Lediga jobb hos Sharkmob AB
The role As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. Responsibilities As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. What you'll do: Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience Guide, support, and review the development of core gameplay systems and features Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game Partner with production and discipline leads to define scope, priorities, milestones, and content cadence Establish clear quality bars for combat, game feel, onboarding, and the overall player experience Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the community Mentor and support design and creative leaders, helping them grow and take ownership Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes Foster a culture of iteration, constructive feedback, and frequent hands-on play Requirements Significant professional game development experience, including experience in a senior creative, design, or game leadership role Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders The ability to make thoughtful design and scope trade-offs while working within real production constraints A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you Bonus points Any of the following would be a bonus, but we don’t expect one person to bring all of them: Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work Experience designing or directing games that combine PvP and PvE systems Experience with extraction shooters or session-based multiplayer games Experience working on a live-service game after launch Experience with Unreal Engine or another large-scale proprietary game engine A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability Experience working closely with UX, user research, analytics, or player-insights teams Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing Experience building games for console and PC audiences An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games Experience growing or mentoring senior designers and design leads Experience presenting a game or creative vision to external partners, press, or player communities Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
The role We are seeking an experienced and ambitious Senior Character Concept Artist to join our creative concept team. As a Senior Character Concept Artist, you will be responsible for helping to set the style and design of a wide variety of character and creature concepts. You should bring a deep knowledge of game development, experience and passion to create believable and appealing characters organic and mechanical. The team As a senior working with the Art Director, you will be responsible for creating inspiring work for the wider development team, and setting the benchmark for outsourcing partners, whilst ensuring the artistic vision is adhered to. Responsibilities Creating grounded and believable character designs that appeal to a broad market. Creating and maintaining a consistent visual style that fits within the Art Direction for the project. Communicate with the Art Director and Character Team to discuss progress and review work. Collaborate with the wider art team and other disciplines to understand their requirements and ensure clarity for teams downstream in the pipeline. Requirements An exceptional character art portfolio showing a wide range of character designs 5+ years’ experience working in AAA game development Creative mindset towards visual problem solving and dynamic iteration Strong artistic fundamentals that show a deep understanding of anatomy, shape hierarchy, and industrial design Bonus points Experience with Blender, Zbrush, or similar 3D content packages Interest in hard surface design Familiarity with video game product development including workflow, tools, limits of technology, collaborative iteration Affinity for playing RPGs and online games Active communicator, comfortable with interacting with other disciplines Good organizational and time-management skills Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role Help shape the future of our games by turning player behaviour data into decisions that improve player experience and commercial success. As a Senior Data Scientist, you will help us make sense of our raw game and business data. Together, we want to improve our games and influence business and product decisions by making the most out of our data. You will analyze player behavior, design experiments, build predictive models, create visualizations, and work with production data pipelines. Our data platform is built on Google Cloud Platform, and we primarily work with BigQuery, Pub/Sub, Apache Beam, and Python or R. For this role, you must understand and communicate key insights and questions clearly to colleagues outside the team. You have professional experience applying data science to real-world products and a background in computer science, physics, mathematics or a similar field. Responsibilities Help teams make better decisions by translating complex data into actionable insights. Plan and lead data science projects from idea to production. Design and analyse experiments to evaluate gameplay and business initiatives. Build, deploy and maintain machine learning models where appropriate. Create dashboards and visualizations that communicate insights clearly. Champion data science and evidence-based decision making across the studio. Closely collaborate with design & research to drive decisions across the game Requirements min. 5 years of hands-on experience with developing custom data models and algorithms to address business challenges using SQL, Python, or R. Experience working with production data pipelines and ETL frameworks and automation (e.g., Airflow, Beam). University degree within Data Science or similar field Strong analytical skills and a curiosity for understanding complex systems and player behaviour. Great communication skills. Ability to clearly formulate and articulate the problem at hand in a simple, actionable way (especially to colleagues without a data science background). Self-motivated and proactive with critical thinking and the resourcefulness to drive projects to success. The ability to work independently as well as in a collaborative environment. Extra points Previous experience in games industry. