Animator/Animatör

Sök bland 7 lediga jobb som Animator/Animatör och börja ditt nya yrkesliv idag!

Senior Gameplay Animator
Machinegames Sweden AB
Designer inom spel och digitala medier

MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions. Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'. Work with all disciplines to develop content implementation tools, technology, and workflow. Identify, communicate, and help resolve animation related issues quickly and efficiently. Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs. To do quick blockouts for gameplay tests. Collaborate with animators and other disciplines to create a cohesive vision and experience. Troubleshoot and solve animation issues with all departments. Implement animation assets into game engine and iterate as needed. Qualifications Shipped at least 1 AAA title and been part of a full development cycle. Technical experience working with game engines and game animation implementation. Expert level knowledge of Motionbuilder and experience in editing motion capture data. Expert knowledge of basic principles of animation: timing, dynamics & body mechanics. Strong communication and teamwork skills. Passion for video games and especially for first-person immersive games. Receptive to direction, constructive feedback, and willingness to work through an iterative process. Adapt to technical dependencies and engine limitations. Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech. Basic knowledge of Maya. Excellent written and spoken communication skills in English. Sample Work Required - Demo reel should include examples of previous animation work. Preferred Skills Experience in animating creatures, animals, robots and other non-human characters. Bachelor’s degree in Art, Animation or Game Development. Strong familiarity with MachineGames' titles.

27 juni 2025
Sista ansökan:
27 juli 2025
Props Master/Animator
Machinegames Sweden AB
Designer inom spel och digitala medier

MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Props. On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use. Hiring and buying props. Communicate needs to any out-of-team or external dependencies. Animation. Motion edit solved motion capture data to the level of quality determined in the animation pipeline. Create keyframe animations. Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game. Qualifications Technical skills - Proficiency in a variety of crafts, such as carpentry and painting. Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records. Communication skills - able to communicate effectively with production designers, actors, and other crew members. Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget. Minimum +3 years of prior experience to the relevant fields. Experienced in working with Motion Builder. Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work. Excellent communication skills in English, both written and verbal Portfolio demonstrating required skills. CV in English. Preferred Skills Mocap experience in game development Solid animation skills both when it comes to motion editing and keyframing.

27 juni 2025
Sista ansökan:
27 juli 2025
Senior Motion Designer
Bold Stockholm AB
Designer inom spel och digitala medier

The role of Senior Motion Designer at Bold is to lead the development and delivery of high-quality motion design across a wide range of brand expressions. This includes the creation of motion concepts, behaviors, principles, and executions that bring visual identities and narratives to life across platforms. As a senior team member, you are expected to take creative and strategic ownership within projects, contributing both conceptually and technically. You will play a key role in shaping motion design across pitches, branding and activation projects, and case studies — ensuring that work is grounded in strategy, crafted with precision, and delivered with ambition. You will work in close collaboration with internal teams including strategists, creatives, copywriters, planners, and client/account managers. You will also maintain strong working relationships with external collaborators such as filmmakers, producers, illustrators, and other production partners. Ongoing dialogue and alignment with clients, as well as colleagues across other NoA agencies, is a key part of the role. Strong communication skills, a collaborative mindset, and the ability to independently drive the motion discipline within a multidisciplinary team are essential. You are expected to mentor junior designers, support capability building, and contribute to a forward-thinking, inclusive studio culture. Core competencies 1. Creative Leadership & Concept Development Develop motion concepts that can inform and/or support overaching design direction, in collaboration with project leads. Ensure motion behaviors align with brand strategy and design direction. Take full ownership of the motion design component within brand projects. Advocate for the role of motion in shaping brand perception and user experience. 2. Strategic & Systemic Thinking Apply motion design strategically to reinforce narrative, audience insight, and business objectives. Understand how motion contributes to user experience, accessibility, and brand coherence across digital and physical environments. Contribute to the development of motion principles as part of broader design systems. 3. Technical Craft & Delivery Excellence Deliver well-crafted and technically robust motion systems tailored to client implementation needs. Maintain a high level of detail and quality across all motion outputs. Stay current with tools, platforms, and techniques in motion design, animation, 3D, and film. Define and improve workflows, tools, and documentation to support scalable delivery. 4. Collaboration & Project Ownership Collaborate across disciplines with strategists, creatives, developers, and production partners. Manage timelines, deliverables, and scope for motion-related tasks and workstreams. Partner with third-party collaborators such as filmmakers, illustrators, and producers. Ensure clear communication and creative alignment across all project stakeholders. 5. Client Engagement & Advocacy Represent the motion discipline in client meetings, workshops, and presentations. Guide clients in understanding and leveraging motion as a brand asset. Challenge teams and clients constructively to explore innovative, bold solutions. 6. Mentorship & Capability Building Provide clear, supportive feedback to junior designers to foster skill development. Contribute to training programs for colleagues, new hires, and interns. Share knowledge to raise the studio’s creative and technical standards in motion. 7. Innovation & Offering Development Propose new approaches and ideas to evolve Bold’s motion offering — individually or with the team. Explore emerging formats, platforms, and technologies that expand the possibilities for motion branding. 8. Cultural Contribution Help foster a collaborative, inclusive, and creatively ambitious studio environment. Actively participate in internal discussions, critiques, and initiatives that shape Bold’s culture and creative direction. Success in This Role Means Delivering motion work that is as strategically meaningful as it is visually distinctive. Elevating the motion discipline within Bold and helping others grow alongside you. Championing new ways to express brands through movement, and challenging expectations with every project.

