Environment Artist
Embark Studios AB
Designer inom spel och digitala medier

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities  Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

111 dagar sedan
Sista ansökan:
17 januari 2027
3D Artist
Embark Studios AB
Designer inom spel och digitala medier

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

111 dagar sedan
Sista ansökan:
17 januari 2027
Game Engineer UI/UX
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

At Embark, we want to empower everyone to create games! You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the games industry. As a Game Engineer UI/UX you will have a creative role, working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience. We are looking for someone who will help improve our UI framework and components with a special focus on performance, tooling and scalability. The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities  Implement C++ UI core technology in Unreal (e.g. Slate) Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints Collaborate with a wide range of talents at Embark to deliver a great user experience, better tools and a performant and top of the line UI We would love if you have A creative and curious mind 5+ years of experience working within the game industry A strong background in C++ Knowledge of using Unreal Engine with Slate/UMG An interest in computer science and programming as a craft Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

119 dagar sedan
Sista ansökan:
9 januari 2027
Short Title (Embark standard Job ad template)
Embark Studios AB
Bild- och sändningstekniker

We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets. Example of responsibilities Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference. Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms. Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization. Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team. Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes). Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline. Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead. It would be awesome if you have 5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work). Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken). Solid understanding of the physics and behavior behind realistic effects Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering. Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar. A strong artistic eye, timing, silhouette, color, composition, and motion. Performance-minded: comfortable profiling and optimizing for frame budgets. Strong communication and collaboration skills across art, design, and engineering. Nice to have Houdini for VFX simulation and tool/HDA creation. Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro). Scripting (Python, Blueprint, or similar) for tooling and automation. Background in film/VFX or a strong traditional art/photography foundation. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

154 dagar sedan
Sista ansökan:
5 december 2026
Data Backend Engineer (Data Services)
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Data Backend Engineer in the data tech team at Embark you will be a gamemaker focused on building the Python/Go services and data applications that turn raw telemetry into insights, tools, and experiences that shape our games. You will help develop the backends that power how our game designers and developers explore, understand, and act on the data their games produce. The data team at Embark is small and focused on making sure that game design and development have a data model and reporting system that provide the necessary data and analysis to serve every aspect of the business. At Embark, we believe in creating smaller teams of well-aligned experts that can be trusted to keep things running smoothly while exploring innovative solutions. Some of the technologies we currently use are Python, Go, GCP, BigQuery, Typescript, Bazel, Terraform and Kubernetes. As a data backend engineer, your focus is to build services that not only work well, but are also easy to maintain, extend and deploy. Example of responsibilities  Design, build and maintain the services that expose game telemetry through APIs and UIs, let teams explore and configure the events their games emit, and serve low-latency data back into game-facing applications. Work on our data agent and other LLM-powered tooling that helps game makers ask questions of their data in new ways. Add new summaries and refined logic to our event pipeline Continuously improve our engineering practices and automate existing workflows to make sure our services are easy to deploy, scale and maintain. Collaborate closely with other teams to build solutions that the players (and fellow game makers) love. We would love if you have A passion for interactive experiences, games and new technologies Strong experience building production backends and a good sense for what makes them maintainable over time A solid understanding of distributed systems and experience building them on a cloud infrastructure Experience working with data at scale — pipelines, warehouses (we use BigQuery), and the trade-offs between batch and streaming A solid understanding of Site Reliability Engineering practices and what it takes to keep services running smoothly around the clock A good grasp of performance, optimization and observability Experience with some of the other technologies we use such as Python,Go, GCP and BigQuery The ability to be a great team player with good communication skills Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

159 dagar sedan
Sista ansökan:
29 november 2026
Data Tech Lead
Embark Studios AB
Systemanalytiker och IT-arkitekter m.fl.

As a Data Tech Lead in the data team at Embark you will be a gamemaker who both builds and guides - owning the technical direction of the data platform, tools, and AI-powered systems that support the creation of the most fun, balanced, and engaging games possible. You'll set the technical bar for a small, focused team while staying deep in the code yourself. The data team at Embark is focused on making sure that game design and development have a data model and reporting system that provide the necessary data and analysis to serve every aspect of the business. We believe in creating smaller teams of well-aligned experts that can be trusted to keep things running smoothly while exploring innovative solutions, and we're looking for someone who can sharpen and grow that team technically. Some of the technologies we currently use are Python, Go, GCP, Typescript, Bazel, Terraform, Kubernetes and BigQuery. Example of responsibilities  Set the technical vision and roadmap for the data team, balancing long-term direction with short-term delivery Architect, build, and improve data backend services and tools for data-driven game development Lead our work on data agents and AI-powered tooling - making it dramatically easier for gamemakers across the studio to explore, query, and act on data Mentor and grow the team - supporting career development, hiring when needed, and creating an environment where engineers do their best work Continuously improve our engineering practices and automate existing workflows to make sure our services are easy to deploy, scale and maintain Collaborate closely with other teams to build solutions that the players (and fellow game makers) love We would love if you have Significant experience as a senior or staff backend/data engineer, with time spent leading or tech-leading a team A passion for interactive experiences, games and new technologies A solid understanding of distributed systems and experience building them on cloud infrastructure A good grasp of performance, optimization and observability Experience with some of the technologies we use such as Python, Go and GCP Hands-on experience with LLMs, agents, or AI-assisted tooling - or a strong appetite to go deep on it A track record of mentoring engineers and raising the bar of the teams you've been part of The ability to set technical direction while staying close enough to the code to make sound architectural calls Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills   At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

