Senior Game Economy Designer
Sharkmob AB
Designer inom spel och digitala medier

Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure! Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions. We value responsible individuals with a positive attitude, passion for their craft, and a commitment to professionalism. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and you'll have plenty of opportunities to make your mark, both on the game and in how we work. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! Responsibilities Designing and developing meta-game, progression and economy-related features on a live game. Designing and balancing systems that provide excellent long-term engagement for our players while remaining sustainable. Maintaining and improving live systems. Using telemetry to make sure that the features you work on achieve the intended results. Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work. Requirements 5+ years of experience in a senior designer role. Experience working on a live service game. Experience working with telemetry data. A passion for translating numbers into great player experiences – and back again. Understanding of player psychology, motivational models, and how they relate to game design. Excellent collaboration and stakeholder management skills. Excellent English written communication skills. Strong Microsoft Excel skills. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 mars 2025
Sista ansökan:
28 augusti 2025
Senior UI Designer
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games. Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game. Create and maintain UI designs and technical documentation. Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible. Translate concepts into producible game elements. Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms. Who you are: Familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python). Has a keen artistic eye with strong graphic design and motion graphic skills. Ability to respond elegantly to creative changes. Ability to maximize result under strong technical constraints. 5+ years in AAA game development in a UI role. A dedicated team player, yet able to work independently. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

6 mars 2025
Sista ansökan:
23 augusti 2025
Game Design Director
Brink Gaming AB
Designer inom spel och digitala medier

The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game. Job Description: We are seeking a visionary and experienced Game Design Director to lead our design team. The ideal candidate will have a strong background in game design, a passion for multiplayer games, and a deep understanding of user-generated content. As the Game Design Director, you will be responsible for guiding the overall design vision, ensuring the highest quality of social gameplay experience, be hands on when needed and fostering a collaborative and creative environment. As a part of the leadership team, the Game Design Director will work closely with other leaders such as Art-, Technical-, Product- and Development Directors. Key Responsibilities: • Lead and mentor the game design team, providing direction and feedback to ensure the highest quality of work. • Develop and communicate the overall design vision for the game, aligning with the company’s goals and player expectations. • Collaborate with other departments, including art, programming, and production, to ensure cohesive and innovative game development. • Oversee, and when needed be hands on, the design and implementation of game mechanics, systems, and features, with a focus on multiplayer and user-generated content. • Stay up-to-date with industry trends and competitor products to ensure our game remains competitive and innovative. • Utilize in-house built technology and other tools to enhance the game design process and final product. • Foster strong relationships with internal and external stakeholders and consultants Qualifications: • Several years of industry experience in a design leadership role, ideally working on a large multiplayer game project. • Strong portfolio showcasing your work on successful multiplayer games and/or games with user-generated content. • Knowledge and interest in user generated content and MMOs. • Experience from several game releases, ideally in competitive markets like Asia. • Excellent leadership, communication, and interpersonal skills in an international environment. • Deep understanding of game design principles, mechanics, and systems. • Experience of growing a team • Experience launching games on PC and Mobile platforms

3 mars 2025
Sista ansökan:
7 augusti 2025
Game Design Director
Brink Gaming AB
Designer inom spel och digitala medier

The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game. Job Description: We are seeking a visionary and experienced Game Design Director to lead our design team. The ideal candidate will have a strong background in game design, a passion for multiplayer games, and a deep understanding of user-generated content. As the Game Design Director, you will be responsible for guiding the overall design vision, ensuring the highest quality of social gameplay experience, be hands on when needed and fostering a collaborative and creative environment. As a part of the leadership team, the Game Design Director will work closely with other leaders such as Art-, Technical-, Product- and Development Directors. Key Responsibilities: • Lead and mentor the game design team, providing direction and feedback to ensure the highest quality of work. • Develop and communicate the overall design vision for the game, aligning with the company’s goals and player expectations. • Collaborate with other departments, including art, programming, and production, to ensure cohesive and innovative game development. • Oversee, and when needed be hands on, the design and implementation of game mechanics, systems, and features, with a focus on multiplayer and user-generated content. • Stay up-to-date with industry trends and competitor products to ensure our game remains competitive and innovative. • Utilize in-house built technology and other tools to enhance the game design process and final product. • Foster strong relationships with internal and external stakeholders and consultants Qualifications: • Several years of industry experience in a design leadership role, ideally working on a large multiplayer game project. • Strong portfolio showcasing your work on successful multiplayer games and/or games with user-generated content. • Knowledge and interest in user generated content and MMOs. • Experience from several game releases, ideally in competitive markets like Asia. • Excellent leadership, communication, and interpersonal skills in an international environment. • Deep understanding of game design principles, mechanics, and systems. • Experience of growing a team • Experience launching games on PC and Mobile platforms

18 februari 2025
Sista ansökan:
7 augusti 2025
Technical Designer
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier. Collaborate closely with Level Designers to craft memorable experiences in our James Bond game. Write and maintainin documentation of tech and designs. Who you are: You have some experience in the AAA games industry as a technical designer You have a working background or education in game design or programming. You take an interest in game design, technical design, UX, and tech. You have a passion for collaborating with a wide range of developers and creating impactful games. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

31 januari 2025
Sista ansökan:
20 juli 2025
Senior/Lead Economy and Engagement Designer - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Senior/Lead Economy and Engagement designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders andcollaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help defining key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

29 januari 2025
Sista ansökan:
18 juli 2025