3D artist/3D-grafiker

Sök bland 12 lediga jobb som 3D artist/3D-grafiker och börja ditt nya yrkesliv idag!

3D Artist
Aurora Punks Development Services AB
Designer inom spel och digitala medier

We are looking for a talented and passionate 3D Artist (SSYK Classification 2173) to join our creative team on-site at Aurora Punks in Stockholm, Sweden. In this role, you will work on creating high-quality 3D assets for our projects and contribute to delivering exceptional visual experiences. Responsibilities: Create detailed and accurate 3D models based on concept art, reference images, and technical specifications. Ensure they are optimised for performance and meet the technical requirements of the project. Use industry-standard tools and workflows to create, modify and apply textures and shaders to assets and achieve realistic or stylized looks as required. Collaborate with other artists, designers, and developers to ensure consistency and quality across all assets. Participate in feedback sessions and implement changes based on direction from senior artists and art directors. Requirements: Experience in various content creation workflows Proficiency in 3D software such as Maya, Blender, ZBrush and Substance Suite Experience with real-time rendering engines such as Unity and Unreal Engine Ability to create optimized, game-ready assets A portfolio showcasing high-quality 3D work (please include a link). Good communication skills and the ability to work in a team Prior education and industry experience in the role.

3 februari 2025
Sista ansökan:
3 mars 2025
Character Artist - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

31 januari 2025
Sista ansökan:
20 juli 2025
3D Artist - Games
Embark Studios AB
Designer inom spel och digitala medier

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

29 januari 2025
Sista ansökan:
18 juli 2025
Lead Environment Artist
Machinegames Sweden AB
Designer inom spel och digitala medier

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products. As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Assume supervisory responsibility for your team, and the well-being, performance, and development of its members. Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s). Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive. Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team. Be a champion and first point of contact for your team for cross-discipline questions and collaboration. Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team. Qualifications Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal. A strong portfolio covering all aspects of environment art Expert 3d modeling and texturing skills A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy. A track record of exploring new trends and innovations within the discipline of environment art and applying them to work. Excellent communication skills both verbally and written in English. CV in English.

27 januari 2025
Sista ansökan:
26 februari 2025
3D-Utvecklare till branschledande Möbelföretag
Friday Väst AB
Designer inom spel och digitala medier

Tänker du att 2025 är året då du tar dig an nya utmaningar? Har du längtat efter möjligheten att arbeta 100% remote för att få livspusslet att gå ihop? Nu har du möjlighet att göra det tillsammans med oss på Friday i en spännande roll som 3D-utvecklare på ett företag vars namn är känt världen över. OM TJÄNSTEN: Friday söker för kunds räkning passionerade 3D-utvecklare som vill vara med och skapa banbrytande verktyg och pipelines för att stärka innehållsskapare i det dagliga arbetet. Hos vår kund utvecklar och underhåller du avancerade 3D-pipelines och applikationer för både realtidsanvändning och offline-rendering. I rollen arbetar du i en agil miljö med fokus på innovation och effektivisering. Du kommer att arbeta med moderna och spännande teknologier för att utveckla lösningar som möjliggör digital visualisering och marknadsföring, med allt från 3D-modeller till andra interaktiva verktyg. Teamet växer och nu finns det flera öppningar där samma typ av bakgrund kan passa men där dina preferenser får avgöra. Antingen drivs du av att arbeta som Graphics Developer, där du fokuserar på komplex teknisk utveckling i plattformar som Unity och avancerad kodning i exempelvis C++. Här trivs du som älskar tekniska utmaningar och kanske har erfarenhet från spelutveckling eller motorutveckling. Eller så lockas du mer av rollen som Tools Developer, där du utvecklar användarnära verktyg i program som Blender eller Maya och skapa bland annat olika 3D-modeller. Oavsett vilken roll som passar dig bäst, söker vi dig som har ett starkt tekniskt driv, är nyfiken på att utvecklas och som vill vara med och skapa framtidens lösningar inom 3D-utveckling! VI SÖKER DIG SOM: Har en eftergymnasial utbildning inom spelutveckling och/eller arbetar inom spelindustrin men vill göra något annat Besitter goda kunskaper i C/C++ och python för att arbeta med motorn alternativt kunskaper av Maya/DCC Har arbetat med USD Obehindrat kan föra dig på svenska och engelska För att trivas och lyckas i rollen som 3D-utvecklare tror vi att du är en drivande och handlingskraftig person som tar initiativ och ser till att saker blir gjorda. Du är kommunikativ och har lätt för att skapa och upprätthålla goda relationer, både inom teamet och med externa kontakter. Med ett starkt tekniskt driv och nyfikenhet strävar du efter att utvecklas och hålla dig uppdaterad inom ditt område. Du trivs med att analysera komplexa utmaningar och hitta lösningar, samtidigt som din sociala förmåga bidrar till en positiv och samarbetsinriktad arbetsmiljö. Om detta låter som du, ser vi fram emot att höra från dig! OM ANSTÄLLNINGEN: Detta är ett konsultuppdrag vilket innebär att du kommer till en början att vara anställd av Friday. Ambitionen från Kunden och vår sida är att du på sikt blir direktanställd hos kunden. ÖVRIG INFO: Omfattning: Heltid, långsiktigt Start: Omgående med hänsyn till eventuell uppsägningstid Placering: Remote (får sitta på kontoret i Älmhult om så önskas) Rekryteringsansvarig: Gabriella Bergström, [email protected] Lön: Marknadsmässig Ansök genom att klicka på länken nedan. Kom ihåg att vara snabb med din ansökan då vi gör löpande urval av kandidater och att annonsen kan stängs ner innan tjänsten är tillsatt om vi gått över till urvals och intervjufasen. OM FRIDAY: Genom att vara en partner både till våra kandidater och kunder strävar vi efter att hitta den bästa matchningen. Det gör vi genom att lära känna våra kunder och kandidater på riktigt! Vi ser självklart till att kunskaps- och erfarenhetskrav matchar, men framförallt lägger vi vikt vid samsyn kring värderingar och företagskultur som båda parter värdesätter. Vår passion är att hjälpa människor till rätt roll, arbetsplats och sammanhang inom IT och teknik. Därför grundade vi Friday med ambition att hjälpa dig till jobbet som ger dig fredagskänslan – varje dag! Vi riktar oss främst till dig som är i början av din karriär eller studerar vid högskola/universitet inom IT och Teknik.  Vår övertygelse är att människor uppnår sin fulla potential när man ser fram emot att gå till jobbet varje morgon. ”Friday – everyday”, hur låter det?