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development. The team As a senior engineer on the team, you’re comfortable guiding others through your thought process and explaining how and why a particular solution does or does not work. You showcase a strong ability to find work that needs to be done, and to carry it out all the way to completion, and you can prioritize work according to the needs of the project. Responsibilities Some examples of what we’ll be doing: Multi-platform development Improve performance and stability of our game Implement and adapt rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity Find, diagnose, understand and fix crashes in low level systems Requirements Experience in C++ and shader programming Understanding of CPU and GPU architecture Experience improving upon and working in a feature-rich game engine You are committed to high technical standards as well as contributing to a good workplace for yourself and the team around you. You work with purpose, and colleagues in other disciplines are appreciative of your ability to communicate and collaborate effectively. Bonus points It’s great if you also have experience in: Working with Unreal Engine PlayStation 5 and Xbox Series X development Modern rendering pipelines (such as DirectX 12/Vulkan) Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
As a Site Reliability Engineer, you’ll join the development team behind Exoborne. You’ll work with modern technologies and practices to design, build, and operate the infrastructure that powers the game. We’re expanding our team to further strengthen both our on-premise and cloud environments, ensuring performance, reliability, and scalability at every level. We’re looking for someone who can clearly communicate complex technical concepts, takes pride in building high-quality systems, and thrives working independently. And just as importantly, you have a genuine passion for games. Key Qualifications * Comfortable working independently in Python or any major language. * Experienced with building cloud services and distributed systems (example Docker/Kubernetes, etc.) * Experience of Cloud service providers such as Google Cloud Platform, AWS, Azure. * Infrastructure orchestration such as Terraform or Cloudformation. * Configuration management and automation tools such as SaltStack or Ansible. * Services and infrastructure monitoring tools such as Grafana, Prometheus, and the ELK stack. * Enthusiastic for new technologies and growth. * A true collaborative spirit - making sure communication works efficiently between disciplines. This position is permanent and based in our Malmö studio. Please note that this position does not include relocation assistance. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
As part of the level design team, you will join us to help push Exoborne over the finish line and beyond, delivering a world-class gaming experience. You will work closely with the Lead Level Designer and World Direction to build amazing gameplay spaces that enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together seamlessly within the gameplay spaces you create. This is a permanent position based on-site in Malmö, Sweden. What you will do Drive the creation of level content from initial paper designs through to final polish while ensuring the needs of gameplay, creative, and technical stakeholders are met Create great combat encounters that elevate the combat spaces and create synergy between them Take ownership of and design layouts, gameplay flow, and combat encounters in close collaboration with environment art, narrative, and game design teams Regularly seek feedback from the wider team to refine and improve the player experience Anticipate technical and creative challenges and proactively communicate potential issues and solutions Create and maintain documentation for both new and existing world content Requirements 5+ years of experience in a level design or world design role Experience collaborating with multiple disciplines Ability to both give and receive constructive feedback Experience using Unreal Engine or similar tools to create compelling game worlds Experience creating both large-scale and smaller environments Strong sense of ownership and accountability Excellent communication and collaboration skills Please note that relocation support is not offered for this position Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
With Exoborne now announced, we're expanding the team that will bring it to life, and we're looking for a Senior Producer to anchor how we work with our co-development partners. Reporting to the Production Director, you'll be the production point of contact for our co-dev studios, establishing the processes, cadence of delivery, and working relationships that let distributed teams ship AAA quality on time and on budget. It's a role for someone who understands that great co-dev isn't about oversight but rather giving partner teams the clarity, tools, and trust they need to do their best work, and bringing that work back into a coherent whole. What you´ll do Own the production relationship with one or more co-dev partners. Set the rhythms, frameworks, and communication norms that keep distributed work on track. Drive cross-studio alignment by working with internal leadership and partner producers to translate creative vision into clear plans, priorities, and trade-offs. Track progress, risks, and team health across your scope, surface issues early, and lead the response, balancing schedule, quality, and people. Continuously improve how we work, process, tooling, and team experience and feed those improvements back into the wider production org. Stay close to industry practice in AAA production and co-dev, and bring the best of it into how we operate. What you bring 10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+. Proven senior-level ownership of external co-dev relationships across at least one full AAA development cycle, end-to-end accountability for scoping, milestone definition, integration, and what ships, not just vendor coordination. Full-cycle AAA experience from concept through launch. Post-launch live service experience is a plus. Led end-to-end console development and release cycles across PlayStation and Xbox, including direct ownership of platform-holder relationships (Sony/Microsoft), certification planning, submissions, compliance requirements, and release execution. Strong command of modern project management practice, agile, lean, or hybrid at scale. Excellent stakeholder management and written/verbal communication, especially across studios, time zones, and disciplines. A genuine investment in team culture, partner relationships, and the craft of production. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
