Embark Studios AB jobb

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Live Producer - ARC Raiders
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As Live Producer for Arc Raiders, you will be responsible for ensuring the seamless operation of live game services and serving as the vital link between the various functions of player operations and the development team. Your ability to remain calm under pressure, leadership capabilities, and in-depth understanding of the gaming landscape will enable you to drive the live operations strategy, optimize player engagement, and maintain the game's health and performance post-launch. Key Responsibilities: Live Operations Management: Oversee the day-to-day live game operations on both PC and Console, including event monitoring, updates, patches, and maintenance activities. Collaborate closely with the release management and the development team to ensure a smooth integration of new content, features, and fixes into the live environment. Live Team Leadership: Lead and mentor a small live operations team, fostering a collaborative and high-performance culture that emphasizes speed and decisiveness. Empower team members to excel in their roles by providing guidance, setting clear objectives, and offering constructive feedback. Communication and Collaboration: Serve as the bridge between player operations and the development team, effectively communicating player feedback, concerns, and suggestions. Collaborate with cross-functional teams including design, engineering, art, and marketing to ensure seamless coordination of live activities. Continuous Improvement: Identify areas for operational improvement, quality assurance, and process optimization within the live environment. Collaborate with tech leadership on tech & tooling for live service management. Implement best practices and drive innovation to enhance the player experience and overall game performance. We would love if you have 3+ years in similar role within the gaming industry, ideally with a focus on AAA shooter games. Strong knowledge of game development processes, live operations and KPIs. Exceptional leadership skills with the ability to motivate and manage a team. Excellent analytical and problem-solving capabilities, coupled with a data-driven approach. Outstanding communication and interpersonal skills to collaborate across different departments. Passion for gaming and staying updated on industry trends and player preferences. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

6 dagar sedan
Sista ansökan:
16 mars 2027
UX Artist Consultant - Games
Embark Studios AB
Övriga IT-specialister

As a UX Artist consultant at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components. Start: as soon as possible Contract: 6 month Location: Stockholm Example of responsibilities Collaborate with a wide range of talents at Embark to deliver a great user experience Create aesthetically delightful visuals that enhances the gameplay experience Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have A creative and curious mind Mid-high level Figma knowledge Proactive and enjoy working in cross-disciplinary teams Professional English communication skills Able to create aesthetically delightful visuals that enhances the gameplay experience Additionally, one or some of these would be a great bonus Experience with motion design Experience from working with games, especially on both PC and Console Experience working with realtime engines specifically Unreal engine Good iconography knowledge Experience of following directions and deliver to quality from a visual, game play and technical perspective Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

50 dagar sedan
Sista ansökan:
31 januari 2027
Fullstack Engineer - Commercial Tech
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Fullstack Engineer at Embark, you will be a Gamemaker in a technical team that builds and maintains internal tools that empower our game teams and improve the studio’s efficiency. Your role will directly support game development by creating solutions that automates and streamlines workflows, and provides valuable analytics. You will also be contributing to commercial projects like tools for monetization and customer support. The team’s goal is to deliver scalable, user-friendly, and cost-efficient solutions that help our teams create dynamic and engaging player experiences. You’ll collaborate closely with game teams, data teams, and the commercial team, reporting to the Tech Lead in Commercial Tech. As an integral part of a creative and autonomous team, you’ll contribute to high-quality tools and systems for both developers and players. For the frontend we use technologies like React, TypeScript and NextJS. For the backend we use Go, protobuf, Python, and OpenAPI. Example of responsibilities  Develop and improve internal tools for game teams and studio-wide use. Automate workflows to reduce manual effort and enhance efficiency. Build personalized store recommendation systems and tools. Continuously refine engineering practices to ensure services are easy to deploy, scale, and maintain. Collaborate with multiple teams to deliver tools and solutions that improve both developer and player experiences. We would love if you have A creative and curious mind Solid experience with React, TypeScript, NextJS, Go, Python and the GCP stack. Proven ability to build internal data-driven tools and services. Experience deploying and maintaining services on cloud infrastructure. Strong background in analytics and data-driven tooling. Analytical mindset, self-driven and capable of taking projects from idea to implementation. Experience in the gaming industry or other consumer-facing products. Passion for games, interactive experiences and new technologies. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

58 dagar sedan
Sista ansökan:
23 januari 2027
Senior/Lead Economy and Engagement Designer - ARC Raiders
Embark Studios AB
Designer inom spel och digitala medier

As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities  Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

64 dagar sedan
Sista ansökan:
17 januari 2027
Environment Artist
Embark Studios AB
Designer inom spel och digitala medier

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities  Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

64 dagar sedan
Sista ansökan:
17 januari 2027
3D Artist
Embark Studios AB
Designer inom spel och digitala medier

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

64 dagar sedan
Sista ansökan:
17 januari 2027
Game Engineer UI/UX
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

