Game designer/Speldesigner

Sök bland 26 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!

UI Designer
Sharkmob AB
Designer inom spel och digitala medier

Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders. At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism. Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world. Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision. Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative. Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs. Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience. Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions. Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry. Strong graphic design skills, with a solid understanding of typography, color theory, and composition. Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma. A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams. Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints. Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project. A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion. Unhindered in English, both written and spoken. A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements. That little extra Experience in implementing designs directly into the game. Experience in motion design softwares such as After Effects. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

28 mars 2025
Sista ansökan:
14 september 2025
Associate Game Director
Ubisoft Entertainment Sweden AB
Designer inom spel och digitala medier

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professional hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. Job Description We are looking for an Associate Game Director focused on multiplayer to enable us to keep ensuring the quality of the gameplay experience and good functioning of all the game systems within our upcoming game. You will collaborate with the Game Director and the Creative Director and other core team members to define the game and unify your visions, contributing to continuous improvements. We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language. What You'll Do Collaborate with the Game Director and interdependent teams to align all design, technical, graphic, and narrative elements. Develop your game design direction and communicate clearly across the production floor. Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviors, 3Cs, etc.), while providing mentorship and constructive feedback to ensure quality. Review and discuss timelines with the producer and keep the editorial team up to date on progress and milestones. Adapt to technical and production constraints, feedback, and playtest results, readjusting your design direction when need be. Follow up on features after their release to improve, add, or remove components; interpreting data to inform decision-making. Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices Qualifications What You'll Bring You have a collaborative mentality to ensure good morale and motivation within the entire team, being comfortable working in an international environment. To be effective in the role, we also believe that you are creative and innovative in your way of working as well as a respectful colleague. You need to bring a curious mindset and creative problem-solving to find innovative and meaningful solutions in your daily tasks. Besides the above we're looking for someone aligned with our core values and the following skills and experience: Experience in at least one full videogame production, in a supervising role (Director, Lead) Capacity to clearly articulate and communicate a vision and strategy Extensive knowledge of and experience with co-op and multiplayer design. Comprehensive experience within the shooter genre Solid understanding of the technical constraints of engines and the different game platforms Additional information Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. All your application information will be kept confidential according to EEO & GDPR guidelines.

27 mars 2025
Sista ansökan:
8 april 2025
Senior Design Lead
Embark Studios AB
Designer inom spel och digitala medier

As a Senior Designer, your focus is not only to create the best game designs there are, it is also about enabling the designers around you to consistently perform at their best. You will contribute to a cohesive and elegant player experience, whilst ensuring an innovative design culture. As a leader you are mentoring and guiding your team members, constantly focusing on creating a work environment where you all can thrive. As you will be a spokesperson for Design in a studio where all aspects of a game is equally important, we believe that you’re an excellent collaborator with many years of experience working with multiple game crafts. In addition to working closely connected to one of our projects, you’re also an evangelist for game design across the studio with the ambition to improve the design culture, process and thinking among all of our game makers. Note that the responsibility can be narrowed towards one single area of Design, or consist of many, depending on your background. Examples of responsibilities Nurture and communicate the design direction & plan to ensure the launch of our games Inspire, mentor and manage a team of Designers Plan, prioritize and set goals together with the team to facilitate an iterative and creative process Actively strive to improve and evolve our design culture within the company, helping ensure Embark is the best possible environment for creative talent Manager responsibilities, including Performance & Development and salary reviews We would love if you have A creative and curious mind Approximately 10 years of creative work across multiple types of games 5+ years of leading and guiding other Designers Experience launching and operating AAA live service and/or free-to-play games Ability to respond positively and calmly to shifting priorities, demands and timelines Experience in leading and managing designers in different seniority levels At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

26 mars 2025
Sista ansökan:
25 april 2025
Principal UX Designer
Sharkmob AB
Designer inom spel och digitala medier

