3D artist/3D-grafiker
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Bruce Studios is on a mission to redefine how people train, recover, and feel good – every day. With thousands of members and over 1,000 partner studios across the Nordics, we offer the most flexible way to stay active and well. And we’re just getting started. Bruce Studios believe that movement should be a natural and joyful part of everyday life — not just a routine, but a source of energy, balance, and connection. As people seek more personalized, flexible, and holistic ways to stay well, Bruce Studios is uniquely positioned to meet that need. Growth is driven by data, design, and deep user insight — but at the core, Bruce Studios is a community company. They are expanding fast across regions, product areas, and digital touchpoints, and building a platform that makes health and wellbeing more accessible, more social, and more sustainable. Bruce Studios is now looking for a strategic, commercially minded, and execution-focused Product Manager to help shape and drive the product offering into its next phase. Your mission As Product Manager, you will play a pivotal role in developing and executing Bruce’s product vision and roadmap. You will define and prioritize key features and initiatives that enhance the overall experience for both members and partner studios, leveraging data, insights, and technology. We're looking for someone who: Delivers results - but always builds with the future in mind. Brings clarity and accountability - and leads with heart. Builds scalable systems - and a high-performance culture. Loves solving complex challenges with structure, data, and people. You'll play a key role in ensuring that Bruce Studios continues to scale in a smart, focused, and human way - while embedding data, design, and technology into every step. What youll do Own and manage specific areas of Bruce Studios' product roadmap, ensuring alignment with strategic business goals. Collaborate closely with Design, Tech, Operations, Marketing, and Studios to deliver seamless, engaging, and scalable product experiences. Drive product discovery, clearly defining user needs and translating these into actionable solutions. Establish and monitor key performance indicators (KPIs) to measure product success, including member growth, partner satisfaction, churn, and CLV. Foster a data-driven, hypothesis-driven product development culture, including A/B testing and iterative improvements. Continuously gather market intelligence and user feedback, identifying opportunities for innovation and improvement. Actively contribute to embedding AI-driven personalization and automation into our member and partner journeys. Support the implementation of product rituals and frameworks (e.g., OKRs, sprint planning, weekly prioritization) to maintain momentum and clarity. What we want you to bring 3+ years of experience in product management within digital, member-focused, or marketplace-driven environments. Proven track record of launching and optimizing digital products and features that drive measurable commercial impact. Comfortable working with data and analytics tools to inform product decisions and demonstrate outcomes. Experience working in cross-functional teams, effectively collaborating with designers, developers, marketers, and operational stakeholders. Passionate about delivering exceptional user experiences with a strong focus on UX and design. Understanding or experience with subscription-based services, marketplaces, and the wellness or fitness industry is seen as a great advantage. Excellent communication skills, able to clearly articulate and champion product decisions. Proactive, curious, and driven by achieving clear, measurable results. This is your opportunity to be part of shaping the future of wellness at BruceStudios, contributing to a product that truly makes a difference in people's lives. Our values at Bruce Studios At Bruce Studios, our values guide everything we do—from how we work together to how we engage with our community. Own it – We take responsibility, make decisions, and follow through. We’re proactive, honest, and always learning from our mistakes. Be engaged – We’re all in. We respect each other’s time, stay curious, and continuously strive to improve. Be real – Authenticity is key. We communicate openly, support each other, and create a safe space where everyone can be themselves. Be adaptable – Change is constant, and we embrace it. We find solutions, stay flexible, and innovate together. Be bold – We challenge the status quo, take risks, and push boundaries while treatingeach other with kindness and respect. Want to be part of a team that lives these values every day? Apply now. What we offer you Fully renovated top-floor office with terrace, ideally located in central Stockholm 30 days of vacation Pension benefits Hybrid work setup with three office days per week A welcoming company culture and supportive team A Bruce Epic membership (yes, you get to workout too!) How to apply Does this role sound like the right fit for you? Great – we’d love to hear from you! In this recruitment, Bruce Studios partner up with the recruitment specialist, David Källström, at Uniqruit. We value a diverse and inclusive workplace, and we warmly welcome applicants of all gender identities, ages, backgrounds, and abilities.
MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products. As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Assume supervisory responsibility for your team, and the well-being, performance, and development of its members. Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s). Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive. Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team. Be a champion and first point of contact for your team for cross-discipline questions and collaboration. Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team. Qualifications Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal. A strong portfolio covering all aspects of environment art Expert 3d modeling and texturing skills A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy. A track record of exploring new trends and innovations within the discipline of environment art and applying them to work. Excellent communication skills both verbally and written in English. CV in English.
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you. Create realistic PBR textures and materials to compliment the games art direction. Use existing assets and content to populate the game world in a believable and visually appealing way. Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind. Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama. Take relevant memory and performance restrictions into consideration. Qualifications A strong portfolio focused on environment art. Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration. Have strong 3d modeling and texturing skills. Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail. Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine. Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush. Experience with game level production, with a strong focus on layout, composition, and visual hierarchy. Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English. Passion for creating both excellent art and excellent games! CV in English.
