Senior Gameplay Engineer - ARC Raiders
Embark Studios AB
Utvecklare inom spel och digitala media

As a Senior Gameplay Engineer at Embark, you will work on ARC Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript. This is a technical, systems-oriented role rather than a content-facing one. You will work autonomously across problems like performance, tooling, architecture and networking - the systems our gameplay and design teams build on top of. You won't be planned for gameplay tasks by production; instead you're expected, with some direction, to find and explore solutions to our everyday and long-term technical problems. Example of responsibilities Collaborate with a wide range of talents at Embark to deliver ground-breaking technical solutions to create fun gameplay for our players Identify and build tech to further increase the productivity of our daily work Assist our team in debugging and fixing complex issues Take ownership of technical systems across multiple areas of the game - often systems players never interact with directly, but that make everything else possible We would love if you have A creative and curious mind A strong background in C++ A good grasp of what good gameplay looks and feels like Fluent in English - our team comes from all over the world! An interest in computer science and programming as a craft Experience working across multiple gameplay or engine systems, rather than deep specialization in a single narrow area Additionally one or some of these would be a great bonus Experience with multiplayer Previously worked with shooter or third-person games Comfortable owning technical problems end-to-end with minimal day-to-day direction from design or production At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

42 dagar sedan
Sista ansökan:
27 mars 2027
ML Research Engineer - Narrative & AI Systems
Embark Studios AB
Systemanalytiker och IT-arkitekter m.fl.

As a ML Research Engineer on Embark's Machine Learning team, you will help shape the future of storytelling tools and systems for video games. We believe modern AI can unlock entirely new creative workflows for narrative design, quest building, lore creation, and player-facing reactivity. Our goal is to investigate how we can design new tools and systems that enable creators to be more ambitious, collaborate more effectively, and explore ideas with less friction rather than simply automating existing workflows. In this role, you will research, prototype, and build AI-driven narrative systems - exploring what's possible before optimizing for production. You'll work closely with writers, and designers to explore different levels of AI agency to intentionally design where AI agency makes sense and where it doesn't. This is a role for someone who is genuinely passionate about narrative and storytelling, has a research mindset, and is curious about what new AI techniques can enable in games. Example of responsibilities Build gameplay systems and tools that enable new narrative workflows and faster iteration for creators Collaborate with designers and narrative teams to understand creative needs and turn them into intuitive tooling Research and prototype AI-driven narrative systems - quest generation, reactive dialogue, authoring tools, and beyond Design and run lightweight experiments to evaluate creative AI applications Work with writers and designers to explore and prototype AI-native gameplay mechanics that preserve authorial intent while enabling emergence and reactivity Prototype experimental features quickly, then help mature the best ideas into robust solutions Help design and evaluate different degrees of AI autonomy, balancing creative ambition, reliability, and control Help define what 'good' looks like when AI is involved in storytelling We would love if you have A research or engineering background with hands-on experience in ML or LLM applications A genuine passion for narrative: games, film, interactive fiction, or otherwise Curiosity and comfort working in ambiguous, exploratory problem spaces A creator mindset: you enjoy building things that make other people more effective Comfort collaborating with writers and designers and translating creative goals into technical solutions Professional English communication skills Additionally, it's a bonus if you have Experience working in Unreal Engine or with C++ Experience with narrative systems, quest pipelines, or other creator-driven game features A background in ML, NLP, generative models, or evaluation methodologies Python experience, or interest in working across engine + services/tooling At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

42 dagar sedan
Sista ansökan:
27 mars 2027
Tech Lead - Backend Delivery
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As the Technical Lead for the Backend Delivery team at Embark, you will work in the shared tech organization and lead the technical execution of reliability and developer experience. Backend Delivery is a platform team that serves other shared tech functions by building self-serve infrastructure, tooling, and managing our shared multi-tenant clusters. Some examples of things we’re working on include CI/CD, observability, mesh networking, build pipelines, etc. Some of the technologies we use to make all of those are Go, Python, GCP, Bazel, Terraform, Kubernetes, Istio. You will mentor and guide engineers, collaborate closely with design and product, and make architectural decisions regarding the infrastructure and backend development platform. In your day to day you work as an amplifier for cross team communication & collaboration. Example of responsibilities: Leadership & Collaboration Managerial responsibilities (not limited to) hiring & onboarding of new employees and long-term career development. Serve the know-how & share best practices: coaching people to make the right decisions across dependencies and to raise concerns and needs. Collaborate with backend services teams, the game server infrastructure team and other users of the common development platform such as data analytics and anti-cheat to define, scope, and deliver new features and improvements. Planning and working for sustainability / scalability of team and throughput, including headcount planning and scoping. Example of responsibilities: Architecture & Development Support the design and evolution of robust, scalable systems within backend engineering teams in the organization (e.g. player-progression, matchmaking, etc…) Ensure high performance and reliability by improving monitoring of our fleets Foster best practices in code quality, automated testing, performance profiling, and release reliability. Lower cognitive load by building tools and automation to make development iterations simpler and faster. We would love if you have A creative and curious mind A solid and proven background from software engineering and architectural leadership with previous experience developing large scale systems. Experience from a high-paced engineering organization working with CI, scalability, and automation, etc. Experience in working with a diverse set of partners and helping them understand the trade-offs to different product and technical decisions. Learning, collaborative and sharing approach as well as motivation to take initiative and drive The ability to be a great team player with good communication skills Proven leadership qualities, including splendid recommendation stats from former team members Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