Come join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As our Principal UX Designer, you will help define our internal user experience processes. You will also work hands on as an expert in our development process and be a link between the creative direction and the different design teams - all while keeping the player's experience top of mind. You will also collaborate closely with other departments and stakeholders, such as our insights team, to ensure that we work towards a consistent, connected and appreciated user experience, together. At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people who have a positive attitude, are passionate about their work and value professionalism. Responsibilities: Stay up-to-date, explore, benchmark and analyse UX best practices in the games industry. Develop and maintain user experience design principles and UX related documentation for our games. Combine insights through data and feedback with design execution to produce intuitive and usable user experiences. Communicate and ensure that best practices, design principles and insights are known and an active part of the design and development to ensure a consistent experience. Facilitate meetings and workshops to answer design and experience related questions, impacts on user and business metrics, and work as a sounding board for developers and creative directors alike. Ideating, conceptualising and producing ideas that bring consistency, simplicity, and put the user in the center of our game. As a person, you are open to change and willing to lead the change you want to see! Always eager to learn new things, try new ways of working and share your knowledge with other people. Naturally, you have a true passion for games and UX, keeping yourself updated with the latest trends thanks to your network within the UX community. Experience: At least 10 years of experience working with UX Design. Relevant bachelor's (Interaction design, human computer interaction, information science, human factors, or related field). An advanced degree is preferred. Experience from working with accessibility (WCAG, CVAA). Cross-platform experience working with designing for multiple platforms. You have a good understanding of product specifications and user psychology. Excellent organizational and analytical skills. You have experience working with features or products from idea to design, implementation, and balancing. Stakeholder management within a design process and experience in presenting designs, insights and related information to senior / C-suite stakeholders. That little extra: Experience from working in the games industry, preferably with live games. Experience in Figma. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

24 mars 2025
Sista ansökan:
10 september 2025
Game Product Owner
Relax Tech Sweden AB
Designer inom spel och digitala medier

Interested in being part of a growing young organisation in a truly international environment with people from diverse backgrounds? Do you want to be close to the action in producing the next generation of high-quality Casino games? Job Summary We are looking for an experienced and knowledgeable Game Product Owner to join our team. In this role, you will oversee new game productions under the Relax brand. It combines market insights, game design, and commercial strategies to keep our portfolio competitive in the evolving gaming industry. In this position, you will lead the creation of unique slot games from concept to launch, ensuring every feature, mechanic, and detail is executed precisely. You will be responsible for creating the vision, directing the team, and making essential decisions to turn concepts into successful games. Your leadership will coordinate the efforts of artists, developers, and animators. If you excel in a creative and dynamic environment and wish to contribute directly to the development of record-breaking slot games with distinctive ideas, themes, and innovative mechanics that stand out in the market, this role is for you! Responsibilities Creating unique game concepts with innovative mechanics to meet our gaming strategy Creating and owning cross-game ideas that can be used consistently across all our games Overseeing the quality, design, mechanics, production and delivery of the end game products, both network and custom games Producing high-end casino game content that matches the Relax Gaming Strategic ambitions Ensuring requirements for studios are correct, accurate and prioritized Ensuring a successful release to the market Collaborating with a variety of stakeholders, including mathematicians, marketing, compliance, and commercial Researching our key target markets and the competitive landscape to stay ahead of the curve and applying this to games Guide and give feedback on all game productions Working closely with the BI team to identify valuable data to enhance player journey and decision-making Actively represent Relax as an ambassador and present games to external stakeholders Requirements You live and breathe slot game design and must have: Excellent and proven game production experience within iGaming industry Experience in creating new and innovative mechanics with an in-depth understanding of game statistics and their impact on gameplay experience Excellent communication, presentation and collaboration skills Strong understanding of the slots market and keeping up with trends. Proactive can-do attitude, ability to take initiative, accountability Be a team player who inspires, aligns, and keeps projects running smoothly. Natural talent for problem-solving Excellent eye for detail Bonus points for… 5+ years working in the same role Experience of mentoring others Experience in working in an international environment Experience working with jackpot systems About Relax Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here: https://relax-gaming.com/careers/life-at-relax. Life at Relax This role can be placed in Malta, Stockholm or Malmö. Relax Gaming is just more than a workplace, it’s a community. We have a nice and cozy office, provided with snacks & soft drinks whenever you need one. We’re having lots of fun together, whether it’s team events, poker tournaments, movie nights, sports competitions or our endless refined jokes in Slack. There’s something for everyone. Despite the substantial growth, we will always cherish our informal and flexible core atmosphere, where self-initiative, pride in what you do, and ambition to deliver the best results are key components. For the right person, there are endless opportunities for an amazing personal growth experience. And what’s super important—there’s always a top-notch team around you who will support you in everything you do! We are starting with interviews right away, so be quick to apply! We handle all applications confidentially

