3D artist/3D-grafiker
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MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products. As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Assume supervisory responsibility for your team, and the well-being, performance, and development of its members. Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s). Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive. Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team. Be a champion and first point of contact for your team for cross-discipline questions and collaboration. Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team. Qualifications Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal. A strong portfolio covering all aspects of environment art Expert 3d modeling and texturing skills A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy. A track record of exploring new trends and innovations within the discipline of environment art and applying them to work. Excellent communication skills both verbally and written in English. CV in English.
Are you experienced in CG work for configurators, animations and images? Join our fast-moving CGI studio in Gothenburg and get an opportunity to work on a variety of projects in automotive, UX, and more. Team Brickland wishes to invite a talented 3D generalist artist to join us full-time. As a 3D Generalist, you should be able to achieve a high level of quality in production with skills in modeling, texturing, shading, lighting, and compositing. We appreciate if you have gained extended knowledge from similar industries to ours and are familiar with different kinds of productions. The number of years you have spent doing 3D artistic work is not that important to us. We know that talent and a will to learn will take you further. It’s preferred that you know Cinema4D or feel comfortable committing to learning it. We regard a strong artistic eye and curiosity higher so don’t let the software stand in your way. While not a requirement to have real-time or game engine (Unity/Unreal) experience, you should have a keen interest in real-time, and an ambition to learn more. We have a key role to fill, as we are now on the lookout to find the right candidate. The position is located in our studio in Gothenburg. It is important that you are able to relocate. We offer a flexible workplace and part-time remote work is up for discussion. Key roles and responsibilities: Comfortably deliver and prepare scenes for stills and animation, both in collaboration and on your own. Scene construction (studio, interiors, exteriors, landscapes, and environments). Lighting. Handling textures and shaders, sometimes the whole chain from scanning to ready-to-use textures. Model prep and basic modeling. Rendering and compositing. Troubleshoot to implement solutions with Supervisors. Provide insights, implement and come up with ideas together with the team whilst keeping your head cool and delivering on time. Make sure your work tasks run as planned, foresee issues, and solve these together with the project managers. Keep up on current technology trends and tools, both hardware and software. Preferable experience and skills: 3 + years of experience as a CG Artist/3D Artist or similar. An understanding of 3D production pipelines and the ability to work with computer-generated images; knowledge and use of render passes, 3D principles and techniques Experience in After Effects, Nuke and/or other compositing software. Hands-on 3D skills. Brickland's main 3D software is Cinema 4D. The ability to multitask and prioritize your work on a long-term basis as well as on a day-to-day level. Maintain strong file structure discipline with clearly named layers and folders following our standard structure. Utilize a non-destructive workflow and automated processes to quickly set up files. Ability to diagnose limitations of the projects and help plan alternatives. A strong desire for continuous learning. An excellent artistic eye. Benefits Annual holiday allowance - 25 days excluding bank holidays. Flexible working hours. Remote work up to two days per week. Education (workshops, courses). Swedish health care (friskvård). Social Events (lunches, office events, trips and after works). ABOUT THE POSITION Fixed term from as soon as possible to the end of January 2026, with possibility of extension. The salary is negotiated with the candidate For further information regarding the position contact our People Manager Sofia Hamilton [email protected] We are looking forward to hearing from you! ABOUT US Brickland is a creative studio based in Gothenburg. We are a diverse group of designers, technologists and artists, driven by a shared passion for CGI, motion and VFX. We collaborate with global clients across industries to create visual experiences that captivate a large audience. Our vision is to shape tomorrow's digital landscape with immersive visual narratives. We enjoy the process as much as the finish, and we believe that the whole event should be rewarding for everybody involved. In simple terms, we love to create together with our fellow artists and with our clients. We have a key role to fill, as we are now on the lookout to find the right candidate. The position is located in our studio in Gothenburg. It is important that you are able to commute to the office or that you can relocate here. We offer a flexible workplace and part-time remote work is up for discussion.
