Game designer/Speldesigner

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Game Designer

About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 130 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position As a game designer, your focus is to deliver world-class gameplay experience to our players, including new features, system and content. By seeing the world through our users’ eyes, you are bringing content for a one-of-a-kind game to a unique audience. Since we release weekly, you get almost instant feedback on the players' reaction on the releases. You will collaborate with different parts of your team and craft and coordinate work ensuring cohesive design and implementation. Responsibilities Conceptualize, prototype, test, and implement gameplay experiences. Plan, break down, and estimate your work. Proactively predict risks and opportunities during projects while keeping your stakeholders informed. Balance, test, bug-fix, and otherwise maintain the content you work with. Seek and identify improvements to our ways of working and actively contribute to solutions. Collaborate with your craft and team, as well as other crafts and teams, to develop and implement your work. Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute to a culture of constructive feedback. Strive to understand our players' perspective and learn about the impact our content has on the community through player feedback, KPIs, etc. Follow and stay up to date on guidelines, design pillars, and best practices. Document your work and share your learnings with your peers We think you We think you have a couple of years of experience working with game design for live games, preferably experience working with proprietary game engines or tools. You have a strong understanding of game design principles and how they impact the player experience. You have excellent communication skills in English, verbally and written, and also have a strong collaborative mindset. You have a strong understanding of player behaviors and know how to design for different types of users, and have experience to make informed design decisions based on data. Perks for joining us? A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. 30 vacation days (+ 3 additional squeeze days). A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. Health allowance at 5000 SEK per year. Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) Fitness discount of 18% at SATS gym + company workout classes. A dog room at the office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!

25 mars 2024
Sista ansökan:
11 september 2024
VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka utvecklingsteamet med en VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill bli en del av utvecklingsteamet och skapa casinospel för spelautomater i världsklass. Läs mer om IGT på deras hemsida: https://www.igt.com/ Dina arbetsuppgifter I rollen som VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter till olika slottspel i Unity. Du behöver ha ett artistiskt öga och kunna komma med goda rekommendationer kring vad som passar vart, samtidigt som prestigelöshet är ett måste. Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 47 kollegor som du arbetar nära dagligen och som VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö. På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand. Din profil För tjänsten som VFX Artist söker i dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll. Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och bidra med dina programmeringskunskaper. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska. För att vara aktuell för rollen har du som söker: Goda kunskaper inom Unity med focus på: specialeffekter, partikelsystem och animator. Goda kunskaper inom svenska och engelska, i båda tal och skrift. Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten. Vi erbjuder dig Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor. Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss! Övrig information *Placeringsort: Växjö *Start: Enligt överenskommelse *Varaktighet: Tillsvidare *Arbetstid: mån-fre, dagtid IGT Sweden Interactive har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i deras lokaler, beläget på I11-området i Växjö. Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Nathalie Stjärned på telefon 073 320 56 35. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag! Ansökningar via e-post mottages ej på grund av GDPR. Om Maxkompetens Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri. Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension. Om kunden IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

25 mars 2024
Sista ansökan:
18 april 2024
VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel. IGT är ett globalt företag som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT i Växjö och de behöver nu utöka utvecklingsteamet med en VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill bli en del av utvecklingsteamet och skapa casinospel för spelautomater i världsklass. Läs mer om IGT på deras hemsida: https://www.igt.com/ Dina arbetsuppgifter I rollen som VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter till olika slottspel i Unity. Du behöver ha ett artistiskt öga och kunna komma med goda rekommendationer kring vad som passar vart, samtidigt som prestigelöshet är ett måste. Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 47 kollegor som du arbetar nära dagligen och som VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö. På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand. Din profil För tjänsten som VFX Artist söker i dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll. Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och bidra med dina programmeringskunskaper. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska. För att vara aktuell för rollen har du som söker: Goda kunskaper inom Unity med focus på: specialeffekter, partikelsystem och animator. Goda kunskaper inom svenska och engelska, i båda tal och skrift. Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten. Vi erbjuder dig Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor. Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss! Övrig information *Placeringsort: Växjö *Start: Enligt överenskommelse *Varaktighet: Tillsvidare *Arbetstid: mån-fre, dagtid IGT Sweden Interactive har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i deras lokaler, beläget på I11-området i Växjö. Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Nathalie Stjärned på telefon 073 320 56 35. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag! Ansökningar via e-post mottages ej på grund av GDPR. Om Maxkompetens Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri. Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension. Om kunden IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

