As aSenior Level Designerat Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds.From concept, through paper design, blockout and final polish.You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including, for example, destruction, vehicles, character abilities, weapons and items, the game modes and their rules. As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences. In this role, you will workon ARC Raiders and as a senior member of the team,you will collaborate closely with the directors and leads of the project,in refining concepts and ideas into tangible designs, prototypes and features. As well as Production leadership helping in articulating and establishing estimates, project scope and timelines. Example of responsibilities Be the gameplay champion for your levels and environments Widen the pool of player/world interactivity from a level design perspective Design, present, mock-up and iterate on levels and ideas for levels Work closely with the artists and tech to drive the aesthetics and performance of your levels Scripting and setting up game modes and other gameplay components on your levels Help to identify areas in which workflows or tools can be improved Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels We would love if you have A creative and curious mind! 4+ years of experience in similar role. Passion for and experience with high quality hands-on 3D game building. Proficiency with the Unreal Engine, level building and some blueprint/scripting experience. Experience from AAA live service and/or F2P games. Advocacy for the player experience and their creative involvement. Enjoyment of creative collaboration - eager to design and share with others. Some familiarity with coding practice, art pipelines and systems design. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
We are looking for a data scientist with a focus on game economy systems. You will play a critical role in designing, developing, and optimizing automated tools and simulations to enable and inform our team on economy designs & decisions. You will collaborate closely with stakeholders, designers & other developers to provide the tooling needed to sustain a robust and growing in-game economy, which is a central part of the game. Example of responsibilities Build simulations that model various economic scenarios, allowing us to test and optimize in-game mechanics faster and more accurately. Analyze key performance indicators (KPIs) related to the in-game economy. Provide insights and recommendations based on performance data to improve player experiences and revenue generation. Enable designers by providing them with the necessary tools and data to balance in-game currencies, resources, and crafting mechanics. Help ensure a balanced and engaging experience for our players. We would love if you have A creative and curious mind Strong analytical skills with the ability to interpret data and draw actionable conclusions. Experience building & running simulations of economies. Proficiency in python or similar. Excellent communication and collaboration skills. Passion for gaming and understanding of in-game economies is a plus. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." #LI-ONSITE
You will join a small team building a new creative experience, creating and refining ideas, and then rapidly prototyping and iterating. You have a background in games - and ideally worked on projects with layered systems for players to explore. You want to work on something different, leveraging design ideas into a new context focused on enabling player creativity.. You will build many proof of concept prototypes - paper prototypes, in-engine experiences, diagrams - whatever is needed, and help lift that work into the larger technical framework. Speaking of that, while you won't be expected to write code, a strong understanding of systems and technical processes is important. You will own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines. Example of responsibilities Work with the team to ideate and prototype game mechanics together. Balance, tweak and iterate the game-feel to provide an enjoyable core gameplay experience. Be an ambassador for gameplay. Sharing ideas and driving player centric designs. Document and communicate designs in a digestible format. We would love if you have A creative and curious mind Ability to overcome truly unique design challenges in a complex open-ended context Experience and enjoy working with new technology and new ideas (even when they don't work out) Flexible design mindset that adapts to and furthers the ideas and work of your teammates Ability to document and provide vision while mostly being hands-on in software and communication At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Senior Gameplay Engineer you will be working on our Rust-powered game project, where we are building a social space for a younger audience - focused on fun, creation, cooperation and play. You will be joining an established team of engineers and designers. Together you will be creating and iterating on gameplay features, systems and prototyping ideas. As a Senior Engineer, you will be a strong voice in leading implementation and architectural decisions. You will be a mentor to your colleagues and your expertise will be invaluable to our progress and keeping the codebase clean. At Embark we have a strong team who we believe in, we place our trust in you. We have faith that by giving you the platform to challenge yourself and the space to learn from lessons along the way, we will collectively reach our goals. We are a hybrid-remote team based in Stockholm who value developers that take initiative, communicate and collaborate across the project. Example of responsibilities Implementing and iterating on new and existing gameplay elements (player controls, functionality, in-game tool behaviours and more!) Working closely with designers on prototyping new and experimental features Proactively experiment with game improvement ideas; share and collaborate on the results with the team Rust coding, reviewing PRs, helping onboard new engineers Communicate across the team and engage in feedback Be a mentor and a role model to your engineering peers Take part in internal playtests, share your feedback and let your creativity drive your and your team’s work! We would love if you have A creative and curious mind Worked on projects featuring systemic layered gameplay and player-facing creative elements. Experience in Rust, C++ or other high-level programming language Game system experience, e.g. physics, game mechanics, game AI, ECS, etc Experience with 3D games Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Publishing Services Lead at Embark you will be a dedicated game maker and an integral part of the team's desire to reach the highest quality. You’ll be part of a cross-functional team where you will create and improve structure and processes and facilitate communications and oversight with our publishing services partners. You have a passion for removing obstacles, solving problems and making sure things get done! We believe quality is everyone's responsibility and as a Publishing Services Lead you will be an enabler for the rest of the team. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Work closely with the designers, developers and production to find ways to improve the quality of our creative platform Ensure communication and coordination of work internally and with external partners (QA & Compliance) Find ways to improve our current processes, making them more efficient, reliable, sustainable, and adaptable Focused and structured testing plans for multiple platforms Ensure on-time and successful game updates through contributions in planning, prioritizing, scheduling, and assist with coordinating all necessary work within the studio and with external partners We would love if you have Experience with QA management or a similar role in the game or software industry Release Coordination experience Ability to coordinate with internal & external teams and effectively prioritize tasks Game development experience preferred Experience from agile development methods in a cross-functional team environment, preferably from a variation of settings Excellent communication skills, verbal and written An organized, detail oriented and self-motivated personality A pragmatic mindset and ability to motivate individuals and teams At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. It would be awesome if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As our Game Research Analyst at Embark, you will be part of our Commercial team supporting both the publishing and dev teams in the following areas: market research, game deconstruction, KPI definitions, and business presentations. We are looking for a gaming enthusiast with business acumen and problem-solving skills. In addition to that, we’re hoping to find someone with a passion for drawing insights and making recommendations from both quantitative and qualitative data. This industry often requires a unique and creative approach to data. We are looking for someone who understands the specialized research needs and opportunities within gaming and wants to help us take them to an elevated level to provide better insight and experiences for our players. Example of responsibilities Support research needs from different teams to guide data-informed decision-making across the company. Monitor developments across major and minor competitor titles to identify emerging trends. Breakdown of new features or releases to provide our leadership with an immediate perspective of key success factors and summarize any potential lessons learned and best practices for our games. Support the development of business presentations and dashboard solutions for internal and external audiences. We would love if you have Strong analytical skills with the ability to collect, organize, analyze, and disseminate significant amounts of information with attention to detail and accuracy. A degree in relevant areas on at least a bachelor's level (Business, Economics, Game Design, or similar courses preferable). Team player profile with the ability to work effectively with multiple teams and other internal/external stakeholders. Communicative, excellent communication skills, both verbal and written. English fluency is required. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application." #LI-ONSITE
As a Senior Game Designer on Embark's Creative Play team, you will work with the team building systems that enable and encourage creative play for our users. You may specialise in a certain discipline or skill - but you have a broad interest in design and creativity.. You will collaborate closely with the Creative Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You have ideally worked on several different game styles in varied contexts, and are interested in overarching challenges and possibilities of game creation. You want to build things, but what excites you is providing the tools that enable others to create. You will be entering the project in early production meaning many things are yet to discover. You are comfortable with early stage tools and technologies - able to give constructive feedback on improvements while finding ways of unblocking yourself and the team around you when things are not working.We are a hybrid-remote team based in our lovely office in central Stockholm, and value designers who take initiative, communicate and collaborate across the project. Example of responsibilities Design a core system: brainstorm with teammates, collect ideas and make them coherent, present to rest of team Find ways to improve existing systems based on user feedback and based on changes brought by new features Exploring other relevant products and distilling learnings and ideas for us to consider Constantly using the software - understanding what we have, feedback on highest value improvements We would love if you have A creative and curious mind and have worked on early stage concepts or experiments Experience working with editors, mods or user generated content Experience working on products with shared communities and features heavily focused on user behavior 10+ years of experience within Game Design, focused on systems design and content design At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Technical Animator at Embark you will play a key role in defining, developing and implementing the future of movement and animation in games. You work as a bridge between different crafts, help different roles come together and work as one towards our vision and goals. At Embark we are challenging the conventional creation of animation within the games industry and we are looking into new ways to be creative, ranging from procedural animation to state of the art tool sets and pipelines that will deliver new and amazing experiences. If this sounds like something that would make your life more interesting and fun, apply to Embark! Examples of responsibilities Act as a link between multiple crafts such as Art, Animation, Design and Programming Create procedural tools to generate animations, different behaviors and reactions Build and develop tools to breathe life into the characters, creatures and objects to create a living and dynamic game experience Drive procedural animation and related deep learning initiatives Work together with different crafts, roles and people to enable the team to deliver experiences according to artistic direction, game direction and technical direction, as well as hitting production deadlines Evaluating different softwares, techniques, engines and pipelines Participate in playtests and provide feedback on the game Motion capture Rigging & Deformation We would love if you have Minimum 3 years of relevant professional experience such as Technical Artist, Animator, Technical Animator, Tools Programmer, etc. A strong passion for animation, games and relevant technologies Solid experience with relevant software used in generation of content(such as Houdini), both traditionally crafted and procedural An understanding of code in Python or similar languages Great understanding and ability to work according Game and Animation direction, as well as technical constraints Excellent understanding of movement and dynamics Great organizational skills, ability to work within deadlines and manage your own time A great team player mentality with strong communication skills Games industry experience is not required but preferred A curious mind, versatile and able to adapt to different engine and pipelines At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Site Reliability Engineer at Embark you will be a game maker, enabling the teams in creating new ways to enhance experiences in interactive entertainment. At Embark, we believe that a great work environment includes diverse, welcoming and supporting teams as well as frictionless infrastructure and platform, allowing our developers to focus on delivering value and experiment. As an SRE, your knowledge and passion about automation, infrastructure and observability makes you a vital link between what we want to achieve and how it’s actually done. We strongly believe in automation and pragmatic technology choices to be able to iterate as quickly as possible. We are currently looking for an SRE for the team supporting THE FINALS and Arc Raiders (focused in Go). You can read more about our projects here. The team works as the backbone of the backend teams, building a solid platform while taking care of its cloud infrastructure, observability, alerting and CI/CD. Your role implies interfacing with other teams of the same nature in the studio, helping create a single avenue of innovations to benefit everyone. The team is cross functional, having knowledge in areas such as API design, cloud infrastructure, monitoring, automation and more. We expect you to have experience in Observability - you have used and created dashboards and configured metrics, logs and traces in tools like Grafana Cloud Infrastructure as Code - you have streamlined and/or automated the creation of cloud infrastructure for any of the major providers (GCP, AWS or Azure) using tools like Terraform Kubernetes - you have deployed workloads, installed add-ons and configured managed k8s clusters We would love if you have these Experience with CI/CD and build tools like Bazel and Buildkite A passion for interactive experiences, games and new technologies Fluency in English The ability to be a great team player with great communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
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