Production Developer, Release Management - Games

As a Production Developer at Embark you will be a dedicated game maker, executing on games roadmaps and goals. You’ll be part of a cross-functional team where you will create and improve structure and processes and facilitate the day to day work and communications to ensure productivity. You have a passion for removing obstacles, solving problems and making sure things get done! You know that experimenting is a gamble but you have a knack for choosing the smartest route - and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities - Execute on product roadmaps and goals for multiple teams - Ensure communication and coordination of work internally and with external partners - Process: Facilitation of day-to-day, establish and improve ways of working - Ensure team productivity and focus - Providing transparency on project status and risks to stakeholders We would love if you have - Experience as Producer / Project Manager roles in software development, managing projects throughout its life cycle from idea to release/live service - Release Coordination experience - Experience with SaaS - Game development experience preferred - Experience from agile development methods in a cross-functional team environment, preferably from a variation of settings - Excellent communication skills, verbal and written - An organized, detail oriented and self-motivated personality - A pragmatic mindset and ability to motivate individuals and teams At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

22 februari 2024
Sista ansökan:
10 augusti 2024
Game Programmer - Gameplay / AI

As a gameplay / AI programmer at Embark, you will be working on ARC Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities - Improve low level AI systems aligned with tech roadmap - Design and develop AI systems together with design - Prototype, experiment and build AI behaviors We would love if you have - A creative and curious mind - A strong background in C++ - A good grasp of what good gameplay looks and feels like - A fluent English - our team comes from all over the world - An interest in computer science and programming as a craft Our Culture At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

19 februari 2024
Sista ansökan:
7 augusti 2024
Financial Accountant

As a Financial Accountant at Embark you will be handling accounting in our financial system Visma.Net. In addition to accounting, the role will include other related tasks within the finance area such as, monthly reconciliations, internal reporting as well as some AR. Your role will also work as a support for Accounts Payables and include some payroll related tasks. You will work in the finance department together with three colleagues. To enjoy the role you should be ambitious, accurate, good at taking initiative, structured and have good collaborative ability. The role includes many and close contact areas for users and employees; it is therefore important that you are comfortable communicating in English in both speech and writing. The role is a parental leave cover over a period of minimum 9 months. Example of responsibilities - Accounting - Monthly reconciliations - Accounts Receivable - Internal reporting within the Nexon group - Supplier payments - VAT returns - Expense Report system Skovik - Payroll administration of new employees as well as absence reporting - Audit preparation It would be awesome if you have A degree in a Finance related subject and/or at least 5 years of experience in a similar role Experience from working in an environment where you need to take own initiatives Excellent attention to details, with a high level of accuracy A mind-set for planning and prioritizing, with a focus on delivery Professional English and communication skills, and an ability to communicate clearly and effectively At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

17 februari 2024
Sista ansökan:
4 augusti 2024
Experienced Game Quality Assurance (QA) - Games

As an Experienced Game QA at Embark, you will work on The Finals (https://www.reachthefinals.com/) or Arc Raiders (https://www.youtube.com/watch?v=3BKASgkxK1g), and be an integral part of the game team's desire to reach the highest quality. As QA you will understand the game we are building, inside and out, and can hone in on and prioritize the areas where your efforts can have the most impact. Today we are a small team of QA’s working embedded within the game teams and are divided between the two games. We believe that quality is everyone's responsibility and as an Experienced Game QA you will be an enabler for the rest of the team, taking part in the planning and facilitating the coverage of your focus areas. Example of responsibilities - Work closely with game designers, programmers and other disciplines to find ways to continuously improve the quality of our games. - Incorporate and help shape new tooling which can be used to achieve these goals. - In-depth and comparative analysis of different features. - Provide risk assessment from a quality perspective of features and drive mitigating efforts. We would love if you have - A couple of years of experience with QA related work at an AA or AAA studio. Of particular interest is involvement in projects within the FPS and extraction shooter genres. - Experience using issue & project tracking software such as Jira - A strong passion for playing and understanding games. - A creative, curious and organized mind - Great communication skills, both in writing and verbally (English is our primary language). - Experience from working with engine editors, programming or automation is a plus. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

