Release Manager - Games
Embark Studios AB
Regissörer och producenter av film, teater m.m.

As an experienced Release Manager at Embark, you will partner with creative and product stakeholders to support teams in delivering their goals. In this role, you will also ensure smooth game updates and content releases across multiple platforms. You thrive on solving complex problems, staying organized, and keeping releases on track. You understand that a successful release requires proactive planning, seamless coordination, and a focus on both quality and player experience. At Embark, we believe in empowering game makers—people who have ownership over the piece of the game they’re creating. As a Release Manager, you’ll be the reliable point of contact and support for talented creative and technical teams who bring their best to our players. Example of responsibilities Share in driving the release management process, supporting pre-release planning, and overseeing first-party compliance. Ensure that every build and feature meets platform requirements while navigating submission and certification processes on platforms like PlayStation, Xbox, and Steam. Monitor post-release performance, quickly identifying and responding to issues, coordinating hotfixes or patches as needed, and keeping the wider team informed. Track and mitigate risks throughout the release cycle, ensuring that potential blockers are identified early and addressed. Manage the development process for your teams, nurturing sustainable day-to-day, sprint-to-sprint, and milestone-to-milestone rhythms of production. Communicate and overcommunicate with your teams, stakeholders, and external teams - horizontally, vertically, and around corners. We would love if you have 3+ years of experience in the PC/console space as a producer or release manager. Release management experience on PC and console, and an understanding of first party requirements and portals. Strong communication skills that enable you to convey information clearly across teams and solve issues collaboratively. A proactive, humble, and detail-oriented approach, with a high sense of ownership over the live operations pipeline. An organized and detail-oriented mindset, the ability to thrive within ambiguity and messiness, and the patience to bring the former to tame the latter. A passion for video games, particularly competitive or live service titles, and a curiosity for learning how they are built and maintained. For this role we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

104 dagar sedan
Sista ansökan:
7 september 2025
CI Engineer - Tools & CI
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a CI Engineer at Embark you will be an enabler and force multiplier, focusing on enabling both the games themselves as well as our technical platforms. You’ll be an integral part of a highly creative continuous integration team and together we’ll help our developers make awesome games with minimal hassle. To do that we need lots of machines and fast game builds. You’ll need to apply some hardcore systems programming since it’s a high-I/O, high-CPU (well, high-everything) kind of problem - building a photorealistic AAA Unreal game requires a lot from the CI platform. A plus is if you also have good Windows/Linux skills and experience with machine provisioning (if not, no problem, we’ll teach you). Working on Tools and CI means new challenges every day, so be prepared to learn on your feet. Our tools are generally written in Rust, and since the game is built in Unreal we also work with Unreal C++. Example of responsibilities Build CI pipelines for the game building tasks we need (auto placing loot, compute shader PSOs, build&stage game, …) Provision and configure machines so we have enough for the build farm, update e.g. console SDKs on the farm with Collaborate and work closely with multiple teams to deliver products for a smooth developer experience. Collaborate with other game makers in the company to understand where there’s friction, both for our software engineers as well as external users, and to address it. We would love if you have A creative and curious mind Systems programming skills (like Go/C++/Java/…), OS knowledge, I/O All around solid programming skills Professional English communication skills. Additionally would this be a great bonus Provisioning machines in for instance VMWare vSphere, Ansible skills etc At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

114 dagar sedan
Sista ansökan:
28 augusti 2025
Senior Level Designer - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Senior Level Designer at Embark, your responsibility will be to create levels for unique and innovative high-quality 3D games. You will be collaborating closely with artists, game designers, and the rest of the game team to create engaging, world-class playgrounds, with an emphasis on large environments and worlds. From concept, through paper design, blockout and final polish. You will iterate to realize the best canvas for varied and interesting play, utilizing the full range of mechanics in your toolbox, including, for example, destruction, vehicles, character abilities, weapons and items, the game modes and their rules. As a designer you are curious and eager to embrace novel ideas and concepts (your own and others), and you enjoy fleshing out how new mechanics or player experiences can be incorporated and expanded upon in your levels. At the same time you are able to leverage your experience on “what works” for player navigation, moment-to-moment combat, flow, chokepoints and map control as well as keeping an eye on performance and how it is presented to players. You are an expert at analyzing, articulating and solving problems and strive to craft the best possible player experiences. In this role, you will work on ARC Raiders and as a senior member of the team, you will collaborate closely with the directors and leads of the project, in refining concepts and ideas into tangible designs, prototypes and features. As well as Production leadership helping in articulating and establishing estimates, project scope and timelines. Example of responsibilities Be the gameplay champion for your levels and environments Widen the pool of player/world interactivity from a level design perspective Design, present, mock-up and iterate on levels and ideas for levels Work closely with the artists and tech to drive the aesthetics and performance of your levels Scripting and setting up game modes and other gameplay components on your levels Help to identify areas in which workflows or tools can be improved Responsive to player feedback, telemetry and live data to refine and hone the player experience and balance on your levels We would love if you have A creative and curious mind! 4+ years of experience in similar role. Passion for and experience with high quality hands-on 3D game building. Proficiency with the Unreal Engine, level building and some blueprint/scripting experience. Experience from AAA live service and/or F2P games. Advocacy for the player experience and their creative involvement. Enjoyment of creative collaboration - eager to design and share with others. Some familiarity with coding practice, art pipelines and systems design. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