The role We are looking for an Associate Art Director to join the team working on Exoborne. In this role, you will support the Art Director in implementing and maintaining the visual identity of the game while collaborating with internal and external teams to elevate the overall quality of the player experience. As part of the Content Department, you will work closely with directors, leads, and development teams to ensure that our worlds, maps, and environments support gameplay, reinforce the IP, and deliver a strong player fantasy. You will collaborate with the Art Director, Chief Creative Officer, and Game Director to help align artistic direction with the overall vision of the game. We believe you are passionate about creating immersive worlds and gameplay-driven environments. You are highly collaborative, communicative, and capable of balancing creative ambition with production realities. Responsibilities Support the Art Director in implementing and maintaining the visual direction of the game. Collaborate with internal and external teams to ensure visual quality and artistic consistency across worlds, maps, and environments. Drive artistic projects, setting a vision and communicating it to the teams. Review in-progress assets and deliverables, providing clear and actionable feedback to teams. Partner closely with directors, leads, and feature owners to align artistic goals across disciplines. Regularly communicate progress, risks, and production needs to the Art Director and stakeholders. Support and guide teams, leads, and feature owners to ensure alignment, quality and informed decision-making within your area. Contribute to planning and tracking through relevant goals and metrics (OKRs/KPIs). Act as a role model in craft and collaboration contributing to the broader product leadership culture. Requirements Proven leadership capabilities either as lead, craft lead, feature owner or people manager. Experience in one or more area relevant to the role, preferably concept art and design. Experience collaborating across art, design, and technical disciplines. You are a great communicator, with proven experience, that loves to collaborate within your team and across disciplines. Extensive game art production experience, including 2 years of successful experience in a lead or director role. Please note that relocation support is not offered for this position. Good to have Experience in public speaking engagements. Previous product and/or game launches. Experience contributing to creative vision, strategy, or long-term artistic direction. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.
With the upcoming release of Exoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. We are looking for a passionate Senior UI Tech Artist to join a newly formed team and be part of shaping the future of how we work with and create innovative and player focused UI. The role We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game. Example of responsibilities • Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems. • Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance. • Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion. • UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration. • Mentor: You will help mentor and guide our junior and intermediate tech artists. Requirements • Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games. • Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools) • Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine). • Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams. • Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development. • Unhindered in English, both written and spoken. • Up to date portfolio showcasing relevant projects. We would love for you to have: • Some knowledge of C++ • Experienced with working in Unreal Engine and console development • Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity. • Experience with the Figma design tool Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
The Role Reporting to the IT Director, our new Senior IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. Responsibilities Install, configure and maintain server infrastructure in a hybrid on-prem/Azure environment Manage our IAM environment in Okta, Entra/Azure and Active Directory - implement workflows, SSO applications, manage GPOs cloud policys and user lifecycle Setup and manage devices and profiles in our MDM tools like Intune and Kandji/Iru – Windows, Linux, macOS, iOS, and Android Manage and operate our virtualization infrastructure – Vmware and Proxmox, Maintain and monitor our backup solution Veeam and PBR and ensure recovery objectives are tested and documented Administer enterprise storage platforms - Dell PowerScale, PowerStore, HP Nimble, and IBM FlashSystem Setup and maintain patch management rules and schedules using Azure Update Manager and Intune Autopatch Support and maintain internal PKI / AD CS - certificate lifecycle, and NDES/SCEP Monitor infrastructure health and availability — maintain dashboards, alerting, and log aggregation, and respond to infrastructure incidents Create and update documentation using Confluence Requirements 4+ years of experience as an IT System Administrator in a hybrid on-prem/cloud environment Solid hands-on experience with Active Directory, Entra ID, GPOs, and Okta Strong knowledge of VMware vSphere in a production environment Production experience with Veeam Backup & Replication Good understanding of internal networks — routing, DNS, DHCP, and VPN Good knowledge of IT security fundamentals and best practices Comfortable scripting in PowerShell - automation, reporting, and AD maintenance You are a service-oriented team player with strong communication skills and the ability to make good decisions with the information at hand Nice to have Hands-on experience with Ansible or similar configuration management tooling Background in a creative, tech, or game studio environment Curiosity and comfort with AI tools — you follow developments in the space and actively look for ways to use them in your day-to-day work Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
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