Sharkmob AB jobb

Lediga jobb hos Sharkmob AB

Tools Engineer

The role Is helping others and solving complex problems your calling in life? Great! Helping others is a crucial part of being a Tools Engineer (and it also makes you an amazing teammate)! As our new Tools Engineer, your job will be to help your colleagues make better games through automatization.You will build tools that assist and enable artists, designers, and fellow software engineers with their work. The project is complex in the best way. We have such a high visual target and a big world with many players. This means we need to customize Unreal a lot to make it possible. If this resonates with you and you fulfill the below requirements - you could be the sharkster for us! The team You will be an essential part of the Tools team- 8 peoplewith big ambitions and passion for their craft. The game is in its early stages, and you will be an important part of its success! There areno social hierarchies. We are all just Engineers, making a great game and having a great time doing it. Requirements Professional experience with modern C++ Experience with additional languages such as C#, Python, JavaScript Comfortable working independently and driving tasks from start to finish Professional experience with software tool development Game industry experience Bonus points Experience working in Unreal 4/5 Knowledge of graphical asset pipelines GUI design experience Experience of automating workflows Collaborative minded Have worked with cross disciplinary teams before Experience with agile software development Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

22 april 2024
Sista ansökan:
9 oktober 2024
People Manager - Production

Are you an experienced manager with expertise in people management, agile project management, organization development, and strategic planning? Do you want to make a significant impact in the field of game development? If so, Sharkmob is looking for a People Manager for our Producers. As the manager of our Producers, your mission will be to develop project management and leadership skills, improve team capabilities, and support advancing of our project management and agile methods. You will report to the Production Director and be one of four People Managers, each responsible for a core discipline of game development: Design, Art, Engineering, and Production (Project Management).As the People Manager for Production, you will oversee a group of skilled Producers and ensure that we have the Production team we need for both the short and long term. Your role requires a deep understanding of managing large-scale development of live/online products, preferably using agile methodology. Close collaboration with directors, managers, and studio functions will enable you to drive organizational and professional development, promote continuous improvement, and establish effective working methods and processes within game production. Key Responsibilities Building and maintaining a solid project management organization, leadership, and culture Developing and executing strategies to attract, retain, and develop top talent Identifying and growing Producers, providing them with training, mentorship, and coaching for success Support developing and implementing world-class game production practices and processes across the organization Driving continuous improvement and knowledge sharing within the group and across the company Implementing employee processes effectively with the support from HR (feedback process, salary and appraisal talks, career development) and collaborating with HR on new ideas and improvements to these processes Requirements You have proven experience in large-scale agile development of live/online products You have proven experience in leadership or managerial roles Experience in game/product/service development processes Experience in organizational development, mid to large size in a fast-growing company Excellent communication, interpersonal, and coaching skills Experience in developing and implementing HR strategies, processes, and initiatives Bonus points Experience in the video game industry is a plus. Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

22 april 2024
Sista ansökan:
9 oktober 2024
Senior Core Systems Engineer

We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for. Why is this a great time to join Sharkmob? We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes. Desired experience and skills: Game engine or renderer development experience. Great C++ programmer. A good understanding of how to design, implement, and work in a feature-rich game engine. A solid understanding of profiling and optimization for speed and memory. An understanding of how to run tasks concurrently safely and efficiently. Driven by supporting the whole team and disciplines. A true collaborative spirit - who ensures smooth and efficient communication between disciplines. Bonus: Experience working with Unreal Engine 4 and 5. Experience with PlayStation 5 and Xbox Series X development. Deep understanding of concurrency and how to optimize it, both on the CPU and GPU. Knowledgeable of how modern rendering pipelines and techniques work. You may be asked to complete a take-home assignment as part of the interview process. This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible. Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

18 april 2024
Sista ansökan:
7 juli 2024
Senior Core Systems/Tools Engineer (World Generation team)

The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers. ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly. Requirements Several years of professionalC++ experience. Experience working with Unreal Engine 4 and 5. A good understanding of designing, implementing, and working in a feature-rich game engine. A solid understanding of profiling and optimization for speed and memory. An understanding of how to run tasks concurrently safely and efficiently. Driven by supporting the whole team and disciplines. A true collaborative spirit - which ensures smooth and efficient communication between disciplines. Bonus: • Experience working with Houdini Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

12 april 2024
Sista ansökan:
29 september 2024
Senior 3D Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: Several years of experience within the field and shipped at least one AAA title Experience with outsourcing Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims Proficiency in Substance Painter Solid understanding of the texture mapping and material setups Good sense of form, shape, silhouette, and proportion in regard to objects Solid understanding of PBR workflows Experience with mentoring others Solid English and communication skills Focus on architectural/structural assets i.e. Large scale buildings Focus on destruction That Little Extra: Experience with Unreal Engine 5 in particular Experience with photogrammetry Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 april 2024
Sista ansökan:
25 juli 2024
Core Systems/Tools Engineer (World Generation team)

The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers. ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly. Requirements Great C++ programmer. Experience working with Unreal Engine 4 and 5. A good understanding of designing, implementing, and working in a feature-rich game engine. A solid understanding of profiling and optimization for speed and memory. An understanding of how to run tasks concurrently safely and efficiently. Driven by supporting the whole team and disciplines. A true collaborative spirit - which ensures smooth and efficient communication between disciplines. Bonus: • Experience working with Houdini Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 april 2024
Sista ansökan:
26 september 2024
Core Systems/Tools Engineer (World Generation team)

The role We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists. Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers. ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly. Requirements Great C++ programmer. Experience working with Unreal Engine 4 and 5. A good understanding of designing, implementing, and working in a feature-rich game engine. A solid understanding of profiling and optimization for speed and memory. An understanding of how to run tasks concurrently safely and efficiently. Driven by supporting the whole team and disciplines. A true collaborative spirit - which ensures smooth and efficient communication between disciplines. Bonus: • Experience working with Houdini Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

9 april 2024
Sista ansökan:
26 september 2024
Procurement and Operations Coordinator

We seek a well-organized person to help us manage our purchasing & time reporting. As a Procurement and Operations Coordinator, you will be responsible for communicating with vendors and placing orders for the studio’s needs. You will handle all our software licenses, agreements, and documentation linked to the orders you place. One of your key responsibilities will be ensuring that orders have the proper approval and all relevant processes have been followed. Additionally, you will be responsible for the time reporting of our Malmö studio and all related internal reporting. In this position, you will work closely with both finance and IT. You will have a good overview of how the studio operates, collaborating with people from all different departments. The role will be place in the Finance and Legal department and report to the Procurement lead. Qualifications At least one year of experience in purchasing. Proven experience in administrative tasks. You as a person A highly organized and structured planner. An excellent communicator. You are easy-going and serviceminded. Have a unique eye for details. You are flexible and have a positive attitude. That little extra Good knowledge of software and licenses. Previous experience in the administration of a time reporting system. Have a relevant university degree, preferably in purchasing or business administraiton. Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

9 april 2024
Sista ansökan:
26 september 2024
Outsourcing Supervisor - Character Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements  - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Character Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Outsourcing Supervisor - Prop Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Prop Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024