115 dagar sedan
Sista ansökan:
27 augusti 2025
Technical Animator - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Technical Animator at Embark you will play a key role in defining, developing and implementing the future of movement and animation in games. You work as a bridge between different crafts, help different roles come together and work as one towards our vision and goals. At Embark we are challenging the conventional creation of animation within the games industry and we are looking into new ways to be creative, ranging from procedural animation to state of the art tool sets and pipelines that will deliver new and amazing experiences. If this sounds like something that would make your life more interesting and fun, apply to Embark! Examples of responsibilities Act as a link between multiple crafts such as Art, Animation, Design and Programming Create procedural tools to generate animations, different behaviors and reactions Build and develop tools to breathe life into the characters, creatures and objects to create a living and dynamic game experience Drive procedural animation and related deep learning initiatives Work together with different crafts, roles and people to enable the team to deliver experiences according to artistic direction, game direction and technical direction, as well as hitting production deadlines Evaluating different softwares, techniques, engines and pipelines Participate in playtests and provide feedback on the game Motion capture Rigging & Deformation We would love if you have Minimum 3 years of relevant professional experience such as Technical Artist, Animator, Technical Animator, Tools Programmer, etc. A strong passion for animation, games and relevant technologies Solid experience with relevant software used in generation of content (such as Houdini), both traditionally crafted and procedural An understanding of code in Python or similar languages Great understanding and ability to work according Game and Animation direction, as well as technical constraints Excellent understanding of movement and dynamics Great organizational skills, ability to work within deadlines and manage your own time A great team player mentality with strong communication skills Games industry experience is not required but preferred A curious mind, versatile and able to adapt to different engine and pipelines At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

115 dagar sedan
Sista ansökan:
27 augusti 2025
Game Programmer (UI/UX) - Games
Embark Studios AB
Utvecklare inom spel och digitala media

At Embark, we want to empower everyone to create games! As a game programmer focusing on UI/UX you will be working on our recently announced game ARC Raiders, a third-person cooperative action game, alongside some of the most talented people in the games industry. You will have room for creativity while working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience. The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript. Example of responsibilities Implement user interface (UI) features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints. You will of course get the opportunity to learn both Unreal and Angelscript once you’re here. Collaborate with a wide range of talents at Embark to deliver a great user experience, that both feels exciting and well understandable. We would love if you have A couple of years of experience working within the game industry A creative and curious mind A background in software development and C++ development Knowledge of using Unreal Engine Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

136 dagar sedan
Sista ansökan:
6 augusti 2025
Gameplay Engineer
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Gameplay Engineer, you will join a small team and collaborate closely with some of the most talented developers in the industry to craft something truly special. We believe that great games are made in creative environments where builds are always playable and teams can move fast and test as many ideas as possible. We iterate quickly and encourage experimentation. You will work in close collaboration with our designers and to create the systems and tools we need to realize that environment. The games we're making are built in Unreal Engine with C++ and Angelscript. Example of responsibilities Work with designers and engineers to bring innovative gameplay ideas to life Prototype, iterate, and help shape the gameplay experience Take a "gameplay-first" approach, ensuring technical decisions enhance the player experience We would love if you have A creative and curious mind A good grasp of what good gameplay looks and feels like An interest in computer science and programming as a craft A problem-solving mindset and willingness to work in an iterative, fast-moving environment Fluent in English - our team comes from all over the world! Additionally one or some of these would be a great bonus Experience working on multiplayer games or shooters Experience working with Unreal Engine Ability to speak "design" A deep passion for games with significant hands-on experience as a player The ability to draw from personal gameplay experiences when developing At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

136 dagar sedan
Sista ansökan:
6 augusti 2025
Fullstack Engineer - Tools & CI
Embark Studios AB
Mjukvaru- och systemutvecklare m.fl.