42 dagar sedan
Sista ansökan:
27 mars 2027
Backend Engineer - Anti-Cheat
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

The Anti-cheat team at Embark is responsible for upholding the integrity of our games, identifying instances of unfair play, and protecting the experience of our players. We have a versatile toolbox at our disposal, which we continuously evolve and refine, including client-side protections, third-party systems, machine-learning models. Being a core function supporting all of Embark games, we collaborate with many different stakeholders throughout the organisation, such as game teams, legal and community management. We are now looking for a well rounded Backend engineer with front-end experience to strengthen our operational capacity. As a member of our Anti-cheat team you will, among other things, be responsible for maintaining and developing the services that power Embark’s anti-cheat activities, and develop tools and visualizations within our internal web portals supporting both our own and other teams at Embark. You are likely curious to continuously learn new skills. You enjoy working autonomously and taking initiatives, while also collaborating within and across teams. You enjoy applying the full breadth of your skill set to help protect our players from unfair play and malicious actors. By being creative and experimental you aim to solve problems in a game-changing way. Example of responsibilities  Operate, monitor and develop anti-cheat services critical to our live games Design and deploy internal services supporting the anti-cheat operation Work with internal users to design and develop web tools and visualizations We would love if you have A creative and curious mind Proficiency in Go Proficiency in Typescript Experience in developing and operating distributed systems Experience in developing intuitive, easy-to-use, graphical interfaces Experience working with Google Cloud Platform Professional English communication skills Experience and/or interest in games and anti-cheat will be considered a bonus!   At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

42 dagar sedan
Sista ansökan:
27 mars 2027
Core Gameplay Engineer - THE FINALS
Embark Studios AB
Utvecklare inom spel och digitala media

As a Gameplay Engineer at Embark, you will work on THE FINALS, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will build easy-to-use systems that enable us to iterate quickly and that encourage experimentation. The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript. This role spans both content and the systems underneath it. You'll work on features players feel directly, as well as performance, tooling, architecture and networking. We care about building things once and building them well, and we keep pushing to make what's built for one part of the game useful to whoever needs it next. You'll have experienced engineers around you to learn from, and room to grow into ownership of complex problems. Examples of responsibilities Collaborate with a wide range of talents at Embark to deliver multi-platform technical solutions that create fun gameplay for our players Help the team debug and fix complex issues Build tech that increases the productivity of our daily work Take technical ownership of features and systems in the game – both the ones players interact with directly and the ones that quietly make everything else possible Work with production and design to scope and plan your work, and keep it visible as it moves Help us keep a live game healthy and fast to iterate on Requirements Strong background in C++ Proven experience in computer science fundamentals and software architecture A good grasp of what good gameplay looks and feels like A passion for game systems and a desire to contribute across the gameplay codebase Nice to haves Experience with Unreal Engine (C++, Blueprints), or another engine, in a commercial environment Experience with Angelscript (or similar scripting languages) Previously worked with first-person or competitive shooters Full-cycle game development experience, from pre-production through launch and into live ops with regular releases. Experience across related engineering domains (backend, engine, performance, or tools) At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can't wait to hear from you (in English)!

42 dagar sedan
Sista ansökan:
27 mars 2027
UX Design Consultant
Embark Studios AB
Övriga IT-specialister

As a UX Design Consultant you will be working on one of our Game Projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features, and balancing maintenance of existing features for live service games. To thrive in this role we think you have experience working with complex products and designing for different platforms and input methods such as PC, console or mobile. Start: as soon as possible Contract: 6 month Location: Stockholm (onsite) Example of responsibilities  Collaborate across disciplines and align stakeholders to define clear problem statements, user needs and design solutions to solve those. Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands. Design using user flows, wireframes and prototypes, that adhere to the game’s design system and style guides. Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact. Work proactively, identifying gaps in the user experience to inform design decisions Consider systems before individual screens. Consider edge cases early, flexible design solutions, and aim for coherency in design choices. Deliver and explore many possible solutions, while able to narrow down and pivot with relevant feedback. Contribute and foster a culture of sharing and feedback on design. Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio. We would love if you have A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience. Strong communication skills to clearly convey design decisions, and doing so early and frequently under development. Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions. Experience with different platforms and input methods, such as focus-based input. Ability to work in a fast-paced environment with shifting priorities for the biggest impact. An interest in games and player experiences. 4+ years of experience in UX/UI or product design in games. A portfolio with relevant projects showcasing your design process and impact. Knowledge or open to working hands on in game engines Fluency in English.   This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

