Sök bland 27 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us, and together we will write the next chapter in IOI's history. We are hiring an NPC AI Designer to play a crucial role in shaping the interactive and immersive aspects of our upcoming fantasy RPG. What you will do: Collaborate with the audio, game design, programming, SFX and animation teams to define intelligent behaviours and decision-making processes for NPCs. Design interactive systems that allow NPCs to respond dynamically to player actions, in-game events, and changes in the environment. Create diverse and realistic NPC personalities, contributing to the vibrancy and authenticity of the game world. Work closely with programmers to implement and organise AI systems within the game engine. Test and iterate on NPC behaviours, balancing difficulty levels and fine-tuning to enhance the overall gaming experience. Who you are: Experienced in online games, with a track record of creating enemy NPCs in other game projects. Technical proficiency is a must, with a focus on the graphical scripting of NPC behaviours within the game engine. Familiarity with action RPG genres is preferred but not mandatory. Previous experience working within a game engine environment is essential. A problem-solver who is passionate about making NPCs work seamlessly within the gaming experience. Who we are: IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas while listening to your insights along the way. We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talented people.
Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a Senior Technical Tools Designer to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs. With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you! About the role We're seeking a passionate Senior Technical Tools Designer to join our exciting project. We want to create a huge, industry-defining experience and know that we need great individuals to do so! Great products are made by great creators, who are passionate about the projects they’re working on and trying to make everything they touch just right! In this role, you'll design and shape tools for a new User-Generated Content (UGC) product, ensuring that both hobbyist creators and developer teams can contribute effectively. Your proactive feedback and openness to validating assumptions will be essential as you collaborate closely with developers, designers, artists, and the community to develop cutting-edge game development tools. Your day-to-day as a Senior Technical Tools Designer - Developing a deep understanding of how the in-game and editor tools will be used to create experiences - Partnering with other disciplines to design, implement and validate tools and solutions to enable creators to create experiences in the editor - Designing new features in a way that maximizes flexibility and creativity for end users while maintaining accessibility and usability - Working closely with developers to create technical requirements for the various creator features Requirements - 5 years of experience in games or game development tools, coupled with a background or experience in programming - Experience working with popular game engines, like Unreal, Unity or Godot but also other game editors and development tools - Ability to assess systems and features from an end-user perspective, correctly identify the problems that need to be solved and design and implement solutions quickly and effectively - A passion for enabling others to express their creativity through well-designed tools Personal traits - Being quality-oriented and meticulous - Provide realistic time estimates and know your limits and weaknesses - Excellent analytical and problem-solving skills - Excellent communication and teamwork skills - Passion for mobile games and user-generated content products - Good knowledge of games, especially mobile and freemium ones About Ringtail Interactive At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting-edge game development tool that we believe will change the industry forever, and more. The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps in defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.
As a UI/UX Designer you will be working on one of our Game Projects together with other designers, artists and engineers. The role will require to take on many different kinds of tasks with a tremendous amount of influence over our end-user experience. You're experienced in user-centered design and have a profound understanding of effective system-oriented design. You've been part of shipping games on platforms such as PC, console or mobile and have a particular interest in live service free-to-play games. You love playing and analyzing games, breaking the design down and understanding the pros and cons of different design choices. You are effective at communicating and collaborating with peers, making sure everyone feels like they can contribute to the design. Example of responsibilities - Design and iterate on the UI of the project - Create wireframes, interactive prototypes, and documentation that clearly convey ideas - Effectively communicate designs to the product and design teams - Work together with designers, engineers, artists, and UX researchers to develop game features - Implement UX features in Unreal engine - User-test on prototypes, other software, and conceptual ideas - Help leveling-up UX understanding and skill at Embark, drive the discipline forward We would love if you have - A creative and curious mind with a passion for games and user experience - Enjoyment of creative collaboration - you want to design and share with others - Background in live service free-to-play games, analytics and A/B testing - 5+ years of experience with a proven track record from the gaming industry - Knowledge of using C++, blueprints and a scripting language called Angelscript - Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"
We are looking for a talented Game Designer to join one of the game teams here at Embark, a team that is currently numbering around ~100 developers. As a Game Designer at Embark, you will be responsible for detailed design work on a project, writing, iterating and implementing designs for features and mechanics, delivering high quality, balanced and scalable systems and player experiences for a 3D PvP Action Game, with large Live Service ambitions. You will collaborate closely with the Design Director and other designers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines. Examples of responsibilities: - Design, establish and hone emergent gameplay systems, including destruction and physics, as well as elemental gameplay - Design, implementation, tweaking and balancing of weapons and character abilities - PvP Game Mode design and implementation - Game Camera, Character movement and Controls design It would be awesome if you have some of these: - 3+ years of experience designing and making games and a proven track record with shipped games. - A good grasp of AAA PvP gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics. - Proficiency with the Unreal Engine and experience with Blueprints and scripting. - A creative and curious mind. - A good knowledge and familiarity with the various game maker disciplines, coding, animation, game physics, 3D Art, etc. - A great creative collaborator in cross disciplinary groups - Professional English communication skills. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"
