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Elsewhere Entertainment is looking for a Vehicle Artist (Sr or above) with a strong focus on the technical side to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of our Art department, you will work on creating detailed and realistic vehicle models, textures, and materials, ensuring they meet the artistic vision of the project. You will collaborate with engineers and other technical artists to integrate these models into the game engine, optimizing for performance and functionality. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Creating realistic, believable vehicles of various kinds and associated props authored from reference and/or Concept Art. Maintaining a great level of quality that is aligned with the project Art Direction pillars and a consistent quality level with the world rendering. Collaborating with external development partners to leverage additional asset authoring resources and help guide artists to achieve great results. Ensuring efficient performance on authored vehicles across the game world that fit within limitations of performance budgets. Setting up rigid skinning using internal tools for interactable vehicles in engine. Collaborating with Hard Surface leadership and implementing feedback to modify and improve vehicle asset quality. Working across Technology, Animation and Gameplay Design on cross-department vehicle topics such as Interactivity and Destruction. Communicating daily with the rest of the Hard Surface team for team building and improving art and technical topics. Collaborating with Designers and Concept Artists on unique vehicle designs. Consulting with Hard Surface Leadership and Production to continuously assess project scope and alternative processes such as leveraging External Development for increased efficiency. You’re awesome because you have… 8+ years of experience working within game development. An impressive portfolio demonstrating your eye for presentation and artistic skills to model, texture and shade high fidelity realistic vehicle assets. Demonstrated experience creating photorealistic vehicles for games in a AAA studio environment. Experience with shader graph and material tweaking to reach desired shading results. A passion to be proactive and work well in a collaborative team environment with excellent communication skills and an ability to resolve conflicts. An ability and passion to learn new tools and workflows effectively. Experience using Photoshop, Painter, 3DSM, Maya, Blender or similar 3D art package. Bonus points for… Experience working with scan data, such as photogrammetry or SLS. Relevant technical knowledge such as rigging, destruction, animation, traffic systems or other logic. Understanding of real-time engine limitations and requirements. Extensive knowledge of additional 3D software like Zbrush, Mudbox, Marvelous Designer or others. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? #elsewhere
Senior Rigging Artist / Technical Animator Elsewhere Entertainment is looking for an Senior Rigging Artist / Technical Animator to support the development of an exciting new IP. You’ll join a collaborative team dedicated to creating complex, high-quality, and believable content. In this role, you’ll contribute to a studio culture grounded in inclusivity, mutual respect (for one another and our players), thoughtfulness, empathy, professionalism, and collaboration. Responsibilities • Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline • Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL) to streamline rig setup and automate repetitive tasks • Apply advanced techniques (e.g., data-driven or scan-based rig generation, machine learning–assisted blend shapes) where appropriate • Prepare and export rigged assets from Maya into the game engine, ensuring compatibility with in-house import pipelines and automated build systems • Document tools, workflows, and processes in clear, accessible language • Proactively identify and implement solutions to technical challenges in animation and character systems • Lead rig reviews, mentor other riggers, and help resolve complex deformation or engine-related issues • Maintain and evolve the rigging framework, including templates, conventions, validation processes, and performance guidelines Required qualifications • Experience in a Technical Animator, Technical Artist, Character TD, or similar role, with a strong focus on rigging systems for games or high-end CG production • Deep understanding of weight painting workflows and skinning algorithms to support high-quality deformations • Ability to balance visual fidelity with real-time performance requirements, including profiling and optimizing rigs in engine • Strong understanding of animation principles and their application in keyframe and procedural animation • Proficiency in Python and MEL for tool development and pipeline scripting • In-depth understanding of character anatomy and the ability to apply that knowledge across a variety of asset types Nice to have • Experience with C++, C#, or other programming languages • Familiarity with Rez, PyPI packaging, or studio tool deployment workflows Not sure you meet every qualification? We encourage you to apply. Research shows that women and people from underrepresented groups are less likely to apply for roles unless they meet all the listed criteria—even when they have the skills to succeed. If this role excites you and your experience aligns with the responsibilities above, we’d love to hear from you. This role can be based in our Malmö or Warzaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs. Our World At Activision, we create globally recognized games and entertainment experiences. Our mission is to deliver engaging gameplay experiences that bring people together around the world. Our portfolio includes franchises such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading developer, publisher, and distributor of interactive entertainment, we focus on innovation, creativity, and collaboration. Our success is driven by talented teams with a wide range of backgrounds, perspectives, and experiences. We are committed to building a workplace where everyone feels respected, supported, and empowered to do their best work. We’re excited about what’s ahead and the opportunity to keep evolving our games and technology. If you’re ready to grow your career and help shape memorable player experiences, we’d love to connect. #elsewhere
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