Game designer/Speldesigner
Sök bland 4 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!
The role As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. Responsibilities As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game. You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game. This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope. You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them. What you'll do: Define and communicate the game’s gameplay vision, pillars, and player fantasy, helping every discipline work toward a shared experience Guide, support, and review the development of core gameplay systems and features Shape the balance between PvP, PvE, and PvPvE elements to create sessions that feel meaningful, fair, and replayable Work with insights from analytics, internal playtests, focus tests, closed alphas, and player feedback to identify opportunities and improve the game Partner with production and discipline leads to define scope, priorities, milestones, and content cadence Establish clear quality bars for combat, game feel, onboarding, and the overall player experience Collaborate with live operations, monetization, publishing, and community teams to develop a post-launch roadmap that creates long-term value for both players and the business Communicate and represent the game’s vision internally and, when needed, with publishers, platform holders, press, and the community Mentor and support design and creative leaders, helping them grow and take ownership Help the team navigate difficult creative and production trade-offs, making clear decisions when needed and taking responsibility for their outcomes Foster a culture of iteration, constructive feedback, and frequent hands-on play Requirements Significant professional game development experience, including experience in a senior creative, design, or game leadership role Experience shipping at least one multiplayer game, ideally with substantial ownership of gameplay, systems, or creative direction Strong systems-design instincts and an ability to reason about areas such as progression, economies, risk and reward, encounter pacing, and session structure Experience leading or working closely with multidisciplinary teams across areas such as design, art, engineering, UX, and production A strong understanding of multiplayer game development and the ways player behaviour, telemetry, playtesting, and community feedback can inform design decisions Excellent communication skills in English, with the ability to create alignment around a vision across both development teams and senior stakeholders The ability to make thoughtful design and scope trade-offs while working within real production constraints A collaborative leadership style, with the confidence to make decisions while drawing on the expertise of the people around you Bonus points Any of the following would be a bonus, but we don’t expect one person to bring all of them: Deep knowledge of multiplayer shooters and a strong understanding of why different approaches within the genre work Experience designing or directing games that combine PvP and PvE systems Experience with extraction shooters or session-based multiplayer games Experience working on a live-service game after launch Experience with Unreal Engine or another large-scale proprietary game engine A background in competitive FPS or TPS design, including areas such as weapon balance, movement, hit registration, networking constraints, or combat readability Experience working closely with UX, user research, analytics, or player-insights teams Experience taking a multiplayer game through alpha, beta, soft launch, or other large-scale external testing Experience building games for console and PC audiences An understanding of matchmaking, skill distribution, retention, and the social dynamics of multiplayer games Experience growing or mentoring senior designers and design leads Experience presenting a game or creative vision to external partners, press, or player communities Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
About MAG (in brief!) At MAG Interactive we make mobile games that feel good. As a part of this fun and dynamic industry, it’s our mission to spread joy to players around the world. With over 350 million downloads globally, we credit our success to our awesome colleagues and we hope you'll join the team! The role - Product Manager We’re looking for a Product Manager to join our multidisciplinary Game Operations team, focused on improving the performance and long-term success of our live games. Using player and game data, you’ll identify opportunities to improve engagement, retention and monetisation. This could mean optimising events, refining pricing and rewards, balancing the game economy or improving existing features. You’ll work with our game teams, data, tech and tools teams to turn insights into action, test ideas and to prioritise the opportunities with the greatest impact. Our Game Operations team is relatively new, so you’ll have the opportunity to bring your experience and help shape how we approach LiveOps and game optimisation across MAG. About you You’ve already worked successfully on a live F2P mobile game. You understand how to use data, LiveOps, events and economy design to influence player behaviour and improve engagement, retention and monetisation. You enjoy digging into the numbers, understanding the why behind player behaviour and turning those insights into ideas you can test and measure. You understand the balance between commercial performance and player experience, and know how to improve results without losing sight of what makes a game fun and rewarding. You’re curious about the wider F2P market, enjoy sharing your knowledge and ideas, and are excited by the opportunity to help shape how we do things at MAG. What you’ll be doing Dig into game and player data to spot opportunities to improve engagement, retention and revenue. Take a hands-on approach to optimising features, events, pricing, rewards and game economies. Plan and refine event calendars, using results and learnings to