We are searching for 3D Engineer in Norrkoping/Finspang, Sweden. Work: 100% Start: Immediate Position type: Permanent Salary: based on experience Responsibilities: Create, review and update investigations / documentation within your technical area. To be responsible for installation and layout Drawings in our order projects to customers. You will have overall CAD model responsibility for ensuring that allocated resources meet schedule and budget. Prepare drawings & technical purchasing specifications. Present & hold 3D-model meetings with technical solutions internally & towards customers. Be a support to the purchasing department during the procurement phase as well as to assembly & commissioning personal. You will work closely with sub-project managers, system engineers, workshop installation, standard department, purchasing & subcontractors. Experience Profile: You are MSc or BSc within Engineering or equivalent work experience. You have experience of working with the NX-CAD program or SolidWorks, Catia, Creo / Pro Engineer. If you have experience in Plant Engineering CAD using PDMS this also qualifies. You are communicative & enjoy working in a team with different cultures. Disciplined in planning, organizing, and structuring your work as well as being a strategic thinker with strong problem solving skills. Genuinely interested in technical / digital solutions. Merit if you have experience in Oil & Gas or Heat Pumps. Ability to communicate verbally and in writing in both Swedish and English
We are searching for 3D Engineer in Norrkoping/Finspang, Sweden. Work: 100% Start: Immediate Position type: Permanent Salary: based on experience Responsibilities: Create, review and update investigations / documentation within your technical area. To be responsible for installation and layout Drawings in our order projects to customers. You will have overall CAD model responsibility for ensuring that allocated resources meet schedule and budget. Prepare drawings & technical purchasing specifications. Present & hold 3D-model meetings with technical solutions internally & towards customers. Be a support to the purchasing department during the procurement phase as well as to assembly & commissioning personal. You will work closely with sub-project managers, system engineers, workshop installation, standard department, purchasing & subcontractors. Experience Profile: You are MSc or BSc within Engineering or equivalent work experience. You have experience of working with the NX-CAD program or SolidWorks, Catia, Creo / Pro Engineer. If you have experience in Plant Engineering CAD using PDMS this also qualifies. You are communicative & enjoy working in a team with different cultures. Disciplined in planning, organizing, and structuring your work as well as being a strategic thinker with strong problem solving skills. Genuinely interested in technical / digital solutions. Merit if you have experience in Oil & Gas or Heat Pumps. Ability to communicate verbally and in writing in both Swedish and English
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities Props placement, terrain sculpting, and creation of natural biome content 3D modelling, texturing and shader work Create moodboard and collect reference material to reach the direction presented by directors Work with photogrammetry and attend photogrammetry reference trips Play the game, participate in playtests and provide feedback Create plans for content production and workflows Work with and review content from relevant external partners We would love if you have Excellent visual skillset and deep artistic understanding and knowledge Minimum 5-7 years of relevant professional experience within the game industry A portfolio that showcases realistic game art Great understanding of the technical aspects of the game, memory and performance Follow directions and deliver to quality from a visual, gameplay and technical perspective Great communication and collaboration skills Great understanding of the the gameplay experience of the game Ability to deliver according to agreed time and budget constraints Estimate tasks and time, update plans, and deliver content to quality according to directions Be a role model, culture carrier and spokesperson for Embark For this role we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Are you experienced in CG work for configurators, animations and images? Join our fast-moving CGI studio in Gothenburg and get an opportunity to work on a variety of projects in automotive, UX, and more. Team Brickland wishes to invite a talented 3D generalist artist to join us full-time. As a 3D Generalist, you should be able to achieve a high level of quality in production with skills in modeling, texturing, shading, lighting, and compositing. We appreciate if you have gained extended knowledge from similar industries to ours and are familiar with different kinds of productions. The number of years you have spent doing 3D artistic work is not that important to us. We know that talent and a will to learn will take you further. It’s preferred that you know Cinema4D or feel comfortable committing to learning it. We regard a strong artistic eye and curiosity higher so don’t let the software stand in your way. While not a requirement to have real-time or game engine (Unity/Unreal) experience, you should have a keen interest in real-time, and an ambition to learn more. We have a key role to fill, as we are now on the lookout to find the right candidate. The position is located in our studio in Gothenburg. It is important that you are able to relocate. We offer a flexible workplace and part-time remote work is up for discussion. Key roles and responsibilities: Comfortably deliver and prepare scenes for stills and animation, both in collaboration and on your own. Scene construction (studio, interiors, exteriors, landscapes, and environments). Lighting. Handling textures and shaders, sometimes the whole chain from scanning to ready-to-use textures. Model prep and basic modeling. Rendering and compositing. Troubleshoot to implement solutions with Supervisors. Provide insights, implement and come up with ideas together with the team whilst keeping your head cool and delivering on time. Make sure your work tasks run as planned, foresee issues, and solve these together with the project managers. Keep up on current technology trends and tools, both hardware and software. Preferable experience and skills: 3 + years of experience as a CG Artist/3D Artist or similar. An understanding of 3D