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. It would be awesome if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Are you passionate about 3D development and interactive experiences? Do you like working with real-time graphics, game engines, and interactive web applications? We are looking for several Junior 3D Engineers who is eager to learn, experiment, and grow in a dynamic and collaborative team. This is a great opportunity for someone with a strong interest in 3D programming, rendering, and mathematical problem-solving, who wants to gain hands-on experience with modern 3D technologies. JOB DESCRIPTION: This position is part of our client’s Digital Engineering Division, the core of where all products sold worldwide are created. As a junior 3D Engineer, you will be part of a team that creates interactive and visually intuitive digital tools to help users design and visualize their homes. You will work on developing real-time 3D applications, optimizing performance, and ensuring smooth user experiences. You’ll collaborate closely with designers and developers to build user-friendly solutions, and you’ll have the opportunity to experiment with modern web technologies and 3D frameworks. In this role, you’ll work with technologies such as WebGL, BabylonJS, Three.js, Kotlin, Java, and ECS (Entity Component System), while also gaining experience with Azure, Docker, Terraform, React, and databases like MongoDB and Neo4J. A basic understanding of linear algebra and how math is used in 3D programming is also a plus. If you're not familiar with all these technologies—no worries! We value curiosity and a willingness to learn. IDEAL CANDIDATE: Have a Master’s or Bachelor’s degree in Engineering within Digital Media, Interactive Media, Media Technology, Computer Science, or a related field. Good general understanding of 3D and computer graphics. Have a strong interest in 3D- development. EMPLOYMENT: This is a consulting assignment meaning you will initially be employed by Friday. The ambition is for the assignment to result in a permanent employment at the client company after a 6-8 month consultancy. ADDITIONAL INFORMATION: Employment type: Full-time Start date: As soon as possible, but no later than August 2025 Location: Malmö, the position includes travels to Älmhult occasionally Point of contact: Daniel Andersson Salary: Fixed monthly ABOUT FRIDAY: By being a partner to both our candidates and clients, we strive to find the best match. We achieve this by truly getting to know our clients and candidates! Naturally, we ensure that knowledge and experience requirements match, but above all, we emphasize shared values and company culture that both parties appreciate. Our passion is to help people find the right role, workplace, and context within IT and technology. That’s why we founded Friday, with the ambition to help you find a job that gives you the Friday feeling – every day! We primarily target those who are at the beginning of their career or are studying at a college/university within IT and Technology. We believe that people reach their full potential when they look forward to going to work every morning. “Friday – every day,” how does that sound?
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.) Take ownership of creating destructible setups and content. Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team. Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts. Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team. Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art. Coordinate with other studio groups to achieve project objectives. Who you are: Minimum of 2 years of professional experience as a technical artist in the gaming industry. Demonstrated expertise in working with particle effects, optimization techniques, and shader development. Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop. Hands-on experience with proprietary game engines. Strong problem-solving skills and the ability to troubleshoot technical issues effectively. A demonstrated ability to contribute innovative and original ideas across all facets of game production and development. A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance. We would love it if you had: Strong focus on VFX and/or cinematics. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007. #LI-GK1
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
As a Technical Artist at Embark you work together with our content and engineering teams across a broad set of areas.Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. Our technical artists are generalists with one or two areas of specialized skills and we'd like you to be too. Examples of responsibilities Develop world class tools and workflows together with our content teams allowing us to build better games faster. Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets. Write standalone tools to manage and present data from various sources in the project. Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed. Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay. Help colleagues overcome technical challenges in their daily work It would be awesome if you Worked as a Technical Artist for 3+ years Shipped AAA or F2P games Are interested in both the technical and artistic aspects of making games Have excellent skills in Blender, Substance, Unreal Engine or similar Love making games in collaborative teams At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
IO Interactive is currently looking for an excellent Cinematic Director to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. This is a unique opportunity to blend the art of cinema with the world of gaming, shaping the visual and narrative journey of an iconic character within a AAA gaming environment. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Bring the aesthetic appeal and storytelling depth of cinema to a AAA game environment, capturing the iconic feel of the James Bond cinematic universe. Craft compelling narratives through cinematography, ensuring every frame speaks to the elevated, cinematic history of Bond. Design and execute cinematic scenes that integrate into the gameplay experience, respecting the gaming medium. Build and inspire a strong cinematics team, fostering an environment where creative and technical expertise come together seamlessly. Navigate the challenges of a AAA development setting, leading the team to practical solutions that maintain cinematic quality. Lead by example, working directly on scene layouts, camera work, and staging to elevate each cinematic moment. Who you are: You have a strong background in cinematics for AAA games, with a deep understanding of cinematic techniques and the technical tools needed to achieve high-caliber results. A refined sense of storytelling through cinematography, particularly in crafting elevated, high-stakes narratives. Proven experience in leading teams with a results-oriented, pragmatic approach to cinematic development. Skilled at effectively conveying,communicating and executing a clear vision and strategy with your team. Passionate about blending the best of cinema with gaming’s unique storytelling power, especially within the iconic James Bond universe. Application Step: As part of your application, please provide an example of one of your favourite scenes from the James Bond films, along with visuals (images or video) to support your analysis. In your submission, be sure to: Explain why you chose this scene and describe what makes it technically and creatively compelling to you. Include a storytelling breakdown to illustrate why the scene is impactful. Identify one aspect of the scene you would craft differently. The format is open, so feel free to approach this in whatever way you think best. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007. #LI-GK1
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