14 januari 2025
Sista ansökan:
13 mars 2025
Character Artist - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

19 december 2024
Sista ansökan:
7 juni 2025
Technical Artist - Games
Embark Studios AB
Designer inom spel och digitala medier

As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas.Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too. Examples of responsibilities Develop world class tools and workflows together with our content teams allowing us to build better games faster. Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets. Write standalone tools to manage and present data from various sources in the project. Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed. Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay. Help colleagues overcome technical challenges in their daily work It would be awesome if you Worked as a Technical Artist for 3+ years Shipped AAA or F2P games Are interested in both the technical and artistic aspects of making games Have excellent skills in Blender, Substance, Unreal Engine or similar Love making games in collaborative teams At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

19 december 2024
Sista ansökan:
7 juni 2025
Cinematic Director
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe. Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond. Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium. Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly. Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality. Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment. Who you are: You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results. A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives. Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development. Skilled at effectively conveying,communicating and executing a clear vision and strategy with your team. Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe. Application Step: As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis. In your submission, be sure to: Explain why you chose this scene and describe what makes it technically and creatively compelling to you. Include a storytelling breakdown to illustrate why the scene is impactful. Identify one aspect of the scene you would craft differently. The format is open, so feel free to approach this in whatever way you think best. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007. #LI-GK1

18 december 2024
Sista ansökan:
6 juni 2025
Senior Technical Artist
Sharkmob AB
Designer inom spel och digitala medier

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team. Your essentials Ability and willingness to mentor other technical artists Experience in setting up processes for different kinds of code reviews Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints) Shipped at least one previous AAA title Strong understanding of streaming systems and setups for open-world games Strong problem-solving and prototyping abilities What we offer Competitive salaries aligned with industry and regional levels 30 days annual leave, in addition to all public holidays Hybrid work-from-home policy Bonus and profit sharing Pension plans and insurance Private Healthcare 5000 SEK yearly preventative healthcare allowance 1' wellness hour' to be used per week VISA sponsorship and relocation assistance Happy for you to have side projects outside of work Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

25 oktober 2024
Sista ansökan:
13 april 2025
VFX Artist
Resolution Games AB
Designer inom spel och digitala medier

Resolution games is a cutting edge VR/AR studio focused on games that pave the way for the future of immersive and extraordinary VR experiences for all. We are now looking for a talented VFX Artist to join the team and help us bring players inside the games. About the Role VFX is the magic of our games from elemental energy to imaginary simulations. As a VFX Artist at Resolution Games, you will take charge of creating and implementing VFX assets for our thrilling XR projects. You'll be part of a shared team, allowing you to contribute to various projects and work on different teams. Often, you’ll be the sole VFX Artist on a project, giving you the freedom to make creative decisions and fully own the VFX for each game. While you’ll work independently, collaboration remains essential—you’ll regularly engage with designers, developers, and artists to bring your vision to life. You’ll also be joining two other talented VFX artists who work in a similar role. It will be your responsibility to , and transform average into awesome. What You’ll Do Create and implement high-performance, visually striking VFX using Unity, specifically android devices. Work with particle systems, shaders, textures, and meshes to craft dynamic effects. Collaborate with programmers, audio designers, and animators to seamlessly integrate VFX into the gameplay. Profile, optimize, and ensure VFX assets run smoothly across all platforms. Requirements Experience with game engine VFX Development Experience with shaders Understanding of animation timings Nice to Have Experience creating toon-style VFX using shaders or hand-drawn sprite sheets. Knowledge of C# for VFX implementation. Familiarity with HLSL, GPU, and the graphics pipeline. Experience with performance debugging tools. Background in VFX for mobile platforms. As a person we believe you’re a creative and adaptable professional who thrives in a flexible, can-do environment. As a team player with excellent communication skills, you excel at collaborating across disciplines. Your ability to understand and respond to the unique needs of different projects makes you a valuable contributor to the team. Who we areResolution Games is about more than just creating incredible games. We create virtual games that have real impacts on real people by connecting friends new and old all over the world, allowing them to get out of their seats and move around and engage in real adventures of all kinds. The studio’s titles across existing and emerging platforms, from PC to XR, rank among the top-rated and most downloaded games in the space and illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible. The work that we do in our games like Demeo, Game Room, Racket Club, Ultimechs, Blaston, Bait!, Acron: Attack of the Squirrels! and Cook-Out: A Sandwich Tale drive real innovations that are clearing the path for novel XR use cases. We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.

13 september 2024
Sista ansökan:
2 mars 2025