Ubisoft Entertainment Sweden AB jobb

Lediga jobb hos Ubisoft Entertainment Sweden AB

Senior UI Technical Artist

Company Description Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Job Description As our UI Tech Artist at Ubisoft Stockholm you'll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine "Snowdrop” as well as our UI implementation software ”Phoenix”, you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features. In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UX Designers, UI Artists, and Programmers. You will share and present your work often. We promote a strong and inclusive feedback culture. In this role you will... Create various UI elements for in-game HUD, menu screens, features and content. Utilising our node based (visual scripting language) in Snowdrop and our implementation software Phoenix. Collaborate with all disciplines necessary to deliver features on time, in line with the UI art direction and with the players best interest in mind. Ensure our UI is as optimal with continual iteration and development. Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities. Qualifications We would love if you... Presented us with a relevant portfolio of your work. Are willing to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development. Have proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop). Have proven ability to identify and solve complex technical challenges related to UI, interactions and performance optimization. Are knowledgeable in shader writing and motion graphics. Are comfortable realizing content based on concepts and design. Have already helped shipped a AAA game or have existing production knowledge. Are experienced with communicating your vision and giving/receiving feedback. Are used to working in an international environment and to express yourself fluently in English. Additional Information Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.

23 april 2024
Sista ansökan:
23 maj 2024
Senior Environment Concept Artist

Job Description Are you an imaginative artist with a passion for crafting worlds? Ubisoft Stockholm is looking for a Senior Environment Concept Artist to join our team and play a key role in shaping the world of an unannounced project. Working to brief from the Art Director, you will use your understanding of form, color and design to create images that raise the bar. As a member of the concept art team, you will handle a wide assortment of jobs required by the project, including producing rough production art, assisting in the visualization of complex scenes, and crafting print-ready promotional materials. In this role you will: Work closely with the Art Director to establish the style and aesthetic that will define the game world. Communicate the project's vision effectively through sketches, illustrations, key art, and other assets. Create environment art and set pieces that elevate standards for quality. Provide lighting and compositional framing with cinematic sensibilities. Collaborate with our interdisciplinary teams to enhance playable spaces and visual fidelity. Embrace feedback as an opportunity for growth, refining your designs to meet evolving project needs. Adapt quickly to changes in the project and come up with creative solutions to new challenges. We would love if you: Creative mind and skilled illustrator with a deep understanding of composition, light and form. Fast iterator who knows how to leave a sketch in a rough-but-finished state, but also knows how to pour time into a refined piece without killing the spirit of the image. Problem-solver, adapting to any style and direction to meet artistic vision set by Lead/Art Director. Accomplished user of Photoshop and other relevant industry-standard tools for concept creation. Familiarity with 3D software like Maya and Blender is advantageous but not mandatory. Experienced Concept Artist in the gaming industry, demonstrating a strong portfolio of work. Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.

27 mars 2024
Sista ansökan:
26 april 2024
UX-designer

Job Description We are looking for a UX Designer for an ambitious unannounced game here in Stockholm Sweden. You will establish our design system which will serve as a toolset driving our game’s HUD and User Interface design process. From concepts and requirements, you will create UX flows, wireframes, briefs, and prototypes. In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UI Artists, Programmers and UI Tech Artists. You will share and present your work often. We promote a strong and inclusive feedback culture. In this role you will: Collect requirements from other departments (like our Game Design department) to inform the design decisions made for our UI and HUD. Follow our currently established UX direction and heuristics to translate concepts and requirements into flows, layouts, and wireframes while keeping players’ needs in mind. Writing UX design briefs for other UX designers and co-development studios to follow. Shape our Design System as it is used in the game’s User Interface and HUD. Validate our designs with our players by leveraging Ubisoft UX research labs and methodologies. Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities. Qualifications We would love if you: Are a skilled and ethical UX designer with a generous portfolio. Are experienced in the full production cycle of creating user interfaces - from concepts and requirements, to flow, through wireframe, and prototype, to final deliverable. Have an eye and passion for designing accessible and usable interfaces. Are skilled in tools like Axure, Figma, Adobe XD, or other similar prototyping tools. Have an understanding in Design Systems and User-Centred Design ideology. Are experienced with communicating your vision and giving/receiving feedback. Are used to working in an international environment and to express yourself fluently in English.

