into game engine and iterate as needed. Qualifications Shipped at least 1 AAA title and been part of a full development cycle. Technical experience working with game engines and game animation implementation. Expert level knowledge of Motionbuilder and experience in editing motion capture data. Expert knowledge of basic principles of animation: timing, dynamics & body mechanics. Strong communication and teamwork skills. Passion for video games and especially for first-person immersive games. Receptive to direction, constructive feedback, and willingness to work through an iterative process. Adapt to technical dependencies and engine limitations. Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech. Basic knowledge of Maya. Excellent written and spoken communication skills in English. Sample Work Required - Demo reel should include examples of previous animation work. Preferred Skills Experience in animating creatures, animals, robots and other non-human characters. Bachelor’s degree in Art, Animation or Game Development. Strong familiarity with MachineGames' titles.
MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Props. On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use. Hiring and buying props. Communicate needs to any out-of-team or external dependencies. Animation. Motion edit solved motion capture data to the level of quality determined in the animation pipeline. Create keyframe animations. Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game. Qualifications Technical skills - Proficiency in a variety of crafts, such as carpentry and painting. Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records. Communication skills - able to communicate effectively with production designers, actors, and other crew members. Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget. Minimum +3 years of prior experience to the relevant fields. Experienced in working with Motion Builder. Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work. Excellent communication skills in English, both written and verbal Portfolio demonstrating required skills. CV in English. Preferred Skills Mocap experience in game development Solid animation skills both when it comes to motion editing and keyframing.
MachineGames is looking for a Playtest & Community Manager to oversee and drive or internal and external playtests and also managing our communities across several platforms. To thrive in this role, we believe you as a person are both heavily detailed organized, and great at overseeing both the bigger picture and the smaller objectives simultaneously. You are a great communicator and enjoys being the driving force and collaborator between multiple teams and departments if needed to ensure smooth deliveries and play sessions. You enjoy engaging with players and create fun and engaging community-driven events. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position starting as soon as possible, where we offer the possibility to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Plan, prepare, run, oversee and participate in playtests. Support defining objectives and finding conclusions from playtests. Organize and support developer-focused community activities such as live streams, AMAs, Q&A sessions, and in-person meetups. Assist in community communication during game launches, major updates, and high-pressure situations. Oversee community spaces and manage content calendars (e.g., dev diaries). Supervise community ambassadors and ensure community guidelines are upheld. Coordinate beta testing initiatives, gather player feedback, and assist QA teams with bug tracking and reporting when needed. Plan, coordinate, support and execute community-driven events and contests to foster player involvement and grow the community. Track and report on community sentiment to inform and improve current and future engagement strategies. Collect, analyze, and compile player feedback to provide actionable insights to the development and publishing teams. Identify and escalate emerging community concerns and lead initiatives to address them proactively. Collect and organize playtest feedback to show whether upcoming changes accomplish their specific goals. Manage test plans for future tests and defects uncovered during playtests. Qualifications Played FPS games at a high level. High-level understanding of micro and macro decisions required to optimize FPS gameplay. Proven previous experience in a role where your expertise can be transferred into this role. Excellent communication skills in English, in both written and verbal form. Played FPS games at a high level. High-level understanding of micro and macro decisions required to optimize FPS gameplay. Proven previous experience in a role where your expertise can be transferred into this role. Excellent communication skills in English, in both written and verbal form.
MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products. As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Assume supervisory responsibility for your team, and the well-being, performance, and development of its members. Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s). Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive. Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team. Be a champion and first point of contact for your team for cross-discipline questions and collaboration. Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team. Qualifications Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal. A strong portfolio covering all aspects of environment art Expert 3d modeling and texturing skills A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy. A track record of exploring new trends and innovations within the discipline of environment art and applying them to work. Excellent communication skills both verbally and written in English. CV in English.