17 juni 2025
Sista ansökan:
17 juli 2025
Animator
Snowprint Studios AB
Designer inom spel och digitala medier

Do you love bringing characters to life? You see every movement as a chance to add emotion, style, and gameplay clarity. You know the difference between something that moves, and something that moves you. As an Animator at Snowprint Studios, you’ll help define the personality of our games. From expressive heroes to strange, multi-legged creatures, you’ll create animations that feel great, look sharp, and make gameplay better. You’ll work on Tacticus, our award-winning strategy game, and collaborate closely with artists, designers, and developers across disciplines. We’re a small, experienced team that values kindness, creativity, and self-leadership. We move fast, give feedback generously, and trust people to own their craft. You’ll have room to push ideas, test quickly, and ship animations that players around the world will love. What you’ll be doing First of all, animation, of course. But you also adjust 3D models and perhaps even build them, rig them, animate them and implement them. It’s varied work. You’ll animate characters, props, UI and more, crafting fluid, responsive animations that elevate gameplay and fit seamlessly into the game experience.  You’ll work in Maya and bring your experience with FK/IK animation, rigging, and mesh adaptation to support the needs of the project. You’ll also work with Unity3D, using both realtime and baked physics, cloth simulation, and dynamic forces to enhance fidelity and feel. You’ll be part of a collaborative team, working closely with Art Directors and cross-discipline stakeholders to problem-solve and improve the pipeline. Your insights will help shape how animation supports storytelling, gameplay, and the overall player experience. Is this you? You’ve spent a few years animating for games and know how to balance creativity with technical constraints. You bring strong fundamentals and a passion for gameplay-first animation. You know your way around Maya and game engines (we use Unity3D) and have a solid grasp of game art pipelines. You’re comfortable adapting meshes and tweaking models for animation needs, and you’ve worked with real time and baked physics, including cloth, rigid body, and soft body dynamics. You’re a strong communicator who thrives in a collaborative environment, always ready to give and receive feedback. You stay curious, open-minded, and eager to explore new tools, techniques, or style-switching between cartoony and realistic as needed. A deep passion for games and a belief in the power of team-driven development drives everything you do Where you’ll work Our Stockholm studio is in Södermalm and our Berlin studio is in Mitte, with a hybrid working model. We work from the office Tuesdays and Fridays, to allow for closer collaboration and socializing, other days it's up to everyone where they feel most comfortable to work. We support hybrid work by supplying you with the right setup and tools. About Snowprint studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance.  For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook and Twitter. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! * Pocket Gamer Awards 2022 winner ‘mobile game of the year’ and ‘best strategy game’ **Pocket Gamer Awards 2024 winner 'best game we are still playing’ and finalist 'best developer'

