As a UX Designer you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features, and balancing maintenance of existing features for live service games. To thrive in this role we think you have experience working with complex products and designing for different platforms and input methods such as PC, console or mobile. Previous experience in working with games is a plus. Example of responsibilities Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions to solve those. Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands. Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides. Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact. Work proactively, identifying gaps in the user experience to inform design decisions Consider systems before individual screens. Consider edge cases early, flexible design solutions, and aim for coherency in design choices. Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback. Contribute and foster a culture of sharing and feedback on design. Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio. We would love if you have A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience. Strong communication skills to clearly convey design decisions, and doing so early and frequently under development. Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions. Experience with different platforms and input methods, such as focus-based input. Ability to work in a fast-paced environment with shifting priorities for the biggest impact. An interest in games and player experiences. 4+ years of experience in UX/UI or product design. A portfolio with relevant projects showcasing your design process and impact. Fluency in English. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
The Anti-Cheat team at Embark comprises a set of disparate but complementary disciplines, including game security development, internal tooling, backend- and data engineering, and data analytics/machine learning. Most of us work across more than one of these domains. Being a core function supporting all of Embark games, we collaborate with many different stakeholders throughout the organisation, such as game teams, legal and community management. As a Data Scientist/Data Engineer in the Anti-Cheat team at Embark Studios you will be part of a small, cross-functional team with a mission to keep Embark games fair and safe from cheating and exploiting. In this role you will use your skills and experience to prevent and detect malicious and cheating behavior, as well as strategically driving our efforts for using data to become smarter and better within the anti-cheat function. You’ll be working closely with other data scientists and data engineers within Embark to continuously improve our data foundation, and on top of that assess telemetry and work together with game-, backend-, and ML teams. You are likely curious to learn new skills, and enjoy working autonomously and taking initiatives while also collaborating within and across teams. Your passion for data, technology and games is what is driving you to great success. By being creative and experimental you aim to solve problems in a game-changing way. Example of responsibilities Work closely with stakeholders and game teams to scope and design anti-cheat measures. Perform ad-hoc investigations into suspicious patterns and gameplay behavior. Contribute to the team with your mathematical skills and modeling abilities. Research and develop anti-cheat metrics and performance indicators. Design, develop, and monitor ML solutions. Extract, analyze and communicate insights from gameplay data. Integrate and ingest data from third party services. Build ETL’s, data pipelines and data products. We would love if you have A creative and curious mind. Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Proficiency in Python. Experience working with Google Cloud Platform. Experience working with ETLs and data pipelines. Experience in predictive modeling and analysis over large datasets Professional English communication skills. Experience and/or interest in games and anti-cheat will be considered a bonus! At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a General Ledger Assistant at Embark you will be handling accounting in our financial system Visma.Net. In addition to accounting, the role will include other related tasks within the finance and payroll area such as, monthly closing, reconciliations, expense reporting as well as payroll administration. Your role also requires the ability to occasionally provide backup support for other team members as well as for Accounts Payable. You will work in the finance department together with four colleagues. To enjoy the role you should be ambitious, accurate, good at taking initiative, structured and have good collaborative ability. The role includes many and close contact areas for users and employees; it is therefore important that you are comfortable communicating in English in both speech and writing. Example of responsibilities Accounting Monthly reconciliations Month end closing Internal reporting within the Nexon group Expense Report system Skovik Payroll administration Audit preparation It would be awesome if you have A degree in a Finance related subject and/or at least 2 years of experience in a similar role Previous experience working in an international company is considered meritorious Experience from working in an environment where you need to take own initiatives Excellent attention to details, with a high level of accuracy A mind-set for planning and prioritizing, with a focus on delivery Professional English and communication skills, and an ability to communicate