production pipelines and the ability to work with computer-generated images; knowledge and use of render passes, 3D principles and techniques Experience in After Effects, Nuke and/or other compositing software. Hands-on 3D skills. Brickland's main 3D software is Cinema 4D. The ability to multitask and prioritize your work on a long-term basis as well as on a day-to-day level. Maintain strong file structure discipline with clearly named layers and folders following our standard structure. Utilize a non-destructive workflow and automated processes to quickly set up files. Ability to diagnose limitations of the projects and help plan alternatives. A strong desire for continuous learning. An excellent artistic eye. Benefits Annual holiday allowance - 25 days excluding bank holidays. Flexible working hours. Remote work up to two days per week. Education (workshops, courses). Swedish health care (friskvård). Social Events (lunches, office events, trips and after works). ABOUT THE POSITION Fixed term from as soon as possible to the end of January 2026, with possibility of extension. The salary is negotiated with the candidate For further information regarding the position contact our People Manager Sofia Hamilton [email protected] We are looking forward to hearing from you! ABOUT US Brickland is a creative studio based in Gothenburg. We are a diverse group of designers, technologists and artists, driven by a shared passion for CGI, motion and VFX. We collaborate with global clients across industries to create visual experiences that captivate a large audience. Our vision is to shape tomorrow's digital landscape with immersive visual narratives. We enjoy the process as much as the finish, and we believe that the whole event should be rewarding for everybody involved. In simple terms, we love to create together with our fellow artists and with our clients. We have a key role to fill, as we are now on the lookout to find the right candidate. The position is located in our studio in Gothenburg. It is important that you are able to commute to the office or that you can relocate here. We offer a flexible workplace and part-time remote work is up for discussion.
As a Video Artist at Embark we have a “game first” attitude where our players are our number one priority. To us, it’s important that our trailers represent our games, and it will be part of your job to ensure that! In this role you will work heavily with gameplay material and other in-game content. As with all roles at Embark, it’s important that you are open to new ideas and creative solutions! Example of responsibilities Record, edit and polish gameplay material. Create in-game content, such as store front images, icons and screenshots. End-to-end set up of cinematic scenes with the use of in-engine tools; such as camera animation, lighting, previs and post-production. Edit and polish trailers as well as marketing materials. Design motion graphics and video transitions. Edit footage with post-effects and color-correction. It would be awesome if you have A creative and curious mind! Relevant professional experience within the game industry and gameplay editing and capturing specifically. Estimate tasks and time, update plans, and deliver content to quality according to directions. Experience with game engines, knowledge in Unreal Engine is a requirement. Knowledge of Adobe After Effects and Premiere Pro. Extensive knowledge of cinematography and composition. Great communication and collaboration skills. A strong passion for art, games and relevant technologies. Fluency in English. This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content. This is a permanent position based in one of our studios, with the option to work from home up to two days per week. What you will do: Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.) Take ownership of creating destructible setups and content. Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team. Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts. Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team. Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art. Coordinate with other studio groups to achieve project objectives. Who you are: Minimum of 2 years of professional experience as a technical artist in the gaming industry. Demonstrated expertise in working with particle effects, optimization techniques, and shader development. Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop. Hands-on experience with proprietary game engines. Strong problem-solving skills and the ability to troubleshoot technical issues effectively. A demonstrated ability to contribute innovative and original ideas across all facets of game production and development. A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance. We would love it if you had: Strong focus on VFX and/or cinematics. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007. #LI-GK1
As a Character Artist at Embark you will play an important and creative role being part of designing, building and implementing the characters and creatures. You will work closely to programmers, animators, technical artists, technical animators etc. to be part of changing how we build characters in the future, within games and digital entertainment. Your passion is to surprise players with well-tuned and beautifully built experiences. You enjoy a variety of games — sometimes deconstructing and analyzing, other times just playing. You think hard about how players explore and experience games, and you imagine a future where players can be part of creating their own unique experiences. You know that experimenting is a gamble. But you have a knack for choosing the smartest route, and you know when it’s time to declare success or failure. You make sure to balance meaningful innovation with executing best practices. Example of responsibilities Model and texture highly detailed game character and creature models Participate in playtests and provide feedback on the game Scan characters and clean up photogrammetry Collaborate with your fellow game makers We would love if you have A creative and curious mind 2 years of relevant professional experience within the game industry A strong passion for art, games and relevant technologies Excellent visual skillset and deep artistic understanding and knowledge Great understanding and ability to work according Game and Art Direction as well as technical constraint Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."
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