continuously improve performance and to share improvements across other games in our portfolio. Turn insights into action by forming hypotheses, testing ideas and measuring their impact. Build and prioritise a clear product roadmap based on player value, business impact and effort. Work closely with the wider team to design and deliver impactful updates, taking ownership of ideas from opportunity through to results. Stay curious about the F2P market, competitor games and emerging trends, bringing new ideas and learnings back to the team. Collaborate closely with other teams such as BI, QA, Core and game teams. Help shape our growing Game Operations team and build a playbook of tools, features and best practices that can be shared across MAG. Your skills and experience Live F2P experience: You’ve worked hands-on with a successful live casual mobile game with millions of downloads and understand what drives players to engage, return and invest in a game. Data-driven: You’re confident using game performance, player behaviour and revenue data to spot opportunities and make decisions. LiveOps & events: You have experience planning, scheduling and optimising in-game events to improve participation, engagement and revenue. Game economies: You understand how currencies, rewards, pricing, localisation and progression can influence player behaviour, while keeping the experience fun and rewarding. Driven and hands-on: You like turning ideas into action, taking ownership and seeing things through to understand their impact. Curious: You naturally ask questions, explore what could work better and keep a close eye on the F2P market and competitor games. Product & strategic thinking: You can build and prioritise a roadmap based on player value, commercial impact and effort, while connecting product decisions to wider business goals. Collaborative: You enjoy sharing your knowledge, challenging ideas constructively and working across disciplines to find the best solution. Comfortable shaping the unknown: You’re excited by joining a relatively new team where not everything is already defined and you can help shape how we work. Perks and Benefits Generous company bonus Company mobile phone and contract Favorable pension and private health insurance package Flexible work hours Seasonal kick-offs Gym allowance Generous learning and development budget Monthly After works Enhanced parental leave Company wide carbon off-setting and CSR initiatives Free Swedish lessons (if you wish to learn a new language!) At MAG, we want all of our employees to feel valued, appreciated and empowered to bring their true selves to work! Our recruitment processes are designed to prevent bias and discrimination against people regardless of; gender identity or expression, sexual orientation, religion, ethnicity, age, neurodiversity, disability status, or any other aspect.
As a Senior/Lead Economy and Engagement Designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way. You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations. As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events. Example of responsibilities Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies. Understanding player motivations and how they relate to our game loops, especially in terms of delivering a fun gameplay experience with engagement systems. Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions. Joint optimization with marketing, acquisition and crm teams for the entire user journey. Be a key stakeholder in game frontend presentation and flow for engagement and game economy features. Design and collaborate on metagame, progression and economy systems for long term player retention and engagement. Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch. Help define key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends. Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation. We would love if you have A creative and curious mind. 5+ years or more experience in equivalent roles. An understanding of acquisition, retention and monetization concepts. Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Ability to design and continuously improve the optimization process of any given game. Experience with experimental design and/or AB Testing for data driven designs. Experience of coaching more junior members of the team. Strong communication skills and the ability to align cross-functional stakeholders Professional English communication skills. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
We are looking for an Enemy Designer to join ARC Raiders game teams here at Embark. In this role you will be designing enemy and NPC systems, including behavior and decision making. You will be responsible for detailed design work, writing, iterating and implementing designs for features and mechanics, around non-player entities and enemies, delivering high quality, balanced and scalable systems and player experiences for our game ARC Raiders. You will collaborate closely with the other designers and engineers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines. Example of responsibilities Design, implement and tweak Enemy behaviors and stimuli to create fun and interesting gameplay experiences Balance and tweak Enemy difficulty Work with world designers in establishing optimal conditions for the enemies to perform well Contribute in designing and implementing core enemy systems, including path finding, behavior trees, states and transitions, etc. We would love if you have A creative and curious mind 3+ years of experience designing and making games, with shipped titles being a plus Experience working with enemy design and systems for games A good grasp of AAA PvP & PvE gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics Proficiency with the Unreal Engine and experience with Blueprints and scripting A good knowledge and familiarity with the various disciplines: coding, animation, physics, 3D Art, etc. A great creative collaborative spirit in cross disciplinary groups Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Välj ett jobb för att visa detaljer
Visar 1 till 4 av 4 jobb