3D artist/3D-grafiker
Sök bland 4 lediga jobb som 3D artist/3D-grafiker och börja ditt nya yrkesliv idag!
CAD-konstruktion Lärare Arbetsgivare: TeknikAkademin Norden AB Omfattning: Heltid / deltid Tillträde: Enligt överenskommelse Om rollen TeknikAkademin Norden AB söker en lärare inom CAD-konstruktion som vill utbilda framtidens CAD-konstruktörer inom modern konstruktion och produktutveckling. Dina arbetsuppgifter Undervisa inom CAD och teknisk konstruktion Lära ut 2D- och 3D-modellering Undervisa i teknisk ritning och dokumentation Handleda studerande i konstruktionsprojekt Arbeta med CAD-program som CATIA, SolidWorks, Siemens NX, AutoCAD och Creo Vi söker dig som Har god erfarenhet av ett eller flera relevanta CAD-program Har förståelse för teknisk ritning, 3D-modellering och konstruktion Är pedagogisk och tydlig i din kommunikation Har goda kunskaper i svenska i tal och skrift Vi erbjuder Hög ersättning Flexibelt upplägg med distans- och platsundervisning En utvecklande och branschnära roll Möjlighet att utbilda framtidens CAD-konstruktörer Kontakt 📧 [email protected]
Lärare inom CAD-konstruktion Arbetsgivare: TeknikAkademin Norden AB Omfattning: Heltid / deltid Plats: På plats och distans i Sverige Tillträde: Enligt överenskommelse Om rollen TeknikAkademin Norden AB söker en lärare inom CAD-konstruktion som vill utbilda framtidens CAD-konstruktörer inom modern konstruktion och produktutveckling. Dina arbetsuppgifter Undervisa inom CAD och teknisk konstruktion Lära ut 2D- och 3D-modellering Undervisa i teknisk ritning och dokumentation Handleda studerande i konstruktionsprojekt Arbeta med CAD-program som CATIA, SolidWorks, Siemens NX, Inventor, AutoCAD och Creo Vi söker dig som Har erfarenhet inom CAD-konstruktion eller produktutveckling Har god erfarenhet av ett eller flera relevanta CAD-program Har förståelse för teknisk ritning, 3D-modellering och konstruktion Är pedagogisk och tydlig i din kommunikation Har goda kunskaper i svenska i tal och skrift
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create mood board and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Experience building vegetation is a plus Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities Create high quality hard surface assets for our games Innovate and develop exciting content creation workflows Participate in playtests and provide feedback on the game Collaborate with your fellow game makers We would love if you have A creative and curious mind Minimum 2 years of relevant professional experience within the game industry A portfolio that showcases realistic game art A genuine enthusiasm for weapon art and design is a welcome plus, though not a must Initiative and a problem-solving mindset, with a habit of investigating challenges on your own A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Experience in multiple softwares and content creation workflows Great understanding and ability to work according Game and Art Direction as well as technical constraints Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
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