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The role The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game. As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays. You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you. Some examples of what we'll be doing: Console development Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity GPU, CPU and memory optimization, including improved concurrency Diagnosing, fixing and preventing GPU and CPU crashes in render systems Desired experience and skills - you have: Excellent mastery of C++ and shader programming Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work In-depth understanding of CPU and GPU architecture PlayStation 5 and Xbox Series X development Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively. It's great if you also have experience in: Working with Unreal Engine Working on competitive games with high framerate Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role We are seeking a talented and ambitious Senior Character Concept Artist to join our creative concept team. As a Senior Character Concept Artist, you will be responsible for helping to set the style and design of a wide variety of character and creature concepts. You should bring a deep knowledge of game development, experience and passion to create believable and appealing characters organic and mechanical. As a senior working with the Art Director, you will be responsible for creating inspiring work for the wider development team, and setting the benchmark for outsourcing partners, whilst ensuring the artistic vision is adhered to. Responsibilities Creating grounded and believable character designs that appeal to a broad market. Creating and maintaining a consistent visual style that fits within the Art Direction for the project. Communicate with the Art Director and Character Team to discuss progress and review work. Collaborate with the wider art team and other disciplines to understand their requirements and ensure clarity for teams downstream in the pipeline. Requirements An exceptional character art portfolio with aspects of hard surface design, showing a wide range of character designs. 5+ years’ experience working in AAA game development. Creative mindset towards visual problem solving and dynamic iteration. Strong artistic fundamentals that show a deep understanding of anatomy, shape hierarchy, and industrial design. Bonus points Familiarity with Blender, Zbrush, or similar 3D content packages Familiarity with video game product development including workflow, tools, limits of technology, collaborative iteration Active communicator, comfortable with interacting with other disciplines. Good organizational and time management skills. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role We're growing the team that will bring Exoborne to release and we're looking for a Senior Producer to own and run one of the game's core areas. Exoborne is organised into game areas: the big pillars of the player experience. Each area is delivered by a set of feature teams, guided by an Area Director and supported by Area Owners who hold the creative and technical direction for that part of the game. Reporting to the Production Director, you'll be the production lead for your area. You'll run its key feature teams day to day, partner with the Area Director and Area Owners to turn vision into a plan the teams believe in, and make sure the area lands with AAA quality, on time and on budget. It's a role for someone who knows that great production is about giving teams clarity, focus and trust, then bringing their work together into one coherent experience. Responsibilities Own production for a game area. Be accountable for how your area is planned, staffed and delivered, from milestone scope through to what ships. Run the area's key feature teams. Set the rhythms, rituals and working norms that keep cross-disciplinary teams focused, unblocked and shipping. Partner with the Area Director and Area Owners. Translate the area's creative and technical direction into clear plans, priorities and trade-offs, and keep everyone aligned as things change. Plan and scope milestones. Break the area's goals into deliverable feature work, negotiate scope, and keep the plan honest about capacity and dependencies. Manage dependencies across the game. Work with producers in other areas and with shared teams so your area integrates cleanly into the wider build. Track progress, risk and team health. Surface issues early, lead the response, and balance schedule, quality and people when hard calls are needed. Report clearly upward. Give production and project leadership an accurate, timely picture of where your area stands and what it needs Continuously improve how we work. Refine process, tooling and team experience in your area, and share what works with the wider production organisation. Requirements 10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+. Proven ownership of a major part of a game (a feature set, game area or pillar), leading several feature teams at once through at least one full AAA development cycle. A track record of working closely with directors and creative leads, turning vision into scoped, achievable plans and holding the line on trade-offs. Full-cycle AAA experience from concept through launch. Strong command of modern project management practice: agile, lean or hybrid, at scale. Excellent stakeholder management and written and verbal communication across disciplines and seniority levels. A genuine investment in team culture, the people you lead, and the craft of production. Bonus points Experience on multiplayer or live service games, including post-launch. Experience shipping on PlayStation and Xbox as well as PC. Experience working with co-development or external partners. Experience with Unreal Engine development pipelines. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role Help shape the future of our games by turning player behaviour data into decisions that improve player experience and commercial success. As a Senior Data Scientist, you will help us make sense of our raw game and business data. Together, we want to improve our games and influence business and product decisions by making the most out of our data. You will analyze player behavior, design experiments, build predictive models, create visualizations, and work with production data pipelines. Our data platform is built on Google Cloud Platform, and we primarily work with BigQuery, Pub/Sub, Apache Beam, and Python or R. For this role, you must understand and communicate key insights and questions clearly to colleagues outside the team. You have professional experience applying data science to real-world products and a background in computer science, physics, mathematics or a similar field. Responsibilities Help teams make better decisions by translating complex data into actionable insights. Plan and lead data science projects from idea to production. Design and analyse experiments to evaluate gameplay and business initiatives. Build, deploy and maintain machine learning models where appropriate. Create dashboards and visualizations that communicate insights clearly. Champion data science and evidence-based decision making across the studio. Closely collaborate with design & research to drive decisions across the game Requirements min. 5 years of hands-on experience with developing custom data models and algorithms to address business challenges using SQL, Python, or R. Experience working with production data pipelines and ETL frameworks and automation (e.g., Airflow, Beam). University degree within Data Science or similar field Strong analytical skills and a curiosity for understanding complex systems and player behaviour. Great communication skills. Ability to clearly formulate and articulate the problem at hand in a simple, actionable way (especially to colleagues without a data science background). Self-motivated and proactive with critical thinking and the resourcefulness to drive projects to success. The ability to work independently as well as in a collaborative environment. Extra points Previous experience in games industry. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development. The team As a senior engineer on the team, you’re comfortable guiding others through your thought process and explaining how and why a particular solution does or does not work. You showcase a strong ability to find work that needs to be done, and to carry it out all the way to completion, and you can prioritize work according to the needs of the project. Responsibilities Some examples of what we’ll be doing: Multi-platform development Improve performance and stability of our game Implement and adapt rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity Find, diagnose, understand and fix crashes in low level systems Requirements Experience in C++ and shader programming Understanding of CPU and GPU architecture Experience improving upon and working in a feature-rich game engine You are committed to high technical standards as well as contributing to a good workplace for yourself and the team around you. You work with purpose, and colleagues in other disciplines are appreciative of your ability to communicate and collaborate effectively. Bonus points It’s great if you also have experience in: Working with Unreal Engine PlayStation 5 and Xbox Series X development Modern rendering pipelines (such as DirectX 12/Vulkan) Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
As part of the level design team, you will join us to help push Exoborne over the finish line and beyond, delivering a world-class gaming experience. You will work closely with the Lead Level Designer and World Direction to build amazing gameplay spaces that enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together seamlessly within the gameplay spaces you create. This is a permanent position based on-site in Malmö, Sweden. What you will do Drive the creation of level content from initial paper designs through to final polish while ensuring the needs of gameplay, creative, and technical stakeholders are met Create great combat encounters that elevate the combat spaces and create synergy between them Take ownership of and design layouts, gameplay flow, and combat encounters in close collaboration with environment art, narrative, and game design teams Regularly seek feedback from the wider team to refine and improve the player experience Anticipate technical and creative challenges and proactively communicate potential issues and solutions Create and maintain documentation for both new and existing world content Requirements 5+ years of experience in a level design or world design role Experience collaborating with multiple disciplines Ability to both give and receive constructive feedback Experience using Unreal Engine or similar tools to create compelling game worlds Experience creating both large-scale and smaller environments Strong sense of ownership and accountability Excellent communication and collaboration skills Please note that relocation support is not offered for this position Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
With Exoborne now announced, we're expanding the team that will bring it to life, and we're looking for a Senior Producer to anchor how we work with our co-development partners. Reporting to the Production Director, you'll be the production point of contact for our co-dev studios, establishing the processes, cadence of delivery, and working relationships that let distributed teams ship AAA quality on time and on budget. It's a role for someone who understands that great co-dev isn't about oversight but rather giving partner teams the clarity, tools, and trust they need to do their best work, and bringing that work back into a coherent whole. What you´ll do Own the production relationship with one or more co-dev partners. Set the rhythms, frameworks, and communication norms that keep distributed work on track. Drive cross-studio alignment by working with internal leadership and partner producers to translate creative vision into clear plans, priorities, and trade-offs. Track progress, risks, and team health across your scope, surface issues early, and lead the response, balancing schedule, quality, and people. Continuously improve how we work, process, tooling, and team experience and feed those improvements back into the wider production org. Stay close to industry practice in AAA production and co-dev, and bring the best of it into how we operate. What you bring 10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+. Proven senior-level ownership of external co-dev relationships across at least one full AAA development cycle, end-to-end accountability for scoping, milestone definition, integration, and what ships, not just vendor coordination. Full-cycle AAA experience from concept through launch. Post-launch live service experience is a plus. Led end-to-end console development and release cycles across PlayStation and Xbox, including direct ownership of platform-holder relationships (Sony/Microsoft), certification planning, submissions, compliance requirements, and release execution. Strong command of modern project management practice, agile, lean, or hybrid at scale. Excellent stakeholder management and written/verbal communication, especially across studios, time zones, and disciplines. A genuine investment in team culture, partner relationships, and the craft of production. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role We are looking for an Associate Art Director to join the team working on Exoborne. In this role, you will support the Art Director in implementing and maintaining the visual identity of the game while collaborating with internal and external teams to elevate the overall quality of the player experience. As part of the Content Department, you will work closely with directors, leads, and development teams to ensure that our worlds, maps, and environments support gameplay, reinforce the IP, and deliver a strong player fantasy. You will collaborate with the Art Director, Chief Creative Officer, and Game Director to help align artistic direction with the overall vision of the game. We believe you are passionate about creating immersive worlds and gameplay-driven environments. You are highly collaborative, communicative, and capable of balancing creative ambition with production realities. Responsibilities Support the Art Director in implementing and maintaining the visual direction of the game. Collaborate with internal and external teams to ensure visual quality and artistic consistency across worlds, maps, and environments. Drive artistic projects, setting a vision and communicating it to the teams. Review in-progress assets and deliverables, providing clear and actionable feedback to teams. Partner closely with directors, leads, and feature owners to align artistic goals across disciplines. Regularly communicate progress, risks, and production needs to the Art Director and stakeholders. Support and guide teams, leads, and feature owners to ensure alignment, quality and informed decision-making within your area. Contribute to planning and tracking through relevant goals and metrics (OKRs/KPIs). Act as a role model in craft and collaboration contributing to the broader product leadership culture. Requirements Proven leadership capabilities either as lead, craft lead, feature owner or people manager. Experience in one or more area relevant to the role, preferably concept art and design. Experience collaborating across art, design, and technical disciplines. You are a great communicator, with proven experience, that loves to collaborate within your team and across disciplines. Extensive game art production experience, including 2 years of successful experience in a lead or director role. Please note that relocation support is not offered for this position. Good to have Experience in public speaking engagements. Previous product and/or game launches. Experience contributing to creative vision, strategy, or long-term artistic direction. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
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