At Embark, we want to empower everyone to create games! You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the games industry. As a Game Engineer UI/UX you will have a creative role, working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience. We are looking for someone who will help improve our UI framework and components with a special focus on performance, tooling and scalability. The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities  Implement C++ UI core technology in Unreal (e.g. Slate) Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints Collaborate with a wide range of talents at Embark to deliver a great user experience, better tools and a performant and top of the line UI We would love if you have A creative and curious mind 5+ years of experience working within the game industry A strong background in C++ Knowledge of using Unreal Engine with Slate/UMG An interest in computer science and programming as a craft Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

72 dagar sedan
Sista ansökan:
9 januari 2027
Short Title (Embark standard Job ad template)
Embark Studios AB
Bild- och sändningstekniker

We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets. Example of responsibilities Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference. Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms. Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization. Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team. Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes). Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline. Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead. It would be awesome if you have 5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work). Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken). Solid understanding of the physics and behavior behind realistic effects Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering. Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar. A strong artistic eye, timing, silhouette, color, composition, and motion. Performance-minded: comfortable profiling and optimizing for frame budgets. Strong communication and collaboration skills across art, design, and engineering. Nice to have Houdini for VFX simulation and tool/HDA creation. Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro). Scripting (Python, Blueprint, or similar) for tooling and automation. Background in film/VFX or a strong traditional art/photography foundation. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

107 dagar sedan
Sista ansökan:
5 december 2026
Data Backend Engineer (Data Services)
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Data Backend Engineer in the data tech team at Embark you will be a gamemaker focused on building the Python/Go services and data applications that turn raw telemetry into insights, tools, and experiences that shape our games. You will help develop the backends that power how our game designers and developers explore, understand, and act on the data their games produce. The data team at Embark is small and focused on making sure that game design and development have a data model and reporting system that provide the necessary data and analysis to serve every aspect of the business. At Embark, we believe in creating smaller teams of well-aligned experts that can be trusted to keep things running smoothly while exploring innovative solutions. Some of the technologies we currently use are Python, Go, GCP, BigQuery, Typescript, Bazel, Terraform and Kubernetes. As a data backend engineer, your focus is to build services that not only work well, but are also easy to maintain, extend and deploy. Example of responsibilities  Design, build and maintain the services that expose game telemetry through APIs and UIs, let teams explore and configure the events their games emit, and serve low-latency data back into game-facing applications. Work on our data agent and other LLM-powered tooling that helps game makers ask questions of their data in new ways. Add new summaries and refined logic to our event pipeline Continuously improve our engineering practices and automate existing workflows to make sure our services are easy to deploy, scale and maintain. Collaborate closely with other teams to build solutions that the players (and fellow game makers) love. We would love if you have A passion for interactive experiences, games and new technologies Strong experience building production backends and a good sense for what makes them maintainable over time A solid understanding of distributed systems and experience building them on a cloud infrastructure Experience working with data at scale — pipelines, warehouses (we use BigQuery), and the trade-offs between batch and streaming A solid understanding of Site Reliability Engineering practices and what it takes to keep services running smoothly around the clock A good grasp of performance, optimization and observability Experience with some of the other technologies we use such as Python,Go, GCP and BigQuery The ability to be a great team player with good communication skills Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

113 dagar sedan
Sista ansökan:
29 november 2026
Data Tech Lead
Embark Studios AB
Systemanalytiker och IT-arkitekter m.fl.

As a Data Tech Lead in the data team at Embark you will be a gamemaker who both builds and guides - owning the technical direction of the data platform, tools, and AI-powered systems that support the creation of the most fun, balanced, and engaging games possible. You'll set the technical bar for a small, focused team while staying deep in the code yourself. The data team at Embark is focused on making sure that game design and development have a data model and reporting system that provide the necessary data and analysis to serve every aspect of the business. We believe in creating smaller teams of well-aligned experts that can be trusted to keep things running smoothly while exploring innovative solutions, and we're looking for someone who can sharpen and grow that team technically. Some of the technologies we currently use are Python, Go, GCP, Typescript, Bazel, Terraform, Kubernetes and BigQuery. Example of responsibilities  Set the technical vision and roadmap for the data team, balancing long-term direction with short-term delivery Architect, build, and improve data backend services and tools for data-driven game development Lead our work on data agents and AI-powered tooling - making it dramatically easier for gamemakers across the studio to explore, query, and act on data Mentor and grow the team - supporting career development, hiring when needed, and creating an environment where engineers do their best work Continuously improve our engineering practices and automate existing workflows to make sure our services are easy to deploy, scale and maintain Collaborate closely with other teams to build solutions that the players (and fellow game makers) love We would love if you have Significant experience as a senior or staff backend/data engineer, with time spent leading or tech-leading a team A passion for interactive experiences, games and new technologies A solid understanding of distributed systems and experience building them on cloud infrastructure A good grasp of performance, optimization and observability Experience with some of the technologies we use such as Python, Go and GCP Hands-on experience with LLMs, agents, or AI-assisted tooling - or a strong appetite to go deep on it A track record of mentoring engineers and raising the bar of the teams you've been part of The ability to set technical direction while staying close enough to the code to make sound architectural calls Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills   At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

114 dagar sedan
Sista ansökan:
28 november 2026