Hacksaw Studios is a premium developer of slots, scratchcards and instant win games to the online gaming industry. Our games can be played both in social gaming and real money modes. The games we build are played by millions of people every month from all over the world. We are currently looking to expand our team with a Product Owner who will assure the quality of the creative and visual aspects in our game production from start to end. You will be part of our game development team and work in a tight knit team involving many roles, including artists, front-end developers and back-end developers. We have multiple games in development at all times and are now looking for a Product Owner who can work full time on ensuring that our games are finalized in top quality. We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates. Your tasks will include: - Learn about the online gaming industry and stay up to date on current trends and what is popular with players - Ensuring that the game development process is aligned with the vision for the game - Participate in game progress reviews and give feedback about the implementation process - Take ownership of the end result in terms of feeling, timing and visual/auditory finish of each game - Owning the tweak phase of the games to ensure that the final product is delivered the best possible way In order to succeed in this role, you need to be very structured and organized. We will teach you what you need to know about the iGaming industry, but going forward you will be expected to take ownership of the game development process from visual and player aspects. Required skills and experience: - At least two years of experience as a Product Manager or Product Owner in the gaming field or B2C Industry - Adapts well to a dynamic and rapidly changing environment - Strong organizational and analytical skills, high attention to details - Ability to partner with cross-functional disciplines and to influence effectively - A problem solver – highly inventive thinker that will provide insightful, innovative solutions to any problem - Project management abilities and passion for games
As a Game Designer you will be focusing on designing and balancing engaging gameplay mechanics. Hearts of Iron, the grand strategy wargame, have over a million players monthly (and growing) expectantly waiting for what’s next for their favorite franchise. Game Designer Hearts of Iron We're on the lookout for a game designer driven by a deep passion for their craft and a fervor for crafting thrilling experiences for our players. If you're someone who finds motivation in the autonomy to lead tasks and deliver outstanding results, you're the ideal fit. Your element is a creative and collaborative space where the enthusiasm for our work is infectious, and everyone around you is not just doing a job but crafting the games we all love. Your mission You will be working closely with the Design Lead and be the owner of the design in feature teams. Taking ownership of the designs means that you will be working hands-on from research, to design, implementation and balancing of gameplay systems. This includes being adept at communicating with your peers and colleagues in other disciplines, writing and maintaining design documents as well as testing implemented features and making sure they live up to expectations. Your role goes beyond crafting engaging game play - it involves actively engaging with our community, giving sneak peaks of yours & the team's latest for work as well as working closely with our marketing team to come up with the best way to showcase the game. In doing this you will be central to shaping the interaction with the people that matters most to us - our players. Skills that we are looking for Work experience in system design Work experience in gameplay design Experience with scripting Interest in strategy/war games; PDS games in particular Fluency in English As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players.
We are working on a new Grand Strategy game led by veterans from several of our previous titles such as Hearts of Iron 4 and Crusader Kings 3. We are now looking for a Content Designer to join our team in Stockholm. You will be focused on designing, scripting, and writing engaging game content, with a direct and influential impact on the quality and feel of the game. Your Mission As a Content Designer, you will use our in-house scripting language to design and implement gameplay systems and content, following the creative vision and scope of the project. You will be creating believable non-historical storylines that immerse the player in our world, writing events in American English that thematically fit within the game. As a Content Designer, you’re passionate about your craft and thrive on creating exciting experiences for our players. It’s important that you find motivation in having the freedom and responsibility to take ownership of tasks, driving your progress by actively requesting feedback and support as needed. You care about player experience and you’re energized by the idea of our many fans around the world enjoying your work after release. You thrive in an open, and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical implementation to art direction and game design. Skills we are looking for Fluent in English with solid command of written American English Professional experience in game content design, quest design or experience performing similar tasks in the modding community A general interest in Strategy games A pronounced and varied interest in fiction (in particular alt-history, science fiction, fantasy, steampunk, post-apocalyptic, and others) Our team values collaboration and cooperation between all disciplines. It’s important that you aren’t afraid to raise issues, continuously look for improvements and try to inspire your colleagues at all times. Since we are a fast-paced company, curiosity and a drive to get into things quickly are two important aspects. As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. Practical information We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in game projects, game mods and any other content that you have produced for games or other media, or even for tabletop roleplaying games.
