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As an Experienced Game QA at Embark, you will work on The Finals (https://www.reachthefinals.com/) or Arc Raiders (https://www.youtube.com/watch?v=3BKASgkxK1g), and be an integral part of the game team's desire to reach the highest quality. As QA you will understand the game we are building, inside and out, and can hone in on and prioritize the areas where your efforts can have the most impact. Today we are a small team of QA’s working embedded within the game teams and are divided between the two games. We believe that quality is everyone's responsibility and as an Experienced Game QA you will be an enabler for the rest of the team, taking part in the planning and facilitating the coverage of your focus areas. Example of responsibilities - Work closely with game designers, programmers and other disciplines to find ways to continuously improve the quality of our games. - Incorporate and help shape new tooling which can be used to achieve these goals. - In-depth and comparative analysis of different features. - Provide risk assessment from a quality perspective of features and drive mitigating efforts. We would love if you have - A couple of years of experience with QA related work at an AA or AAA studio. Of particular interest is involvement in projects within the FPS and extraction shooter genres. - Experience using issue & project tracking software such as Jira - A strong passion for playing and understanding games. - A creative, curious and organized mind - Great communication skills, both in writing and verbally (English is our primary language). - Experience from working with engine editors, programming or automation is a plus. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"
Toca Boca captures the spirit of play. We create digital toys that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up. To be able to create more world-class digital toys, we are now looking for an Embedded QA to join Toca Life World and the broader QA team. You will be embedded in a game team and support your project in identifying areas within its processes where we can implement new ways to catch issues early. What you’ll be doing You’ll be responsible for day-to-day QA tasks in your team, which can include formulating and executing test plans, identifying and escalating high-priority issues, and hosting team tests. You’ll help your colleagues understand bugs and what our processes are for handling them. You’ll help identify risky areas within your project and flag early to assist in better informed decisions. Quality is key and you’ll help ensure that quality awareness continues to improve, and introduce new methodologies that suit your projects' needs. Together with your QA colleagues you’ll grow and learn through knowledge sharing, taking part in each others' ideation sessions and getting together in test sessions to uncover weird bugs or hunt elusive crashes. Is this you? You have experience working within the QA field and have an interest in games. You have a basic understanding of digital product or game development processes and the terminologies that come with it. If you have experience testing on mobile devices, that’s a plus. You have a proactive and curious approach, and can function autonomously. You seek to learn new tools and processes, and to some extent understand your product's technical setup to proactively raise risks and make the unknown known. You can effectively communicate with different stakeholders, from game programmers to product owners and artists, and act as a spokesperson for the QA craft. This is us! Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can. Good to know! This position is full time and based in our Stockholm studio with a hybrid working model (part office, part working from home). We apply a 6-month probationary period. You’ll need to be located in Sweden as we are unable to support relocation. As we’re an international company, with over 20 nationalities working here, and millions of users all over the world, you need to be fluent in English. Your application should therefore be in English. Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play. With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.
The role We are looking to grow our Quality Assurance team. We believe QA is an essential part of development and should be involved at every step of the process. You will be a part of Sharkmob’s QA team, working with production tools, to ensure we can deliver a AAA game to a modern audience. Working closely within cross-functional development teams and reporting to the Lead Quality Analyst, you’ll have a direct impact on game development. You will be part of our Quality Assurance team consisting of ten colleagues from various parts of the world. Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. Making games is a Team effort. Responsibilities As a senior-level QA professional, you will work as an embedded QA Engineer with the tools team, perform technical tests, and establish testing practices, methodology, and workflows. You will investigate potential automation or semi-automation possibilities to facilitate QA work and hold workshops with the team. You will proactively support, provide training for team members, and oversee the creation and management of tools to support. Also, you are expected to work with tools that are integrated into engine workflows, asset validation, and some discipline-specific development tools. Requirements - Familiarity working with Unreal Engine, preferred UE5 - You have previous working experience in C# or C++, either/or - Technical understanding and understanding of general systems - Analytical skills - Pre-experience in working with cross-discipline teams and strong communication skills - Strong documentation skills Bonus points - We would love it if you were able to do some bug hunting in code - Some experience with Python would be beneficial - Experience with procedural world generation Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about).
Om kunden Kunden är en stor koncern som tar fram egna produkter, övrig information är konfidentiell. Mer information ges vid intervjutillfälle. Om tjänsten I rollen som Systemtestare får du möjlighet att bli en del av utvecklingsprocessen för säkerhetskritiska system inom flygindustrin. Säkerhetskraven på flygplan är höga då de utsätts för stora påfrestningar. Du som Systemtestare följer därför en kravbaserad utvecklingsprocess där syftet är att ta fram bevis och dokumentation för att förhindra eventuella fel i produkten. Detta görs på följande sett: - Ta fram och analysera systemkrav och testplaner - Omvandla krav till testfall - Skapa testspecifikationer - Genomföra tester av system - Skriva rapporter på systemnivå Som Systemtestare har man många kontaktytor både inom och utanför organisationen så som projektledare, konstruktörer, systemingenjörer, testsystemutvecklare och testingenjören. Arbetet ger en bred förståelse för verksamheten vilket gör att det finns stora utvecklingsmöjligheter inom och utanför sektionen. Din kompetens Du som söker tjänsten har en ingenjörsutbildning inom elektronik, software eller fysik och du behärskar svenska och engelska obehindrat i såväl tal som skrift. Vi ser det som meriterande om du har minst 1-2 års erfarenhet av arbete med krav, verifiering och validering på systemnivå. Eftersom du har flera kontaktytor i rollen ser vi att du som person är kommunikativ och samarbetsvillig. Du ska även vara en initiativtagande person som gärna driver sitt arbete framåt. Om du har tidigare erfarenheter av att arbeta med Python ses även det som meriterande. Övrigt Lön: Fast månadslön Omfattning: Heltid, tillsvidare Start: Omgående med hänsyn tagen till din eventuella uppsägningstid Placeringsort: Huskvarna Vi behandlar ansökningar löpande och tjänsten kan komma att tillsättas innan ansökningstiden har gått ut, skicka din ansökan redan idag! Om oss Procruitment är Sveriges enda karriärbyrå inom IT, tech och engineering som genom proaktiv rekrytering förenar attraktiva arbetsgivare med människor som delar samma mål och ambitioner. Oavsett om du är en erfaren ledare eller om du ska ta ditt första steg ut i karriären hjälper vi dig att nå dina karriärmål - samtidigt som vi bryr oss om dig, din resa och att du mår bra längs vägen. Procruitment är stolta vinnare av Recruitment Awards 2022 och är utsedda till Årets Rekryteringsföretag (20-49 anställda) och Årets Raket (Rekrytering). Läs mer om utmärkelserna här (https://www.procruitment.se/arets-raket-och-arets-rekryteringsfoeretag).
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