Monetization Designer

Hem/IT-strateg/Monetization Designer
heltid
Publicerad: 25 januari
Sista ansökan: 13 juli

Arbetsbeskrivning

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Monetization Designer!


The Monetization Designer plays a central role in Helldivers 2. At Arrowhead, our intention is to provide a live service to our players, not just a static game. That includes providing a treasure chest of toys that grows and grows over the life of the game.We do have items that can be gained by paying real money. However, we are adamantly not making a pay-to-win game, and neither are we pursuing a traditional FOMO-driven battle pass approach. We are modeling a different type of live service, and our monetization goals reflect those values. Are you an experienced Monetization Designer who is interested in working with these constraints? Are you interested in the challenge of designing and modifying a monetization plan over a lengthy live period? Are you conversant with the balance between in-game resources and paid products? Then please apply to this role, and let’s have a conversation!

Who you are:
We have no pure fixed requirements for this role. A wide range of people may be able to fit our needs smoothly. However, earlier successful candidates in this role have often had some of the following characteristics:

Previous experience as a Monetization Designer

Previous experience on console or PC games

Previous experience on multiple game projects that include in-game monetization

Previous experience working with large publishers

Previous experience working with remote colleagues across time zones

Deep understanding of and opinions on monetization designs in recent games

Wide market knowledge, including general knowledge of game finances

The ability to present arguments orally, visually, textually, and with multimedia aids

An understanding of the limitations and abilities of typical game software

The ability to travel and work across different cultures

A love of and familiarity with the entertainment industry and pop culture

What you'll do;
Your title will be Monetization Designer and will report to and work closely with the Design Director of Helldivers 2.

Even if you’ll be the sole Monetization Designer, but you will have a diverse community of fellow designers to work with, contribute to, and learn from.

Furthermore you will;


Know the game

Player perspective

Regularly and thoroughly play the game

Intimately understand the reward mechanisms and existing design

Developer perspective

Become aware of the relative development costs (in time, money, or effort) of different monetization features

Collaborate closely with game designers, UI designers, UX designers, producers, and directors

Request, review, and revise analytics tools that watch player behavior

Ensure Helldivers 2 has a strong monetization strategy and design

Monetization Strategy: What we should implement for monetization goals

Monetization Design: How players should experience and interact with it

Craft a comprehensive monetization strategy

Priorities

Trust: Ensure players feel we are treating them responsibly, respectfully, and responsively, in line with Arrowhead’s reputation

Engagement / Retention: Make Helldivers 2 an enduring hobby that players are motivated to come back to

Revenue: Help Helldivers 2’s financial success

Key Topics

Economy sinks

Rewards and progression

Phases of monetization, based on the lifecycle of the game

Preferred prices per features based on game currencies

The balance between paid-only features and grindable features

How to apply
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.

We interview candidates continuously and hire when we find a good fit.

Practical Information

Scope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden.

What we offer

Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here! (https://jobs.arrowheadgamestudios.com/pages/perks-benefits)