26 mars 2024
Sista ansökan:
25 juni 2024
Lead Animator

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Job Description Are you excited about making a mark on a whole new game IP? Do you have the competency to lead and build a team of talented gameplay animators and guide them in creating and implementing fantastic animations of all kinds? If you answered yes, then you don’t want to miss this chance! We are looking for a solutions-oriented Lead Animator to join us to play a significant role in shaping the team and animation style for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, creating gameplay never seen before. What you will be doing: Define style together with our Realization Director and lead our development and implementation of gameplay animations. Build an animation team based on project needs and budget. Define, manage and follow-up on animation goals through the life of the project. Nurture positive culture based on constructive feedback, mentoring and coaching. Collaborate with Production to prioritize, coordinate and ensure timely delivery of tasks. Create and maintain an engaging animation culture within the team. Build and maintain animation pipelines and other internal workflows. Collaborate with other Leads, Directors and cross-functional teams. Qualifications We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large. We would love if you: Are a solutions-oriented individual with experience setting up animation teams from the ground up. Understand what animation needs that might be required throughout the full game development cycle. Loves gameplay animation and can facilitate meetings and discussions on the topic with any game dev craft. Have long experience with DCC tools, motion capture and implementation of animation into game engines. Know how to guide animators, ensuring quality and that style is aligning with overall direction. This is a rare and exciting opportunity to join a leading organization in developing fantastical game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role. Additional Information Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.

7 mars 2024
Sista ansökan:
31 maj 2024
Art Director

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Job Description Are you looking for a chance to make your mark on a whole new game IP? Do you have the competency to lead a team of talented artists and guide them in creating inspiring concepts and game assets? If you answered yes, then you don’t want to miss this chance! We are looking for a passionate and buoyant Art Director to join us to play a significant role in shaping the style and looks for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, testing your creativity on how to portray game worlds of the future. What you will be doing: Art Direction Set the visual direction and style for our game projects, working closely with the game director and other creative leads to shape and communicate the artistic vision of the game. Art leadership Inspire and manage a team of artists, ensuring high-quality assets that align with the set artistic vision. Manage a team of concept & 3D artists, be their goalkeeper, the voice and champion of the art vision towards other directors and leads. Art Integration Prepare for and partake in early check-ins and other pre-defined project stages of evaluation. Collaborate with design and narrative teams to ensure a cohesive and engaging game world. Validate output from internal partners or other parties. Art Strategy Iterate on throughput for the production cycle to support game play, narrative, and technical limitations. Work with stakeholders on identifying internal partners and/or other parties required to succeed with the project. Qualifications We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large. We would love if you: Are a goal-driven Art Director with experience of leading and managing artists. Understand the full game dev cycle, what to anticipate and what it means to ship a major game title. Loves all things in game design and can facilitate meetings on any game design area with ability for deep expertise within at least one of them. Know how to guide artists, ensuring quality and that style is aligning with overall direction. Understand the art components required to portray a believable game world. Enjoy problem-solving and understand the importance of clear communication. Have proven art skills: concepting/drawing, color theory, 3D assets, or other related. This is a rare and exciting opportunity to join a leading organization in developing more interesting game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV together with your portfolio and tell us how you are a perfect fit for the role. Additional Information Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden. I'm interested

7 mars 2024
Sista ansökan:
31 maj 2024
Production Director

Job Description Are you the one we are looking for to drive our production for a whole new game IP? Do you know from experience what it takes to deliver a large-scale project in the video games industry? If you answered yes, then you don’t want to miss this chance! We are looking for an analytical and performance driven Production Director to join us to play a significant role in shaping our production methodology and philosophy. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, testing your creativity on how to organize production for the future. What you will be doing: Production Strategy Production philosophy & pillars. Assess overall game project direction, planning & scoping. Translate project vision into organizational needs. Organization & Communication Identify and manage staffing requirements. Implement, manage, improve routines & processes. Maintain velocity and ensure functional pipelines. Collaborate with directors & leads and manage external stakeholders. Project management Follow-up on budget and ROI. Visibility & predictability. Timeline & Scheduling. Planning & Scope Control. Quality & risk management. Team management Lead and guide the work of the production team. Build skills and craftsmanship of the production team. Nurture a culture of collaboration and iterative success. Qualifications We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large. We would love if you: Goal & performance driven with experience of leading and managing a larger production team. Proven in managing the full game dev cycle, what to anticipate and what it means to ship a major game title. Know how to guide a team of producers, ensuring collaboration and delivery. Enjoy problem-solving and understand the importance of clear communication. Have knowledge and working experience from game development tools such as Jira, Hansoft, etc. Experienced presenter and fluent in English for written and verbal communication Leadership experience, knowing how to motivate and inspire a team of professionals. This is a rare and exciting opportunity to join a leading organization in developing more interesting game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role. Additional Information Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.

7 mars 2024
Sista ansökan:
31 maj 2024