45 dagar sedan
Sista ansökan:
24 mars 2027
Live Producer - ARC Raiders
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As Live Producer for Arc Raiders, you will be responsible for ensuring the seamless operation of live game services and serving as the vital link between the various functions of player operations and the development team. Your ability to remain calm under pressure, leadership capabilities, and in-depth understanding of the gaming landscape will enable you to drive the live operations strategy, optimize player engagement, and maintain the game's health and performance post-launch. Key Responsibilities: Live Operations Management: Oversee the day-to-day live game operations on both PC and Console, including event monitoring, updates, patches, and maintenance activities. Collaborate closely with the release management and the development team to ensure a smooth integration of new content, features, and fixes into the live environment. Live Team Leadership: Lead and mentor a small live operations team, fostering a collaborative and high-performance culture that emphasizes speed and decisiveness. Empower team members to excel in their roles by providing guidance, setting clear objectives, and offering constructive feedback. Communication and Collaboration: Serve as the bridge between player operations and the development team, effectively communicating player feedback, concerns, and suggestions. Collaborate with cross-functional teams including design, engineering, art, and marketing to ensure seamless coordination of live activities. Continuous Improvement: Identify areas for operational improvement, quality assurance, and process optimization within the live environment. Collaborate with tech leadership on tech & tooling for live service management. Implement best practices and drive innovation to enhance the player experience and overall game performance. We would love if you have 3+ years in similar role within the gaming industry, ideally with a focus on AAA shooter games. Strong knowledge of game development processes, live operations and KPIs. Exceptional leadership skills with the ability to motivate and manage a team. Excellent analytical and problem-solving capabilities, coupled with a data-driven approach. Outstanding communication and interpersonal skills to collaborate across different departments. Passion for gaming and staying updated on industry trends and player preferences. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

53 dagar sedan
Sista ansökan:
16 mars 2027
UX Artist Consultant - Games
Embark Studios AB
Övriga IT-specialister

As a UX Artist consultant at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components. Start: as soon as possible Contract: 6 month Location: Stockholm Example of responsibilities Collaborate with a wide range of talents at Embark to deliver a great user experience Create aesthetically delightful visuals that enhances the gameplay experience Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have A creative and curious mind Mid-high level Figma knowledge Proactive and enjoy working in cross-disciplinary teams Professional English communication skills Able to create aesthetically delightful visuals that enhances the gameplay experience Additionally, one or some of these would be a great bonus Experience with motion design Experience from working with games, especially on both PC and Console Experience working with realtime engines specifically Unreal engine Good iconography knowledge Experience of following directions and deliver to quality from a visual, game play and technical perspective Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

97 dagar sedan
Sista ansökan:
31 januari 2027
Fullstack Engineer - Commercial Tech
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Fullstack Engineer at Embark, you will be a Gamemaker in a technical team that builds and maintains internal tools that empower our game teams and improve the studio’s efficiency. Your role will directly support game development by creating solutions that automates and streamlines workflows, and provides valuable analytics. You will also be contributing to commercial projects like tools for monetization and customer support. The team’s goal is to deliver scalable, user-friendly, and cost-efficient solutions that help our teams create dynamic and engaging player experiences. You’ll collaborate closely with game teams, data teams, and the commercial team, reporting to the Tech Lead in Commercial Tech. As an integral part of a creative and autonomous team, you’ll contribute to high-quality tools and systems for both developers and players. For the frontend we use technologies like React, TypeScript and NextJS. For the backend we use Go, protobuf, Python, and OpenAPI. Example of responsibilities  Develop and improve internal tools for game teams and studio-wide use. Automate workflows to reduce manual effort and enhance efficiency. Build personalized store recommendation systems and tools. Continuously refine engineering practices to ensure services are easy to deploy, scale, and maintain. Collaborate with multiple teams to deliver tools and solutions that improve both developer and player experiences. We would love if you have A creative and curious mind Solid experience with React, TypeScript, NextJS, Go, Python and the GCP stack. Proven ability to build internal data-driven tools and services. Experience deploying and maintaining services on cloud infrastructure. Strong background in analytics and data-driven tooling. Analytical mindset, self-driven and capable of taking projects from idea to implementation. Experience in the gaming industry or other consumer-facing products. Passion for games, interactive experiences and new technologies. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

105 dagar sedan
Sista ansökan:
23 januari 2027
Senior/Lead Economy and Engagement Designer - ARC Raiders
Embark Studios AB
Designer inom spel och digitala medier

As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities  Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

111 dagar sedan
Sista ansökan:
17 januari 2027