As a Full Stack Engineer at Embark you will be an enabler and force multiplier, focusing on enabling both the games themselves as well as our technical platforms. You’ll be an integral part of a highly creative continuous integration team and together we’ll help our developers make awesome games with minimal hassle. Your role is to help build internal tools and services that span everything from release tooling and game config to code coverage to Unreal analysis and content processing tools. Working on Tools and CI means new challenges every day, so be prepared to learn on your feet! As our games are distributed between game client, game server and in the cloud, you’ll work together with your team to figure out which parts of the problem to solve in which location. We work on a broad tech stack. Our backend systems are written in Go for the most part, our tools are in Rust and since the game is built in Unreal we also work with Unreal C++. This role is mostly about working on the tools we implement as web pages, but you can expect journeys into other areas as well depending on what our developers need. Example of responsibilities Build internal tools and automated solutions for our developers, typically in the form of web pages/services but occasionally native tools Continuously improve our engineering practices and automate existing workflows to make sure our services are easy to deploy, scale and maintain Collaborate and work closely with multiple teams to deliver products for a smooth developer experience Collaborate with other game makers in the company to understand where there’s friction, both for our software engineers as well as external users, and to address it We would love if you have A creative and curious mind Making web pages with for instance React/Angular/NextJS Systems programming skills (like Go/C++/Java/…) Some experience with databases Professional English communication skills. Additionally one or some of these would be a great bonus Experience building frontends and backends, mainly internal data-driven tools Experience deploying and maintaining services on a cloud infrastructure An analytical mindset, self-drive and a can-do attitude to drive projects from idea to product At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

148 dagar sedan
Sista ansökan:
25 juli 2025
Release Manager/Producer - Games
Embark Studios AB
Regissörer och producenter av film, teater m.m.

We are hiring a Release Manager/Producer to join THE FINALS, our critically acclaimed, innovative online shooter. As part of the production team, you will partner with creative and product stakeholders to support teams in delivering their goals. And as an experienced release manager, you will also ensure smooth game updates and content releases across multiple platforms. You thrive on solving complex problems, staying organized, and keeping releases on track. You understand that a successful release requires proactive planning, seamless coordination, and a focus on both quality and player experience. At Embark, we believe in empowering game makers—people who have ownership over the piece of the game they’re creating. As Release Manager/Producer here, you’ll be the reliable point of contact and support for talented creative and technical teams who bring their best to our players. Example of responsibilities Share in driving the release management process, supporting pre-release planning, and overseeing first-party compliance. Ensure that every build and feature meets platform requirements while navigating submission and certification processes on platforms like PlayStation, Xbox, and Steam Monitor post-release performance, quickly identifying and responding to issues, coordinating hotfixes or patches as needed, and keeping the wider team informed Track and mitigate risks throughout the release cycle, ensuring that potential blockers are identified early and addressed Manage the development process for your teams, nurturing sustainable day-to-day, sprint-to-sprint, and milestone-to-milestone rhythms of production Communicate and overcommunicate with your teams, stakeholders, and external teams - horizontally, vertically, and around corners We would love if you have 3+ years of experience in the PC/console space as a producer or release manager Release management experience on PC and console, and an understanding of first party requirements and portals Strong communication skills that enable you to convey information clearly across teams and solve issues collaboratively A proactive, humble, and detail-oriented approach, with a high sense of ownership over the live operations pipeline An organized and detail-oriented mindset, the ability to thrive within ambiguity and messiness, and the patience to bring the former to tame the latter A passion for video games, particularly competitive or live service titles, and a curiosity for learning how they are built and maintained At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

150 dagar sedan
Sista ansökan:
23 juli 2025
Character Artist - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

153 dagar sedan
Sista ansökan:
20 juli 2025
Senior/Lead Economy and Engagement Designer - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Senior/Lead Economy and Engagement designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders andcollaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help defining key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

155 dagar sedan
Sista ansökan:
18 juli 2025