25 mars 2024
Sista ansökan:
18 april 2024
VFX Artist till IGT i Växjö

IGT Sweden Interactive AB i Växjö skapar, utvecklar och levererar casinospel för den Europeiska marknaden. IGT är en globalt organisation som utvecklar och underhåller kompletta mjukvarulösningar för serverbaserade spelmaskiner. Det går bra för IGT Sweden Interactive i Växjö och de vill nu utöka teamet i Växjö med en kreativ VFX Artist. Vi på Maxkompetens i Växjö söker dig som vill vara med och skapa casinospel för spelautomater i världsklass. Läs mer om IGT på deras hemsida: https://www.igt.com/ Dina arbetsuppgifter I rollen som VFX Artist hos IGT kommer din primära arbetsuppgift vara att skapa och utveckla specialeffekter till olika slottspel i Unity. Du behöver ha ett artistiskt öga och kunna komma med goda rekommendationer kring vad som passar vart, samtidigt som prestigelöshet är ett måste. Som medarbetare kommer du ingå i olika utvecklingsprojekt där du tillsammans med kollegor både utformar nya samt vidareutvecklar befintliga spel för olika länder inom Europa. I Växjö sitter 45 kollegor som du arbetar nära dagligen och som VFX Artist kommer du rapportera direkt till ansvarig Manager i Växjö. På IGT kommer du arbeta i ett framgångsrikt och energifullt team, samtidigt som du kommer få utveckla idéer på egen hand. Din profil För tjänsten som VFX Artist söker vi dig som har goda kunskaper inom Specialeffekter, partikelsystem och animering. På IGT kommer du arbeta mycket i olika projekt och därför är det även viktigt att du som söker trivs i en sådan yrkesroll. Som person är du söker kreativ, engagerad och initiativtagande. Du drivs av att ständigt hitta nya lösningar och tycker arbetet är extra roligt när du får utmanas i din yrkesroll och kan bidra med dina kunskaper inom VFX till övriga kollegor. Som kollega har du god samarbetsförmåga och förstår vikten att genom kommunikation hitta rätt i varje enskilt projekt. Hos IGT är koncernspråket engelska och du kommer ha kollegor över hela världen. Vi ser därför att du som söker talar och skriver flytande i både svenska och engelska. För att vara aktuell för rollen har du som söker: Goda kunskaper inom Unity med fokus på: specialeffekter, partikelsystem och animator. Goda kunskaper inom svenska och engelska, i båda tal och skrift. Skulle du även ha kunskaper inom Spine ser vi det som meriterande. Har du även arbetslivserfarenhet inom spelutveckling ser vi det som starkt meriterande för tjänsten. Vi erbjuder dig Vi sätter oerhört stort värde på dig som medarbetare hos oss på Maxkompetens. Hos oss får du en personlig och prestigelös konsultchef vars främsta uppgift är att du ska trivas på din arbetsplats oavsett om du arbetar en kort period eller flera år som anställd hos oss. Din konsultchef är mån om kontakten med dig och kommer både besöka dig ute hos kundföretaget, men finns också tillgänglig via telefon och för personliga möten på Maxkompetens kontor. Vi vill inget hellre än att hjälpa dig att utvecklas och lyckas i din jobbkarriär. Samtidigt ger vi dig branschens bästa friskvårdsersättning. Självklart erbjuder vi dig en formell trygghet när det kommer till allt det arbetsrättsliga såsom lön, semester, arbetsmiljö, friskvård, pension och sjukfrånvaro som medföljer stämpeln av att vara ett auktoriserat bemanningsföretag. Hoppas att du vill vara en del av oss! Övrig information *Placeringsort: Växjö *Start: Enligt överenskommelse *Varaktighet: Tillsvidare *Arbetstid: mån-fre, dagtid IGT Sweden Interactive har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. För den här tjänsten blir du anställd som konsult hos Maxkompetens och arbetar ute hos IGT i deras lokaler, beläget på I11-området i Växjö. Har du frågor angående tjänsten så kontakta gärna ansvarig rekryterare på Maxkompetens, Nathalie Stjärned på telefon 073 320 56 35. Urval och intervjuer kommer ske löpande i denna process så ansök gärna på www.maxkompetens.se redan idag! IGT Sweden Interactive AB har valt att samarbeta med Maxkompetens i denna rekryteringsprocess. Ansökningar via e-post mottages ej på grund av GDPR. Om Maxkompetens Maxkompetens är ett av Sveriges ledande rekrytering och bemanningsbolag sedan 2003 och har kontor på fem orter fördelade på Kristianstad, Växjö, Halmstad, Borås och Stockholm. Varje år tillsätter vi över 1200 jobb och varje dag har vi ca 280 konsulter ute på uppdrag. Våra kompetensområden är HR & Lön, Ekonomi & Finans, Kundtjänst & Administration, Marknad & Försäljning, It & Teknik, Inköp & Logistik, Industri. Varje människa har en fantastisk potential. Det är viktigt att ta vara på alla människors kompetens och erbjuda dem möjligheten att uppnå sina drömmar. Genom omsorgsfullhet, väl fungerande rekryteringsprocesser och hög kompetens hjälper vi människor och företag att mötas och lyckas tillsammans. En bättre värld helt enkelt! Vi är ett auktoriserat bemanningsföretag med kollektivavtal, försäkringar, friskvård och tjänstepension. Om kunden IGT is the global leader in gaming. We enable players to experience their favorite games across all channels and regulated segments, from Gaming Machines to Lotteries to Interactive. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has over 12,000 employees. IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

