Animator/Animatör
Sök bland 4 lediga jobb som Animator/Animatör och börja ditt nya yrkesliv idag!
MachineGames is looking for a MoCap Operator and Animator to join our team! In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Prepare stage and capture systems for capture. Oversee motion capture system, calibration, and operation during shooting. Ensure the data quality. Responsible for the stock of markers, suits and other items directly related to the mocap recordings. Communicate needs to any out-of-team or external dependencies. Motion edit solved motion capture data to the level of quality determined in the animation pipeline. Create keyframe animations. Together with members of the team (production unit or advanced gameplay/effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game Qualifications Minimum +3 years of prior experience to the relevant fields. Solid knowledge of the motion capture system, and motion editing (animation skills). Solid knowledge when it comes to placing markers on an actor or prop. Strong understanding of tracking, solving, and retargeting of motion capture data. Experienced in working with Motion Builder. Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work. Excellent communication skills in English, both written and verbal. Portfolio demonstrating required skills. CV in English. Preferred Skills Knowledge of Optitrack Motive software Mocap experience in game development Experience in tracking and solving captured data Solid animation skills both when it comes to motion editing and keyframing.
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions. Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'. Work with all disciplines to develop content implementation tools, technology, and workflow. Identify, communicate, and help resolve animation related issues quickly and efficiently. Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs. To do quick blockouts for gameplay tests. Collaborate with animators and other disciplines to create a cohesive vision and experience. Troubleshoot and solve animation issues with all departments. Implement animation assets into game engine and iterate as needed. Qualifications Shipped at least 1 AAA title and been part of a full development cycle. Technical experience working with game engines and game animation implementation. Expert level knowledge of Motionbuilder and experience in editing motion capture data. Expert knowledge of basic principles of animation: timing, dynamics & body mechanics. Strong communication and teamwork skills. Passion for video games and especially for first-person immersive games. Receptive to direction, constructive feedback, and willingness to work through an iterative process. Adapt to technical dependencies and engine limitations. Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech. Basic knowledge of Maya. Excellent written and spoken communication skills in English. Sample Work Required - Demo reel should include examples of previous animation work. Preferred Skills Experience in animating creatures, animals, robots and other non-human characters. Bachelor’s degree in Art, Animation or Game Development. Strong familiarity with MachineGames' titles.
As a Technical Animator at Embark you will play a key role in defining, developing and implementing the future of movement and animation in games. You work as a bridge between different crafts, help different roles come together and work as one towards our vision and goals. At Embark we are challenging the conventional creation of animation within the games industry and we are looking into new ways to be creative, ranging from procedural animation to state of the art tool sets and pipelines that will deliver new and amazing experiences. If this sounds like something that would make your life more interesting and fun, apply to Embark! Examples of responsibilities Act as a link between multiple crafts such as Art, Animation, Design and Programming Create procedural tools to generate animations, different behaviors and reactions Build and develop tools to breathe life into the characters, creatures and objects to create a living and dynamic game experience Drive procedural animation and related deep learning initiatives Work together with different crafts, roles and people to enable the team to deliver experiences according to artistic direction, game direction and technical direction, as well as hitting production deadlines Evaluating different softwares, techniques, engines and pipelines Participate in playtests and provide feedback on the game Motion capture Rigging & Deformation We would love if you have Minimum 3 years of relevant professional experience such as Technical Artist, Animator, Technical Animator, Tools Programmer, etc. A strong passion for animation, games and relevant technologies Solid experience with relevant software used in generation of content(such as Houdini), both traditionally crafted and procedural An understanding of code in Python or similar languages Great understanding and ability to work according Game and Animation direction, as well as technical constraints Excellent understanding of movement and dynamics Great organizational skills, ability to work within deadlines and manage your own time A great team player mentality with strong communication skills Games industry experience is not required but preferred A curious mind, versatile and able to adapt to different engine and pipelines At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
About the role: Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is. In this role it is important that you have a good sense of how to convey emotion through your animations, that you are good at both giving and receiving feedback, and that you are an open-minded and creative person. What we offer: At Tarsier, it's important that our office is welcoming and fun, so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a strong focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages. Pension & insurances 30 days of paid vacation Overtime pay Flexible working hours Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more Healthier half hour - 30 minutes of your work day to spend on getting healthier Health Insurance - access to preventive health care such as physiotherapy, counseling etc. Skills & experience we are looking for: Experience of shipping at least one game or have worked in the industry for a minimum of two years Experienced working professionally in Maya Able to show us a strong portfolio of your previous work It’s a bonus if you also have: Experience working in Unreal Engine Experience from working in the film industry As your future colleagues are a diverse group of people from many different countries we speak English - therefore it is important that you are fluent in both verbal and written English. As a studio of 65 people we believe in the power of frequent collaboration onsite at our studio, therefore we are looking for someone who is able to work onsite at our office in Malmö several days per week. The position will start with a 6 month probationary period. Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment. We welcome applicants of all backgrounds and genders, and look forward to hearing from you!
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