4 juni 2025
Sista ansökan:
21 november 2025
Animator - Games
Embark Studios AB
Designer inom spel och digitala medier

Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success. Overview As an Animator at Embark your job is to breathe life into the characters, creatures and objects to create a living and dynamic game experience. You use your magnificent skills to make the world come alive and play a critical role enhancing the emotional experience and the gameplay elements of the game. Examples of responsibilities Create high quality animations for a wide range of characters, creatures and props Evaluating different softwares, techniques, engines and pipelines Be responsible for not just the animations but the whole chain needed to experience it in the game Work closely with character artists, technical artists, animators and designers to build a fun and amazing looking game Participate in playtests and provide feedback on the game We would love if you have Relevant professional animation experience A strong passion for animation, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Ability to follow directions and deliver to quality from a visual, game play and technical perspective Great understanding and ability to work according Game and Animation direction as well as technical constraints Great communication and collaboration skills Modern game engine knowledge, stateflow, visual scripting etc. Scripting language knowledge such as python and C# This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

10 april 2025
Sista ansökan:
27 september 2025
Technical Animator - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Technical Animator at Embark you will play a key role in defining, developing and implementing the future of movement and animation in games. You work as a bridge between different crafts, help different roles come together and work as one towards our vision and goals. At Embark we are challenging the conventional creation of animation within the games industry and we are looking into new ways to be creative, ranging from procedural animation to state of the art tool sets and pipelines that will deliver new and amazing experiences. If this sounds like something that would make your life more interesting and fun, apply to Embark! Examples of responsibilities Act as a link between multiple crafts such as Art, Animation, Design and Programming Create procedural tools to generate animations, different behaviors and reactions Build and develop tools to breathe life into the characters, creatures and objects to create a living and dynamic game experience Drive procedural animation and related deep learning initiatives Work together with different crafts, roles and people to enable the team to deliver experiences according to artistic direction, game direction and technical direction, as well as hitting production deadlines Evaluating different softwares, techniques, engines and pipelines Participate in playtests and provide feedback on the game Motion capture Rigging & Deformation We would love if you have Minimum 3 years of relevant professional experience such as Technical Artist, Animator, Technical Animator, Tools Programmer, etc. A strong passion for animation, games and relevant technologies Solid experience with relevant software used in generation of content (such as Houdini), both traditionally crafted and procedural An understanding of code in Python or similar languages Great understanding and ability to work according Game and Animation direction, as well as technical constraints Excellent understanding of movement and dynamics Great organizational skills, ability to work within deadlines and manage your own time A great team player mentality with strong communication skills Games industry experience is not required but preferred A curious mind, versatile and able to adapt to different engine and pipelines At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

10 mars 2025
Sista ansökan:
27 augusti 2025
Technical Animator
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Collaborate with the team to develop and implement character rigs, focusing on weight skinning, RBF deformation, and animation. Set up animatable rigged objects such as weapons and vehicles, including skeletons, weight skinning, and control rig development. Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement. Work closely with the central DCC team to develop and maintain tools and pipelines, troubleshoot issues, and provide documentation. Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation. Identify and resolve technical animation issues, ensuring a seamless experience for both developers and players. Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms. Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows. Provide technical support and troubleshooting for animation-related tools and systems. Who you are: An experienced technical animator with a strong background in game development and real-time animation. Proficient in animation software and tools such as Maya, 3ds Max, MotionBuilder, and game engines. Experienced in Python development for animation and rigging tools, as well as automation. Experienced in troubleshooting and resolving animation-related technical issues. Adept at collaborating with cross-disciplinary teams, including animators, riggers, and programmers. Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

24 februari 2025
Sista ansökan:
13 augusti 2025