25 mars 2024
Sista ansökan:
18 april 2024
AI Designer

We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Combat and AI sit at the core of the project, and so you will play an integral key role in defining how the game will be played! Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK. Responsibilities: Design, develop, balance and oversee the various AI systems. Drive core AI systems such as combat, navigation, abilities, tactics and senses! Work closely with the combat designer, animators, gameplay programmers, and other teams to prototype and implement combat features. Take designs through a full development cycle from concept to release. Define and shape our enemy gallery of different enemy types in close collaboration with our combat designer. Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design. Requirements: Experience as an AI Designer on 1+ titles, preferably on an action game. Shipped 1+ AAA game where you were heavily involved in AI behaviors or combat. Experience designing AI behaviors for a variety of combat scenarios. Experience with behavior tree development for controlling AI behavior. Experienced with visual scripting languages (Blueprint, Node Graphs, and so on). Have a passion for, and a deep understanding of, AI and have thoroughly played a wide variety of different titles. Like working with hands-on prototypes, documentation and brainstorming. Excellent written and verbal communication skills. Effective and productive in communicating with colleagues in a constructive and collaborative way. Still reading? Good, because here’s the best part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. What more do we offer? Competitive salaries with annual reviews Private medical insurance Annual wellness benefit Referral bonuses Long term incentive bonus scheme Pension on top of salary (≈50% above collective agreement standard for Sweden employees) Relocation support if you move from abroad to Stockholm Ideal office location in central Stockholm Massage sessions once a month in the Stockholm office Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English. Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know. Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. LI-DNI

19 mars 2024
Sista ansökan:
5 september 2024
Technical Designer

IO Interactive is currently looking for a Technical Designer to join Project Fantasy. A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. What you will do: Writing and maintaining documentation of tech and designs. Implementing unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier. Who you are: You have some experience in the AAA games industry as a technical designer You have a working background or education in game design or programming. You take an interest in game design, technical design, UX, and tech. You have a passion for collaborating with a wide range of developers and creating impactful games. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

