Animator/Animatör

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Senior Animator
Sharkmob AB
Designer inom spel och digitala medier

The role We are on the hunt for a talented and experienced Senior Animator to join our friendly and supportive team. If you are passionate about creating cool gaming experiences and love bringing characters and worlds to life, we want to hear from you! We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. The games we are making and our ambition require a wide range of backgrounds and expertise. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. The team You will join a team that works on character visualization that includes Animation, VFX, Tech Art and Animation Director. Where teammates work close to enable each other. Our team is a diverse group of industry veterans and young creatives who all share a love for gaming. We believe in fostering a culture of collaboration and creativity, where every team member gets ownership and has the space to grow and contribute their unique skills. Responsibilities You will collaborate closely with our design, art, and programming teams to create awesome animations. You will also: Develop and maintain high-quality animation pipelines and processes. Directing motion capture. Mentor and inspire junior animators, helping them hone their craft. Working in Unreal Engine 5 - Setting up graphs and state machines. Requirements A good understanding of the relationship between gameplay animation and game design. Confident working in UE5 or similar engine. Experience in working with motion capture Experience in mentoring junior team members. Passion for games, gameplay mechanics, and animation. Shipped at least one AAA game on PC and/or console as a gameplay animator. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

6 maj 2026
Sista ansökan:
2 november 2026
Animator
Recommended by AB
Designer inom spel och digitala medier

What if you could create lifelike digital humans — not for a cinematic, but for a continuously running real-time multiplayer platform? At Avanti, we combine advanced game technology with cloud infrastructure to build a new generation of interactive gaming experiences. Instead of traditional live studios, we create scalable digital environments powered by motion capture, AI-driven characters and real-time systems. Now we are looking for an Animator who wants to push realism inside a real-time engine environment. The Role – Creating Lifelike Digital Humans You will work with motion capture data, refine it, shape it and implement it inside Unreal Engine to ensure seamless, believable animation flows. Your focus will include: Clean and process motion capture data from live dealer performances Translate live capture data into Metahuman character rigs Refine and enhance mocap animations to ensure natural, fluid movement on Metahumans Create transitional animations and blends between mocap sequences Develop animation libraries for various dealer actions (card dealing, chip handling, gestures) Work with Metahuman facial capture and animation systems Collaborate with developers to implement animations in Unreal Engine Optimize animations for real-time streaming performance Maintain consistency and quality across all dealer animations The challenge is subtle but demanding: Characters must feel human, in their movement in the way they act. Not static and robotic, which is going to be fun! Transitions must be seamless. Sequences must blend naturally. Movements must respond correctly to gameplay logic. Functional Skills We are specifically looking for: Proven experience working with motion capture pipelines Strong animation skills in Maya Experience implementing animation inside Unreal Engine Deep understanding of animation blending and state machines Strong understanding of human movement and body mechanics Ability to work in a real-time production environment We are looking for someone who understands the full animation lifecycle — from capture to final in-engine implementation. Nice to Have Experience working with Metahuman Background in AAA, gaming or real-time interactive productions Experience optimizing animation for performance in engine Who You Are You care deeply about realism. You notice when something feels off — even if others don’t. You enjoy refining details until movement feels natural. You understand both the artistic and technical side of animation. You are collaborative, communicative and comfortable working closely with developers and technical artists. You are curious about new technology and want to be part of building something new — not just contributing to a predefined pipeline. Why Avanti? We operate at the intersection of game development and regulated iGaming. Few companies globally combine motion capture, real-time engines and cloud infrastructure at this level. We are stable and growing rapidly. We are building technology that replaces traditional studio setups with scalable digital systems. We work with major operators and expand into new markets. You will join at a stage where: Systems are evolving Realism is a competitive advantage Your work directly impacts the product experience You get: Stock option program in the future Wellness allowance & gym membership Hybrid setup An English-speaking, technically ambitious team This is an opportunity to work on lifelike digital humans in a real-time environment that operates at scale. The Team You will join the Live Experience Team (8 people). You will collaborate closely with Gameplay Developers and Technical Artists to ensure animation integrates seamlessly into the engine. The Process Initial conversation Portfolio & technical deep dive Final discussion with the Hiring Manager If you are an Animator with strong motion capture experience and a passion for real-time realism — we would love to connect. Let’s redefine what digital humans can look like in live interactive environments. We are office-first company where, there is flexibility but we like to work together. This is a permanent full-time position at Avanti Studios.

2 mars 2026
Sista ansökan:
16 augusti 2026