13 februari 2024
Sista ansökan:
1 augusti 2024
Backend Engineer (Go) - Shared

As a Backend Engineer at Embark you will be an integral part of a highly creative game team focused on building powerful and reusable infrastructure and backend components for our teams. Here you will have the opportunity to take initiative and drive finding solutions to exciting challenges, building the services that power our games, making sure they scale and continuously improve on them. As our game is distributed between game client, game server and the cloud, you’ll work together with your team to figure out which parts of the problem to solve in which location. At Embark we believe in creating smaller teams of well-aligned experts that can be trusted to create games and keep them running. Some examples of things we’re working on are matchmaking, authentication, gameserver infrastructure, etc. Some of the technologies we use to make all of those are Go, C++, Rust, GCP, AWS, Bazel, Terraform, Kubernetes, Google Spanner. You do not need to have any experience from games or games studios to apply. Example of responsibilities - Collaborate and work closely with fellow software engineers and technical directors - Build and improve services, features and tools for game development - Continuously improve our engineering practices - Make sure your code adds a great amount of value to your colleagues We would love if you have some of these - A creative and curious mind - A passion for interactive experiences, games and new technologies - A solid understanding about distributed systems and experience building them - A solid understanding about Site Reliability Engineering practices and what it takes to keep services running smoothly around the clock - The ability to be a great team player with good communication skills - A good grasp of performance, optimization and observability - Experience with some of the technologies we use (all is absolutely not required) - Interest in taking initiatives and driving finding solutions to exciting challenges - Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

13 februari 2024
Sista ansökan:
1 augusti 2024
Tech/Team Lead (backend) - Shared Services

As a Team Lead, you will play an important role in securing the success of Embark by engaging in scaling our teams and ensuring the quality and performance of our services. The Shared Teams at Embark are focused on building powerful and reusable infrastructure and backend components for our games. Some examples of things we’re working on are matchmaking, authentication, gameserver infrastructure, etc. Some of the technologies we use to make all of those are Go, C++, Rust, GCP, AWS, Bazel, Terraform, Kubernetes, Google Spanner. You have previous experience working as a Team Lead or multiple years as an engineer within agile teams. You often act as an informal leader and you can give multiple examples of when somebody listened and followed you. You find it tiresome when tasks come to a standstill, and can't stand when actions don't progress. So while having a high drive and having the ability to make things move forward, you also can foresee upcoming strategic decisions. Your wide view helps you make your team design and develop scalable solutions for the future. As a leader, you strongly believe in fostering a culture of involvement, trust, and transparency. Your team members feel included in decisions and understand how the company culture is incorporated in the daily work. Example of responsibilities - Foster a culture of learning, trust, responsibility, and friendliness - Drive technical development and provide leadership in an innovative and fast-paced environment - Enable the team to reach their targets by removing impediments, clarifying goals and initiatives, and fostering ownership and accountability - Work closely with engineers and product management to ensure we're building products in the best way - Advocate and advance modern, agile software development practices and help develop and evangelize great engineering and organizational practices - Make sure the team has the talent it needs to succeed long-term by hiring great people We would love if you have - Experience in leading, managing, coaching and mentoring software developers towards delivering timely, high quality software together with them. - Solid developer background, with previous experience developing large scale systems. - Experience from a high-paced engineering organization working with CI, scalability, and automation, etc. - You are experienced in working with a diverse set of partners and helping them understand the trade-offs to different product and technical decisions. - Strong organizational and prioritization skills along with outstanding written and verbal communication skills in English. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

13 februari 2024
Sista ansökan:
1 augusti 2024
Site Reliability Engineer (Go) - Shared