MachineGames is looking for a new Junior Technical Designer to join our team! In this role you will be working on our Technical Design in our Design team in collaboration with other members from the team under supervision from our Leads and Seniors. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Work closely with the Lead Designer/Lead Game Designer to execute on the vision for the game. Use our proprietary editor and node-based scripting tools to create and maintain modular gameplay components Build technical expertise with our proprietary game tools and engine Prototype and iterate on gameplay ideas and features in engine to evaluate their gameplay potential Create documentation for the features and systems you create Test, debug and identify issues with gameplay content, provide solutions and implement fixes where possible Work with Leads as we review the success of current systems and initiatives as well as brainstorm new solutions. Participate in brainstorm sessions, refine, and execute on ideas within a schedule. Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered. Qualifications Prior experience working in a AAA development Basic knowledge of productivity software such as MS Office or equivalent, Visio/DrawIO, Photoshop, etc Experience working with commercial game engines/editors (eg: Unreal, Unity, Hammer/Source Engine, etc) a plus Basic knowledge of visual or text-based scripting a plus Are able to write clear, concise documentation in English. Have good written and verbal communication skills in English CV in English
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you. Create realistic PBR textures and materials to compliment the games art direction. Use existing assets and content to populate the game world in a believable and visually appealing way. Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind. Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama. Take relevant memory and performance restrictions into consideration. Qualifications A strong portfolio focused on environment art. Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration. Have strong 3d modeling and texturing skills. Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail. Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine. Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush. Experience with game level production, with a strong focus on layout, composition, and visual hierarchy. Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English. Passion for creating both excellent art and excellent games! CV in English.
MachineGames is looking for an Associate HR Generalist to join our studio. This role is for someone who likes to engage in a wide variety of areas of responsibility on different levels. The responsibilities are spanning from day-to-day operative HR-support and administration to projects related to for example health safety and work environment or compensation and benefits. In this role you will be part of a close-knit support team, and you will be reporting to the HR manager of the studio. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of ZeniMax Media inc. alongside sister studios Arkane, Bethesda Game Studios, Id Software, and ZeniMax Online Studios. Our studio has a legacy of being down to earth and our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open-door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent position starting as soon as possible. For this role you must be permanently located within commuting distance of Uppsala and hold a Swedish work permit or be a Swedish citizen. Responsibilities Provide day-to-day HR support and administration. Engage in projects related to health safety, work environment, and compensation and benefits. Foster relationships and collaborate closely with leadership teams and various other internal and external stakeholders. Manage trainee and internship programs and maintain relationships with educational institutions. Coordinate with legal and other stakeholders for employment contracts, relocation agreements, and immigration paperwork. Provide support with staffing plans and hiring priorities together with HR Manager and studio leadership. Work with the corporate immigration team and vendor on all immigration related Responsible for administration of expatriate or immigration programs in collaboration with corporate immigration team. Ensure compliance with health and safety programs, as well as HR-led employee onboarding programs. Plan and execute employee engagement events and welfare plans in collaboration with HR Manager and Office Team. Manage exit processes for terminating employees. Support supervisors with employee relations matters. Maintain accurate employee records in compliance with GDPR. Ensure local HR policies are up to date with legislation and best practices. Participate in diversity and inclusion initiatives. Support the HR Manager with salary mapping and compensation projects. Monitor HR email and channels, responding to queries in a timely manner. Create employment-related documents, such as employment certificates and agreements. Support HR Manager with rolling out global policies at the local level. Qualifications Formal education in human resources management. Experience from a human resources role in a dynamic organization. An eye for details and a focus on delivering in a timely manner. Proven track record of knowing the balance between being service-minded and efficient, as well as an ability to prioritize independently. Proficiency in the MS Office suite or equivalent. Demonstrated ability to maintain confidentiality of information, exercise good judgement and discretion in handling information. Experience of an international setting and an ability to communicate at a professional level, both in writing and verbally in English Demonstrated ability to maintain confidentiality of information, exercise good judgement and discretion in handling information
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