8 mars 2024
Sista ansökan:
7 april 2024
Senior Tech Artist

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. Your essentials - Ability and willingness to mentor other technical artists - Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs - Extensive production experience with Unreal Engine - Experience with scripting or programming (python, C++, blueprints) - Experience working on a live game is a plus - Shipped at least one previous AAA title - Strong understanding of streaming systems and setups for open-world games. - Strong problem-solving and prototyping abilities What we offer - Competitive salaries aligned with industry and regional levels - 30 days annual leave, in addition to all public holidays - Hybrid work-from-home policy - Bonus and profit sharing - Pension plans and insurance - Private Healthcare 5000 SEK yearly preventative healthcare allowance - 1' wellness hour' to be used per week - VISA sponsorship and relocation assistance - Happy for you to have side projects outside of work Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

8 mars 2024
Sista ansökan:
25 augusti 2024
Game Design Manager

In this role, you will work closely with your discipline and use your hands-on game design and management experience as a foundation to coach and mentor individuals in their challenges and growth opportunities. Your goal is to build a strong team of designers that can handle today's challenges while meeting the company's long-term needs. As a thought leader, your high-value impact lies in the success of the team's project deliveries. You will help to communicate the company's strategies and goals and translate them into actionable goals for the craft and its members. Your experience and expertise will make you an essential resource for the team as you work together to achieve our objectives. You can relate to and understand the challenges and opportunities of working in high-velocity teams and how to support designers in their situations and escalate issues to relevant stakeholders. Part of your role will be to work closely with the Head of Global Craft to define and develop the craft organisation. As a leader, you will drive and support change initiatives aligned with the company's vision and goals, helping create a continuous improvement culture. You will also collaborate with team members to develop and refine working methods, ensuring that the projects operate efficiently and effectively under their leadership and that the team remains up-to-date with best practices and industry standards. At Avalanche, we embrace being curious, bold and open to new ideas and change; we do this together and win together. A foundation in our culture where everyone is approachable and collaborative, enabling us to improve continuously and be at the forefront of the industry. What you'll do Use your experience from various complex projects and organisations to coach and set best practices for designers at Avalanche Studios Group. Work with competence mapping to understand the short and long-term needs of the Craft. Work with other leaders and departments to set short and long-term strategies and goals based on company and division strategy. Help define the roles and responsibilities of a game designer Drive improvement and innovation within your craft and craft organisation together with other managers within the organisation. Work closely with projects and divisions to ensure knowledge and needs as translated into learnings and best practices. Own craft staffing and recruitment and plan for succession and employee growth in line with divisions and projects' long-term goals. Drive knowledge-sharing and educational opportunities with craft members and create a strong home base for growth and knowledge-sharing Work as a thought leader and coach to support members' growth and equip them with the tools and perspective to handle challenging situations. Be a role model, actively work with our values, and connect them to our culture. Apply an inclusive and servant approach to challenge the status quo and drive continuous improvement. Create a strong team environment and sense of belonging across locations Work with leaders and departments to set short and long-term strategies and goals Drive continuous improvement within your craft and craft organisation together with other managers within the Craft organisation Own staffing and be a stakeholder in recruitment, plan succession and employee growth in line with divisions and projects' long-term goals. Be a role model and actively work with values and culture Drive knowledge-sharing and educational opportunities together with craft mentors Who you are You have extensive experience leading and developing high-performing teams and complex projects, and now you want to pass your knowledge on Excellent insight into the role of a support organisation in accelerating progress towards business goals. Able to remain calm and provide consistent guidance in turbulent situations. Experience in the Video Game industry or similar creative industries Excellent in building leaders and teams Experience working with distributed and global teams Passionate about implementing process and structure whilst encouraging creative thinking within our teams Soft skills include curiosity, communication, collaboration, coaching, openness to change, humility, and involvement and engagement as an inclusive team player. Experience from live service projects is a plus Excellent verbal and written English Have an inclusive approach to change the status quo and meaningful improvement The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp. Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