Resolution Games is a VR/AR studio focused on creating immersive experiences for all - from gamers to non-gamers alike. We are looking for a UX Designer with experience from the games industry to join. Are you a UX Designer with an interest in virtual, augmented and mixed reality? Are you someone who thrives in a fast-paced environment and enjoys finding innovative solutions to new challenges? If so, Resolution Games is looking for you to join our team! About the role As a UX Designer at Resolution Games, you will be improving the user experience for our games in close collaboration with our cross-discipline game teams. As part of your role, you will identify user needs throughout the entire process from ideation to implementation, creating experiences that cater to both new and experienced players in the world of XR gaming. Your focus will be on easing the learning curve for first-time players, while also designing experiences that challenge and engage well-versed players. We are seeking someone who can examine various solutions and analyze their effectiveness, determining what works and what doesn't. What you'll do Creating wireframes, documents and user flows in Figma Leverage VR & AR capabilities to make the most comfortable and intuitive UX experience Coordinate with producers, designers, programmers and artists and iterate on the gameplay mechanics and design if necessary. Communicate ideas while both giving and receiving feedback Support various projects with UX expertise. Effectively document and present your design to the teams Establishing and helping develop the UX process Mentor junior team members Requirements At least 4+ years of professional experience as a UX Designer in the games industry Experience working with data collections and UX documentation Proficiency in wireframing and UI/UX Design Experience with UI Information architecture Experience working with data collections and UX documentation Proficiency in design tools such as Figma, Adobe xd and Sketch Experience working with games engines Experience working with design systems Experience working with localization Fluency in English, both written and spoken Nice to have Experience with Unity Proficiency in Photoshop Experience working with XR To excel in this role, you should possess exceptional communication skills, and thrive in a dynamic environment. You should be a team player with excellent communication skills and a deep appreciation for collaboration. The ability to give and receive feedback is critical, as this is a significant part of the role since you will also act as a mentor towards junior UX Designers. Additionally, you should be humble, open-minded, and have excellent self-leadership skills. We also believe you have a can-do attitude and problem-solving abilities since you will face new problems and challenges with limited guidance. Who we are Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more. We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process.
Who are Dialog Designers at Liquid Swords Dialog Designers at Liquid Swords amplify narrative, world building, and immersion. Creative and technical execution enables immersion, theme, and gameplay quality to be resonant. How Dialog Designers fit into the bigger picture Dialog Designers collaborate with writing, narrative, design, audio, animation, tech, and QA. As the literal and subliminal mouth-piece for characters in a world that is dripping with grit, dark tonality, and hard boiled character - with a dash of pulp - our Dialog Designers craft believable, dramatic, and larger than life sentiment by bringing dialogue to life. Is this you? Strong interest in storytelling - theoretically in compelling narrative, and practically in realization. Collaborative, action oriented, and open to opinions, ideas, and new solutions Have worked with Dialog and shipped one bigger (AA/AAA) game * Enjoy working with visual scripting (we use UnrealEngine 5) to create organic systems You look for scalable solutions (our ambition is high, our game is large) Enjoys working closely with Narrative, Design and with the wider Audio function Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results. We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams.
Who are Narrative Writers at Liquid Swords? As a Narrative Writer, you are the spinner of yarns and fabricator of unforgettable worlds filled with mystery, character, and fascinating journeys to lose yourself in. More than merely dialogue - it is about creating a universe that transcends mechanics to excite and inspire. Your role in the bigger picture As a Narrative Writer, you are the tip of the narrative spear. You are a creative force who can imagine the unimaginable and can articulate the journey. Commanding the seas of uncertainty, you break down ambiguity into concepts and tales, which galvanize the team in finding the fun and revealing the story. Gifted in dialogue and practiced in the principles of storytelling, you are the impetus for impassioned stories with a commitment to excellence in writing, lore, voice-over and performance. Is this You? A champion of characters’ motivations, but your decisions respect the inherent link between story-telling and gameplay, putting player experience first. A person that values every discipline and are here to help others’ crafts excel in Narrative. You level up all teams with your ideas and feedback. You draw on a range of storytelling tools and techniques to bring emotional meaning to the story, its characters and the events that move the audience. Compelling dialogue and economic voiceovers are effortless as you draft gripping lore and legend. Your work is rich and detailed, yet you understand how to be concise. Writing great stories knows no bounds; from the highest conceptual level to the lowest detail level, you skillfully flow from blank pages to indelible moments. Your success as a Narrative Writer is undeniable. You are proven in the process of building rich narratives for AAA-scale experiences. Your practical experience is balanced by a comprehensive understanding of story-telling in every facet of the dev life-cycle. Proven in branching narratives, you understand the organizational challenges of bringing bold, emergent, open-world stories to life. And you are convinced games can do it better. Your portfolio demonstrates a clear knack for maneuvering traditional narrative techniques through technical narrative game systems. Portfolio The request for samples or a portfolio is meant to help us understand your ability to interpret high-level themes and manifest them through rules or writing. To facilitate, links to game samples and collaborative works should indicate your contributions. Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results. We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams.
Visar 1 till 10 av 27 jobb