clearly and effectively This is an 80% role (32 hours per week), with working days and schedule agreed upon together. There may be an opportunity for the position to expand to 100% over time, depending on business needs. This is a hybrid role, and we are only considering candidates already residing in Stockholm, Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Gameplay AI / ML Engineer at Embark, you will be working on ARC Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. Our AI team consists of a set of gameplay engineers, working on "classic" gameplay AI, and a set of Gameplay / ML engineers that further expand our tech in what is possible to achieve in AI for games. In this role you will work closely with both our ML team and Gameplay AI team, training, building, innovating and researching new tech that can further advance our emergent AI experience in ARC Raiders. Example of responsibilities Work closely with stakeholders and game teams to prototype new RL locomotion platforms Research, develop, and train RL models Provide model performance analyses and visualizations Improving our game-side training framework to make it easier to train, create and debug our models and platforms. Look for opportunities to apply new tech in gameplay AI to promote more emergent gameplay Stay current with new research and share that knowledge with the rest of the team We would love if you have A creative and curious mind A strong C++ background Experience in Unreal Engine A strong background in gameplay engineering Can speak "design" Professional English communication skills. Additionally, we think it would be a great bonus if you have Experience designing reward functions Experience training curriculums Experience from implementing and evaluating ML methods Knowledge about reinforcement learning-specific optimization algorithms Some programming skills in Python At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Fullstack Engineer at Embark, you will be a Gamemaker in a technical team that builds and maintains internal tools that empower our game teams and improve the studio’s efficiency. Your role will directly support game development by creating solutions that automates and streamlines workflows, and provides valuable analytics. You will also be contributing to commercial projects like tools for monetization and customer support. The team’s goal is to deliver scalable, user-friendly, and cost-efficient solutions that help our teams create dynamic and engaging player experiences. You’ll collaborate closely with game teams, data teams, and the commercial team, reporting to the Tech Lead in Commercial Tech. As an integral part of a creative and autonomous team, you’ll contribute to high-quality tools and systems for both developers and players. For the frontend we use technologies like React, TypeScript and NextJS. For the backend we use Go, protobuf, Python, and OpenAPI. Example of responsibilities Develop and improve internal tools for game teams and studio-wide use. Automate workflows to reduce manual effort and enhance efficiency. Build personalized store recommendation systems and tools. Continuously refine engineering practices to ensure services are easy to deploy, scale, and maintain. Collaborate with multiple teams to deliver tools and solutions that improve both developer and player experiences. We would love if you have A creative and curious mind Solid experience with React, TypeScript, NextJS, Go, Python and the GCP stack. Proven ability to build internal data-driven tools and services. Experience deploying and maintaining services on cloud infrastructure. Strong background in analytics and data-driven tooling. Analytical mindset, self-driven and capable of taking projects from idea to implementation. Experience in the gaming industry or other consumer-facing products. Passion for games, interactive experiences and new technologies. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a Data Scientist at Embark, you will play a crucial role in our team of data professionals, focusing specifically on game analytics. You will be instrumental in providing insights and support for our game titles, leveraging data to optimize player experience, and providing actionable insights for the game development team. This position presents an exciting opportunity to merge your love for gaming with your expertise in data analytics. Example of responsibilities Collaborate and work closely with game designers and business stakeholders Research and develop metrics and performance indicators Extract, analyze and communicate insights from gameplay data Design telemetry logging Communicate results clearly and concisely to stakeholders from both game and commercial teams We would love if you have A creative and curious mind Strong proficiency in SQL and experience with database querying, preferably using tools such as BigQuery Experience in working with ETLs and data pipelines Proficiency in Python scripting for data manipulation and analysis Excellent analytical skills with the ability to translate data into meaningful insights and recommendations Strong interpersonal skills with the ability to collaborate effectively across teams and communicate complex concepts to non-technical stakeholders Experience from working in a fast-paced environment where your skills depend on personal independence and agility Experience with game analytics and an interest in playing games Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