4 mars 2024
Sista ansökan:
3 april 2024
User Experience Researcher - Games

We are looking for a talented and passionate User Experience (UX) Researcher to join us at Embark. In this role you will work on design, execute research, explore the behavior and motivations of our players to gather insights that inform the design and product decisions. As a User Experience Researcher you will be embedded into game projects and work alongside designers, product managers, and engineers to continuously understand the user experience and to identify and plan impactful user studies to improve the quality of the product. You will be a part of the commercial team where you’ll collaborate with researchers, data scientists, business analysts, and other insights stakeholders to tackle cross-functional insights requests to stakeholders on all levels of the organization. Example of responsibilities - Conduct user research for Embark products using a combination of qualitative and quantitative methodologies, including playtesting, usability evaluations, survey studies, player interviews, and online experiments (A/B testing). - Effectively communicate and share research findings to the product and design teams through written reports and verbal presentations. - Leverage product and domain knowledge to deliver actionable recommendations and user-centric solutions. - Identify root causes behind player needs and behaviors, in order to deliver actionable, reliable, and relevant recommendations for improving the product. We would love if you have - A creative and curious mind with a passion for games and games user experience. - Analytical skills with the ability to take a variety of primary and secondary source materials such as analytics, survey results, user behavior, eye-tracking data, and best practices to craft actionable and unbiased recommendations. - Solid comprehension of the benefits and limitations of different research methods, including when and how to apply them during the product development process. - Knowledgeable about user research in games and user centric development for consumer applications. - 3+ years of experience with a proven track record, preferably from the gaming industry, including experience integrating user research into product design. - Master’s degree or higher in Cognitive Science, Statistics, Human- Psychology, Computer Science, Computer Interaction, another or related field or equivalent working experience. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" LI-ONSITE

26 februari 2024
Sista ansökan:
14 augusti 2024
Engagement Designer - Games

We are looking for a talented and skilled Engagement Designer to join one of our game teams here at Embark. We are looking for a person who can add their knowledge, skills and experience within Meta Game, Progression, Engagement and Retention design, to a team of around 100 game makers that are in the production phase of development of a Free-to-play PvP Action Game. As an Engagement Designer you will be responsible for designing, implementing, balancing and maintaining meta game features, including various types of player progression and player competition, that add to the player experience, and give players meaningful goals and activities to strive for over time. You will be working closely together with the monetization team, as well as Game Production and Product Direction, in analyzing the performance of meta game features, to ensure that we are able to engage and retain consistently and over a long time, as part of the game’s Live Service ambitions. You will also work closely together with Creative and Gameplay Direction. And you will be working cross collaboratively with Core Gameplay Designers as well as UI and UX Developers, to ensure that engagement features are presented as an attractive package that fits well with the rest of the game. Example of responsibilities Design and collaborate on metagame and progression systems and features for long term player retention and engagement Articulating, pitching and presenting engagement features and systems for the project to adopt and develop Monitor trends on engagement systems in order to identify best practices, achieve optimal results and innovation Be a stakeholder in the frontend, to make sure that retention and engagement features are part of a cohesive experience design Analyze the impact of changes in the game and identify opportunities that will have a positive impact on engagement in development and as part of the Live Service - Track the performance of engagement and retention features, and suggest alterations and improvements in live context, to achieve healthy performance indicators - Continuously balance and optimize retention and engagement features for achieving the best player enjoyment and engagement. It would be awesome if you - 3+ years or more experience in similar roles - Has shipped games AA, AAA, F2P - Has experience with balancing in-game economies (XP, Reward Frequency, etc.) - Experience using analytics and telemetry to make design decisions, and to advice project leadership, when needed - Experience working on live service game - Great cross collaboration skills - Ability to articulate and champion features and initiatives in a diverse group of developers - Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

22 februari 2024
Sista ansökan:
10 augusti 2024