As a Site Reliability Engineer at Embark you will be a game maker, enabling the teams in creating new ways to enhance experiences in interactive entertainment. At Embark, we believe that infrastructure and platforms should be friction free, to both internal and external users. As an SRE, your knowledge and passion about infrastructure makes you a vital link between what we want to achieve and how it’s actually done. We strongly believe in automation and pragmatic technology choices to be able to run as quickly as possible. We are currently looking for an SRE for the team supporting THE FINALS and Arc Raiders (focused in Go). You can read more about our projects here (https://careers.embark-studios.com/pages/our-projects). The teams work as the backbone of backend teams, building a solid backend platform while taking care of its cloud infrastructure, observability, alerting and CI/CD. Your role implies interfacing with other teams of the same nature in the studio, helping create a single avenue of innovations to benefit everyone. The teams are cross functional, having knowledge in areas such as API design, cloud infrastructure, performance and more. Example of responsibilities - Work as an enabler by using your deep expertise in automating and running workloads in the cloud - Over time, develop an understanding of the workloads you’re supporting to offer advice on changes in technology and processes that can accelerate us further - Collaborate with other Software and Site Reliability Engineers across the company building, deploying and operating new and existing services. - Helping develop, maintain and release backend services to our Kubernetes based environments. We would love if you have some of these - Experience building infra tools and workflows for teams - Experience working with cloud based infrastructure - Experience working with Kubernetes, Terraform, Bazel, Go - Experience working with observability and metrics - A passion for interactive experiences, games and new technologies - Fluency in English - The ability to be a great team player with great communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

13 februari 2024
Sista ansökan:
31 juli 2024
Concept/Branding Artist - Games

Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel. We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition. Examples of responsibilities - Digital painting and concept discovery - Concepts and blueprints for asset creation and production - Compile reference images to align and guide the team to success - Create moodboards and collect reference material to reach the direction presented by directors - Create paintovers to guide and direct the team - Create marketing and communication assets - Create visual mockups for a wide range of items and needs - Play the game, participate in playtests and provide feedback - Create plans for content production for the level - Work with and review content from relevant external partners We would love if you have - Minimum 3 years of relevant professional concept art experience - Excellent visual skill set and deep artistic understanding and knowledge - Follow directions and deliver to quality from a visual, game play and technical perspective - Always work to support the product, game and the team, not to make pretty pictures - Great communication and collaboration skills - Understanding of the technical aspects of the game, memory and performance - Great understanding of the the game play experience of the game - Great appreciation and knowledge for visuals within multiple mediums, such as games, fashion, nature, architecture and movies - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

8 februari 2024
Sista ansökan:
27 juli 2024
Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities - Props placement, terrain sculpting, and creation of natural biome content - 3D modelling, texturing and shader work - Create moodboard and collect reference material to reach the direction presented by directors - Work with photogrammetry and attend photogrammetry reference trips - Play the game, participate in playtests and provide feedback - Create plans for content production and workflows - Work with and review content from relevant external partners We would love if you have - Excellent visual skillset and deep artistic understanding and knowledge - A portfolio that showcases realistic game art - Great understanding of the technical aspects of the game, memory and performance - Follow directions and deliver to quality from a visual, gameplay and technical perspective - Great communication and collaboration skills - Great understanding of the the gameplay experience of the game - Ability to deliver according to agreed time and budget constraints - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

8 februari 2024
Sista ansökan:
27 juli 2024
UI/UX Designer - Games

As a UI/UX Designer you will be working on one of our Game Projects together with other designers, artists and engineers. The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience. You're experienced in user-centered design and have a profound understanding of effective system-oriented design. You've been part of shipping games on platforms such as PC, console or mobile and have a particular interest in live service free-to-play games. You love playing and analyzing games, breaking the design down and understanding the pros and cons of different design choices. You are effective at communicating and collaborating with peers, making sure everyone feels like they can contribute to the design. Example of responsibilities - Design and iterate on the UI of the project - Create wireframes, interactive prototypes, and documentation that clearly convey ideas - Effectively communicate designs to the product and design teams - Work together with designers, engineers, artists, and UX researchers to develop game features - Implement UX features in Unreal engine - User-test on prototypes, other software, and conceptual ideas - Help leveling-up UX understanding and skill at Embark, drive the discipline forward We would love if you have - A creative and curious mind with a passion for games and user experience - Enjoyment of creative collaboration - you want to design and share with others - Background in live service free-to-play games, analytics and A/B testing - 5+ years of experience with a proven track record from the gaming industry - Knowledge of using C++, blueprints and a scripting language called Angelscript - Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

7 februari 2024
Sista ansökan:
26 juli 2024