21 mars 2025
Sista ansökan:
20 april 2025
Lead World Designer
Fatalist Development AB
Designer inom spel och digitala medier

The Position As a Lead World Designer, you will lead the design and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience. Being a Lead comes with people management responsibilities, meaning you will oversee and coach employees to achieve their best performance and professional growth. You will handle tasks such as hiring, training, and evaluating staff, ensuring alignment with organisational goals. Ultimately, you will aim to motivate and support your team, promoting a productive and cohesive workplace. This role also includes Product Owner responsibilities, as you will translate high-level world design direction into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts. Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience. What you'll do Collaborate with the Creative Director, other POs, and lead designers to bring innovative ideas to all aspects of game design. Design and implement game areas, ensuring they align with gameplay goals and world-building vision. Actively participate in or lead design discussions, reviews, and issue resolution. Conceptualize, design, script, and create game levels and encounters that enhance player engagement. Develop design documentation based on direction from the Creative Director and lead designers. Work closely with the GD and Tech teams to ensure layouts integrate seamlessly with existing systems. Collaborate with the Art team to create balanced, readable environments that enhance the player experience. Validate playability through testing with artists, gameplay programmers, and QA teams. Feature Breakdown & Execution – Translate high-level world design direction and features from directors into actionable elements, ensuring clear scope, priorities, and technical feasibility for the development team. Milestone Value Delivery – Ensure each milestone contributes meaningful progress toward an immersive, high-quality open world, balancing creativity with production constraints. Cross-Team Coordination – Align world-building efforts with design, tech, and art teams to maintain coherence, optimize workflows, and deliver a cohesive player experience. Who you are Several years of AAA game development experience, with at least one shipped open-world title (or equivalent). Experience managing a team. Deep understanding of world and level design fundamentals. Experience with terrain editing, pathing, and other world-building tools. Strong grasp of game design principles and how to craft spaces that embrace systemic gameplay. Self-motivated, goal-oriented, and effective at both independent and team-based work. Strong understanding of composition and layout principles for both aesthetics and functionality. Ability to communicate ideas and requirements effectively to stakeholders. Strong technical problem-solving skills and a keen eye for functional design. Passion for making and playing games.

20 mars 2025
Sista ansökan:
19 april 2025
Art Lead
Fatalist Development AB
Designer inom spel och digitala medier

We are seeking a talented Art Lead to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and our team of artists, ensuring the artistic vision is effectively translated into outstanding visual content. If you're passionate about leadership, creativity, and collaborative excellence, we want to hear from you! What you'll do: Lead and inspire a team of talented artists, clearly communicating and implementing the artistic vision to deliver exceptional quality visuals. Oversee visual asset creation, ensuring artwork meets productivity, delivery, and quality benchmarks. Collaborate cross-functionally with designers, developers, and other stakeholders to resolve bottlenecks, enhance productivity, and foster a positive work environment. Occasionally participate hands-on in asset creation, providing artistic expertise to refine and elevate our visuals. People leadership: Support your direct reports throughout their entire employee journey, from hiring and onboarding to performance evaluations and career growth. Actively engage in team members’ professional development, providing constructive feedback, guidance, and mentorship. Handle administrative responsibilities such as approving time reports, leave requests, and maintaining accurate employee records. Serve as a company representative regarding organizational, cultural, and legal responsibilities, ensuring compliance with workplace environment standards, employee privacy, and working conditions. Your profile: You have extensive experience within game development, specifically within Art departments, and are eager to expand your expertise further. Proven leadership abilities with a track record of coaching and developing high-performing teams. Excellent organizational and communication skills, capable of managing processes effectively and collaboratively across diverse teams. A solution-oriented mindset, focused on continuous improvement and adaptation of industry best practices. Why join us? At Avalanche Studios Group, you'll be part of a creative and collaborative environment committed to professional growth. You'll have the opportunity to shape projects significantly, positively impacting your team and our broader creative initiatives. We look forward to your application and the chance to welcome you to our dedicated and passionate team in Stockholm! The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp. Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please not that relocation assistance is not available for this role.