We are looking for an Enemy Designer to join ARC Raiders game teams here at Embark. In this role you will be designing enemy and NPC systems, including behavior and decision making. You will be responsible for detailed design work, writing, iterating and implementing designs for features and mechanics, around non-player entities and enemies, delivering high quality, balanced and scalable systems and player experiences for our game ARC Raiders. You will collaborate closely with the other designers and engineers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines. Example of responsibilities Design, implement and tweak Enemy behaviors and stimuli to create fun and interesting gameplay experiences Balance and tweak Enemy difficulty Work with world designers in establishing optimal conditions for the enemies to perform well Contribute in designing and implementing core enemy systems, including path finding, behavior trees, states and transitions, etc. We would love if you have A creative and curious mind 3+ years of experience designing and making games, with shipped titles being a plus Experience working with enemy design and systems for games A good grasp of AAA PvP & PvE gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics Proficiency with the Unreal Engine and experience with Blueprints and scripting A good knowledge and familiarity with the various disciplines: coding, animation, physics, 3D Art, etc. A great creative collaborative spirit in cross disciplinary groups Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a UX Technical Designer you will act as a generalist who bridges the gap between UX, systems, and technical implementation. You will empower UX Designers, UX Artists, Engineers, and game teams by developing robust tools, frameworks, and systems that make player experiences feel intuitive, polished, and performant. To thrive in this role we think you have experience working with Unreal Engine and UI frameworks, strong C++ foundations, and a genuine curiosity about what makes game interactions feel intuitive. The bar for UX in games is rising, and we're pushing to stay ahead of the curve. Join us and help shape what comes next! Example of responsibilities Collaborate with and enable UX Designers, UX Artists, and UX Researchers to deliver great player experiences - contributing to feature development, shared tooling, and a consistent, high-quality player experience. Take ownership of UX design for game features, balancing new feature development with maintenance of existing systems. Work closely with engineers to implement UI features in Unreal Engine, bridging the gap between design intent and technical execution. Identify gaps in the player experience and proactively drive improvements — thinking in systems, considering edge cases early, and keeping consistency and creativity in balance. Help level up UX understanding across the studio and foster a culture of design sharing, feedback, and critique. We would love if you have A creative and curious mind with a passion for player-centered design 5+ years of experience within UX/UI or product design, or similar. An interest in games and player experiences Experience designing for multiple platforms and input methods such as PC, console, or mobile A systematic approach to design - you think beyond screens, plan for edge cases, and design for scalability Familiarity with Unreal Engine or a curiosity and willingness to learn it — prior hands-on experience is a plus, not a requirement Interest in data and data-driven design At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
At Embark, you will join the game services group, a collective of teams powering player-facing online functionality, and managing highly scalable backend systems. In this role, you will work with online systems related to player progression, social interaction, game orchestration, monetization and authentication. The challenges you will solve are similar to those found in distributed data-intensive platforms, but applied to live service games.Most of your time will be spent in a small number of core services, as part of a complex, interconnected gaming ecosystem.. You are expected to take responsibility, ownership and identify what needs to be done. You will be part of a highly collaborative environment where you work together across teams to bring the best experience to our players. Our core technologies include Go, C++, Unreal Engine 5, Google Cloud Platform (GCP), SQL (using Google Spanner), Redis, Kubernetes, and Bazel. What you will do Design, build, and maintain live service functionality supporting multiple games, such as messaging, VOIP, lobbies, inventory, matchmaking and microtransactions Work with distributed backend systems in a live service environment handling millions of players’ data Collaborate both within your team and with various other teams to build highly-scalable, secure and reliable online services in our games Innovate, and explore new technologies. Improve tooling, workflows, and architecture for our online systems We think you bring Strong programming skills and 5+ years of professional experience with Go Experience with large-scale data-intensive systems Experience with Kubernetes and cloud environments, preferably GCP The ability and passion to take ownership and drive work forward A curious mindset and comfort working in highly collaborative environment Professional English communication skills Bonus Experience with cloud-native databases, specifically Google Spanner Experience building or operating authentication systems using OpenID or similar standards Some years of professional experience with C++ Experience working with game engines, specifically Unreal Engine At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
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