161 dagar sedan
Sista ansökan:
28 november 2026
UX Designer
Embark Studios AB
Övriga IT-specialister

As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features, and balancing maintenance of existing features for live service games. To thrive in this role we think you have experience working with complex products and designing for different platforms and input methods such as PC, console or mobile. Previous experience in working with games is a plus. Example of responsibilities  Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions to solve those. Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands. Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides. Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact. Work proactively, identifying gaps in the user experience to inform design decisions Consider systems before individual screens. Consider edge cases early, flexible design solutions, and aim for coherency in design choices. Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback. Contribute and foster a culture of sharing and feedback on design. Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio. We would love if you have A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience. Strong communication skills to clearly convey design decisions, and doing so early and frequently under development. Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions. Experience with different platforms and input methods, such as focus-based input. Ability to work in a fast-paced environment with shifting priorities for the biggest impact. An interest in games and player experiences. 4+ years of experience in UX/UI or product design. A portfolio with relevant projects showcasing your design process and impact. Fluency in English.   At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

164 dagar sedan
Sista ansökan:
25 november 2026
Data Scientist - Games
Embark Studios AB
Systemanalytiker och IT-arkitekter m.fl.

As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

166 dagar sedan
Sista ansökan:
23 november 2026
Data Scientist - Anti-cheat
Embark Studios AB
Systemanalytiker och IT-arkitekter m.fl.

The Anti-Cheat team at Embark comprises a set of disparate but complementary disciplines, including game security development, internal tooling, backend- and data engineering, and data analytics/machine learning. Most of us work across more than one of these domains. Being a core function supporting all of Embark games, we collaborate with many different stakeholders throughout the organisation, such as game teams, legal and community management. As a Data Scientist/Data Engineer in the Anti-Cheat team at Embark Studios you will be part of a small, cross-functional team with a mission to keep Embark games fair and safe from cheating and exploiting. In this role you will use your skills and experience to prevent and detect malicious and cheating behavior, as well as strategically driving our efforts for using data to become smarter and better within the anti-cheat function. You’ll be working closely with other data scientists and data engineers within Embark to continuously improve our data foundation, and on top of that assess telemetry and work together with game-, backend-, and ML teams. You are likely curious to learn new skills, and enjoy working autonomously and taking initiatives while also collaborating within and across teams. Your passion for data, technology and games is what is driving you to great success. By being creative and experimental you aim to solve problems in a game-changing way. Example of responsibilities Work closely with stakeholders and game teams to scope and design anti-cheat measures. Perform ad-hoc investigations into suspicious patterns and gameplay behavior. Contribute to the team with your mathematical skills and modeling abilities. Research and develop anti-cheat metrics and performance indicators. Design, develop, and monitor ML solutions. Extract, analyze and communicate insights from gameplay data. Integrate and ingest data from third party services. Build ETL’s, data pipelines and data products. We would love if you have A creative and curious mind. Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Proficiency in Python. Experience working with Google Cloud Platform. Experience working with ETLs and data pipelines. Experience in predictive modeling and analysis over large datasets Professional English communication skills. Experience and/or interest in games and anti-cheat will be considered a bonus! At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

167 dagar sedan
Sista ansökan:
22 november 2026
General Ledger Assistant
Embark Studios AB
Ekonomiassistenter m.fl.

As a General Ledger Assistant at Embark you will be handling accounting in our financial system Visma.Net. In addition to accounting, the role will include other related tasks within the finance and payroll area such as, monthly closing, reconciliations, expense reporting as well as payroll administration. Your role also requires the ability to occasionally provide backup support for other team members as well as for Accounts Payable. You will work in the finance department together with four colleagues. To enjoy the role you should be ambitious, accurate, good at taking initiative, structured and have good collaborative ability. The role includes many and close contact areas for users and employees; it is therefore important that you are comfortable communicating in English in both speech and writing. Example of responsibilities Accounting Monthly reconciliations Month end closing Internal reporting within the Nexon group Expense Report system Skovik Payroll administration Audit preparation It would be awesome if you have A degree in a Finance related subject and/or at least 2 years of experience in a similar role Previous experience working in an international company is considered meritorious Experience from working in an environment where you need to take own initiatives Excellent attention to details, with a high level of accuracy A mind-set for planning and prioritizing, with a focus on delivery Professional English and communication skills, and an ability to communicate clearly and effectively This is an 80% role (32 hours per week), with working days and schedule agreed upon together. There may be an opportunity for the position to expand to 100% over time, depending on business needs. This is a hybrid role, and we are only considering candidates already residing in Stockholm, Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

167 dagar sedan
Sista ansökan:
22 november 2026