14 mars 2025
Sista ansökan:
13 april 2025
Senior Game Economy Designer
Sharkmob AB
Designer inom spel och digitala medier

Sharkmob is looking for a Senior Game Economy Designer to join our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on meta-game, progression and economy systems for our upcoming game, Exoborne. Come join us on a new career adventure! Collaboration is crucial to us. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions. We value responsible individuals with a positive attitude, passion for their craft, and a commitment to professionalism. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and you'll have plenty of opportunities to make your mark, both on the game and in how we work. The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them! Responsibilities Designing and developing meta-game, progression and economy-related features on a live game. Designing and balancing systems that provide excellent long-term engagement for our players while remaining sustainable. Maintaining and improving live systems. Using telemetry to make sure that the features you work on achieve the intended results. Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work. Requirements 5+ years of experience in a senior designer role. Experience working on a live service game. Experience working with telemetry data. A passion for translating numbers into great player experiences – and back again. Understanding of player psychology, motivational models, and how they relate to game design. Excellent collaboration and stakeholder management skills. Excellent English written communication skills. Strong Microsoft Excel skills. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 mars 2025
Sista ansökan:
28 augusti 2025
Senior UI Designer
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for a Senior UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games. Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game. Create and maintain UI designs and technical documentation. Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible. Translate concepts into producible game elements. Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms. Who you are: Familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python). Has a keen artistic eye with strong graphic design and motion graphic skills. Ability to respond elegantly to creative changes. Ability to maximize result under strong technical constraints. 5+ years in AAA game development in a UI role. A dedicated team player, yet able to work independently. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

6 mars 2025
Sista ansökan:
23 augusti 2025
Game Design Director
Brink Gaming AB
Designer inom spel och digitala medier

The future of gaming belongs to those who refuse to accept limits. Here at Brink Gaming, we are a dynamic, tight-knit crew of 80+ talented individuals building a multiplayer experience like no other, putting creativity and ownership in the hands of our players. We’re turning “it can’t be done” into “watch us do it”, combining our own proprietary in-house tech with the latest tools to make the magic happen. Ready to level up? Join us as we change the game. Job Description: We are seeking a visionary and experienced Game Design Director to lead our design team. The ideal candidate will have a strong background in game design, a passion for multiplayer games, and a deep understanding of user-generated content. As the Game Design Director, you will be responsible for guiding the overall design vision, ensuring the highest quality of social gameplay experience, be hands on when needed and fostering a collaborative and creative environment. As a part of the leadership team, the Game Design Director will work closely with other leaders such as Art-, Technical-, Product- and Development Directors. Key Responsibilities: • Lead and mentor the game design team, providing direction and feedback to ensure the highest quality of work. • Develop and communicate the overall design vision for the game, aligning with the company’s goals and player expectations. • Collaborate with other departments, including art, programming, and production, to ensure cohesive and innovative game development. • Oversee, and when needed be hands on, the design and implementation of game mechanics, systems, and features, with a focus on multiplayer and user-generated content. • Stay up-to-date with industry trends and competitor products to ensure our game remains competitive and innovative. • Utilize in-house built technology and other tools to enhance the game design process and final product. • Foster strong relationships with internal and external stakeholders and consultants Qualifications: • Several years of industry experience in a design leadership role, ideally working on a large multiplayer game project. • Strong portfolio showcasing your work on successful multiplayer games and/or games with user-generated content. • Knowledge and interest in user generated content and MMOs. • Experience from several game releases, ideally in competitive markets like Asia. • Excellent leadership, communication, and interpersonal skills in an international environment. • Deep understanding of game design principles, mechanics, and systems. • Experience of growing a team • Experience launching games on PC and Mobile platforms

3 mars 2025
Sista ansökan:
7 augusti 2025